Example #1
0
void		Arbitrator::initKillPatern(){
  Patern	p(0);
  p.addCase(1, 0, 1);
  p.addCase(2, 0, 1);
  p.addCase(3, 0, 0);
  _killPatern.push_back(p);

  p = Patern(0);
  p.addCase(0, 1, 1);
  p.addCase(0, 2, 1);
  p.addCase(0, 3, 0);
  _killPatern.push_back(p);

  p = Patern(0);
  p.addCase(1, 1, 1);
  p.addCase(2, 2, 1);
  p.addCase(3, 3, 0);
  _killPatern.push_back(p);

  p = Patern(0);
  p.addCase(1, -1, 1);
  p.addCase(2, -2, 1);
  p.addCase(3, -3, 0);
  _killPatern.push_back(p);
}
Example #2
0
void		Arbitrator::initWinPatern(){
  Patern p(0);
  p.addCase(1, 0);
  p.addCase(2, 0);
  p.addCase(3, 0);
  p.addCase(4, 0);
  _winPatern.push_back(p);

  p = Patern(0);
  p.addCase(0, 1);
  p.addCase(0, 2);
  p.addCase(0, 3);
  p.addCase(0, 4);
  _winPatern.push_back(p);

  p = Patern(0);
  p.addCase(1, 1);
  p.addCase(2, 2);
  p.addCase(3, 3);
  p.addCase(4, 4);
  _winPatern.push_back(p);

  p = Patern(0);
  p.addCase(1, -1);
  p.addCase(2, -2);
  p.addCase(3, -3);
  p.addCase(4, -4);
  _winPatern.push_back(p);
}
Example #3
0
int			main(int UNUSED(argc), char ** argv, char **envp)
{
	Game *			game = init_game();
	int				i = -1;
	std::string		visual[] = {
		" ",
		"*",
		" ",
		"~"
	};

	while (++i < WIN_WIDTH )
	{
		game->getBg()[i].setY(0);
		game->getBg()[i].setPatern(Patern(visual[rand() % 4]));
		game->getBg2()[i].setY(WIN_HEIGHT - 1);
	}
	while ( 42 )
	{
		usleep( 1000000 / NB_FRAME );
		if ( doKeyAction(game->getPlayer()) )
			break ;
		game->popRandomEnemy();
		game->move_all();
		if (checkCollisions(game, game->getEnemies(), game->getPlayer()->getBullets()))
			endGame(game->getPlayer()->getScore(), argv[0], envp, "You Win !");
		if (game->getPlayer()->getHp() <= 0)
			break ;
		clear();
		game->display_all();
	}
	endGame(game->getPlayer()->getScore(), argv[0], envp, "You loose !");

	COUT << ENDL;
}
Example #4
0
void		Arbitrator::initBreakFivePatern(){
  Patern	p(3);

  p.addCase(1, 0, 0);
  p.addCase(2, 0, 0);
  p.addCase(3, 0, 1);
  _breakPatern.push_back(p);

  p = Patern(1);
  p.addCase(1, 0, 0);
  p.addCase(2, 0, 0);
  p.addCase(3, 0, 3);
  _breakPatern.push_back(p);

  p = Patern(3);
  p.addCase(1, 1, 0);
  p.addCase(2, 2, 0);
  p.addCase(3, 3, 1);
  _breakPatern.push_back(p);

  p = Patern(1);
  p.addCase(1, 1, 0);
  p.addCase(2, 2, 0);
  p.addCase(3, 3, 3);
  _breakPatern.push_back(p);

  p = Patern(3);
  p.addCase(0, 1, 0);
  p.addCase(0, 2, 0);
  p.addCase(0, 3, 1);
  _breakPatern.push_back(p);

  p = Patern(1);
  p.addCase(0, 1, 0);
  p.addCase(0, 2, 0);
  p.addCase(0, 3, 3);
  _breakPatern.push_back(p);

  p = Patern(3);
  p.addCase(1, -1, 0);
  p.addCase(2, -2, 0);
  p.addCase(3, -3, 1);
  _breakPatern.push_back(p);

  p = Patern(1);
  p.addCase(1, -1, 0);
  p.addCase(2, -2, 0);
  p.addCase(3, -3, 3);
  _breakPatern.push_back(p);
}
Example #5
0
void		Arbitrator::initThreePatern(){
  Patern	p(3);

  p.addCase(1, 0, 0);
  p.addCase(2, 0, 3);
  p.addCase(3, 0, 0);
  p.addCase(4, 0, 0);
  p.addCase(5, 0, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(1, 0, 0);
  p.addCase(2, 0, 0);
  p.addCase(3, 0, 3);
  p.addCase(4, 0, 0);
  p.addCase(5, 0, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(0, 1, 0);
  p.addCase(0, 2, 0);
  p.addCase(0, 3, 3);
  p.addCase(0, 4, 0);
  p.addCase(0, 5, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(0, 1, 0);
  p.addCase(0, 2, 3);
  p.addCase(0, 3, 0);
  p.addCase(0, 4, 0);
  p.addCase(0, 5, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(1, 1, 0);
  p.addCase(2, 2, 3);
  p.addCase(3, 3, 0);
  p.addCase(4, 4, 0);
  p.addCase(5, 5, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(1, 1, 0);
  p.addCase(2, 2, 0);
  p.addCase(3, 3, 3);
  p.addCase(4, 4, 0);
  p.addCase(5, 5, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(1, -1, 0);
  p.addCase(2, -2, 3);
  p.addCase(3, -3, 0);
  p.addCase(4, -4, 0);
  p.addCase(5, -5, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(1, -1, 0);
  p.addCase(2, -2, 0);
  p.addCase(3, -3, 3);
  p.addCase(4, -4, 0);
  p.addCase(5, -5, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(1, -1, 0);
  p.addCase(2, -2, 0);
  p.addCase(3, -3, 0);
  p.addCase(4, -4, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(1, 1, 0);
  p.addCase(2, 2, 0);
  p.addCase(3, 3, 0);
  p.addCase(4, 4, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(1, 0, 0);
  p.addCase(2, 0, 0);
  p.addCase(3, 0, 0);
  p.addCase(4, 0, 3);
  _threePatern.push_back(p);

  p = Patern(3);
  p.addCase(0, 1, 0);
  p.addCase(0, 2, 0);
  p.addCase(0, 3, 0);
  p.addCase(0, 4, 3);
  _threePatern.push_back(p);
}