Example #1
0
main()
{
	bool Enigmatic = false;
	int counter=0;
	AbstractRoom * currentRoom;
	AbstractRoom *Start = BuildTheHouse(allRooms);
 	FillTheRooms(allRooms);
	std::string nothing;

	Holdall PlayerBag("Linen bag");
	PlayerBag.Capacity = 10;
 

  PathTest(Start, false, pathOne, 9);
	std::cout << "Hit <return> to continue: ";
	getline(std::cin, nothing);


	ActTest(Start, PlayerBag, ActOne, 31);
	// Only one action test can be run at a time for now,
	// since the game state changes and isn't reset.
	// Simply uncomment the test you want to run.
	//
	//  ActTest(Start, PlayerBag, ActFour, 10);
	//	ActTest(Start, &PlayerBag, ActTwo, 13);
	//	ActTest(Start, &PlayerBag, ActThree, 13);
	std::cout << std::endl << "Hit <return> to continue: ";
	getline(std::cin, nothing);

	UnitTests();
	std::cout << "Hit <return> to continue: ";
	getline(std::cin, nothing);


	FunctionPointerTest();

	for (int i=0; i < 8; i++)
	{
		delete(allRooms[i]);
	}
}
Example #2
0
S3E_MAIN_DECL void IwMain()
{
    srand(time(NULL));

    GameManager *mgr;
    mgr = new GameManager();

    mgr->SetRequestedFPS(100);

    mgr->GetResourceManager()->RegisterResourceGroup("images.group");

    BUG_HANDLE = mgr->GetResourceManager()->RegisterImage("bug");
    SPLAT_HANDLE = mgr->GetResourceManager()->RegisterImage("splat");
    LEAVES_HANDLE = mgr->GetResourceManager()->RegisterImage("leaves");
    ARROW_HANDLE = mgr->GetResourceManager()->RegisterImage("right_arrow");
    FIRE_HANDLE = mgr->GetResourceManager()->RegisterImage("FireBlast");

    TREB_FONT_HANDLE = mgr->GetResourceManager()->RegisterFont("trebuchet16pt");
    COOPER_FONT_HANDLE = mgr->GetResourceManager()->RegisterFont("cooper_24pt");

    GameManager::SetDebugFont(mgr->GetResourceManager()->GetFont(TREB_FONT_HANDLE));

    Iw2DSetFont(mgr->GetResourceManager()->GetFont(TREB_FONT_HANDLE));

    Sprite *background = new Sprite(mgr);
    background->SetImage(mgr->GetResourceManager()->GetImage(LEAVES_HANDLE));
    background->SetBaseLocation(CIwVec2(0, 0));
    background->SetZIndex(-999);
    mgr->RegisterGameObject(background);

    int width = mgr->GetSurfaceWidth();
    int height = mgr->GetSurfaceHeight();

#define SIMPLE_TEST 0
#define MANY_SHIP_TEST 1
#define ORBITER_TEST 2
#define ANIMATION_TEST 3
#define LABELED_SPRITE 4
#define PATH_TEST 5

    int test_selection = SIMPLE_TEST;

    switch(test_selection)
    {
    case SIMPLE_TEST:
        DoSimpleTest(mgr, ARROW_HANDLE, width, height);
        break;

    case MANY_SHIP_TEST:
        DoManyShipTest(mgr, 10, 10, width, height, ARROW_HANDLE);
        break;

    case ORBITER_TEST:
        MakeOrbiters(mgr, width / 2, height / 2, ARROW_HANDLE);
        break;

    case ANIMATION_TEST:
        AnimationTest(mgr, 0, width, height);
        break;

    case LABELED_SPRITE:
        LabeledSprite(mgr, 0, width, height);
        break;

    case PATH_TEST:
        PathTest(mgr, ARROW_HANDLE, width, height);
        break;
    }

    mgr->MainLoop();

    delete mgr;
}