Example #1
0
void C4Network2IO::HandleFwdReq(const C4PacketFwd &rFwd, C4Network2IOConnection *pBy)
{
    CStdLock ConnListLock(&ConnListCSec);
    // init packet
    C4PacketFwd nFwd;
    nFwd.SetListType(false);
    // find all clients the message should be forwarded to
    int iClientID;
    C4Network2IOConnection *pConn;
    for (pConn = pConnList; pConn; pConn = pConn->pNext)
        if (pConn->isAccepted())
            if ((iClientID = pConn->getClientID()) >= 0)
                if (iClientID != pBy->getClientID())
                    if (rFwd.DoFwdTo(iClientID) && !nFwd.DoFwdTo(iClientID))
                        nFwd.AddClient(iClientID);
    // check count (hardcoded: broadcast for > 2 clients)
    if (nFwd.getClientCnt() <= 2)
    {
        C4NetIOPacket Pkt(rFwd.getData(), C4NetIO::addr_t());
        for (int i = 0; i < nFwd.getClientCnt(); i++)
            if ((pConn = GetMsgConnection(nFwd.getClient(i))))
            {
                pConn->Send(Pkt);
                pConn->DelRef();
            }
    }
    else
    {
        // Temporarily unlock connection list for getting broadcast lock
        // (might lead to deathlocks otherwise, as the lock is often taken
        //  in the opposite order)
        ConnListLock.Clear();

        BeginBroadcast();
        nFwd.SetData(rFwd.getData());
        // add all clients
        CStdLock ConnListLock(&ConnListCSec);
        for (int i = 0; i < nFwd.getClientCnt(); i++)
            if ((pConn = GetMsgConnection(nFwd.getClient(i))))
            {
                pConn->SetBroadcastTarget(true);
                pConn->DelRef();
            }
        // broadcast
        Broadcast(MkC4NetIOPacket(PID_Fwd, nFwd));
        EndBroadcast();
    }
    // doing a callback here; don't lock!
    ConnListLock.Clear();
    // forward to self?
    if (rFwd.DoFwdTo(LCCore.getID()))
    {
        C4NetIOPacket Packet(rFwd.getData(), pBy->getPeerAddr());
        HandlePacket(Packet, pBy, true);
    }
}
void cProtocolRecognizer::HandlePacketStatusPing()
{
	Int64 Timestamp;
	if (!m_Buffer.ReadBEInt64(Timestamp))
	{
		return;
	}

	cPacketizer Pkt(*this, 0x01);  // Pong packet
	Pkt.WriteBEInt64(Timestamp);
}
void cProtocolRecognizer::DataReceived(const char * a_Data, size_t a_Size)
{
	if (m_Protocol == nullptr)
	{
		if (!m_Buffer.Write(a_Data, a_Size))
		{
			m_Client->Kick("Unsupported protocol version");
			return;
		}

		if (m_InPingForUnrecognizedVersion)
		{
			// We already know the verison; handle it here.
			UInt32 PacketLen;
			UInt32 PacketID;
			if (!m_Buffer.ReadVarInt32(PacketLen))
			{
				return;
			}
			if (!m_Buffer.ReadVarInt32(PacketID))
			{
				return;
			}
			ASSERT(PacketID == 0x01);  // Ping packet
			ASSERT(PacketLen == 9);  // Payload of the packet ID and a UInt64

			Int64 Data;
			if (!m_Buffer.ReadBEInt64(Data))
			{
				return;
			}

			cPacketizer Pkt(*this, 0x01);  // Pong packet
			Pkt.WriteBEInt64(Data);
			return;
		}

		if (!TryRecognizeProtocol())
		{
			return;
		}

		// The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing:
		AString Dump;
		m_Buffer.ResetRead();
		m_Buffer.ReadAll(Dump);
		m_Protocol->DataReceived(Dump.data(), Dump.size());
	}
	else
	{
		m_Protocol->DataReceived(a_Data, a_Size);
	}
}
void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
{
	if (m_Protocol != nullptr)
	{
		m_Protocol->SendDisconnect(a_Reason);
	}
	else
	{
		AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str());
		cPacketizer Pkt(*this, 0x00);  // Disconnect packet (in login state)
		Pkt.WriteString(Message);
	}
}
Example #5
0
void C4Network2Client::CloseConns(const char *szMsg) {
  C4PacketConnRe Pkt(false, false, szMsg);
  C4Network2IOConnection *pConn;
  while (pConn = pMsgConn) {
    // send packet, close
    if (pConn->isOpen()) {
      pConn->Send(MkC4NetIOPacket(PID_ConnRe, Pkt));
      pConn->Close();
    }
    // remove
    RemoveConn(pConn);
  }
}
void cProtocolRecognizer::HandlePacketStatusRequest(void)
{
	cServer * Server = cRoot::Get()->GetServer();
	AString ServerDescription = Server->GetDescription();
	auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
	auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
	AString Favicon = Server->GetFaviconData();
	cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

	// Version:
	Json::Value Version;
	Version["name"] = "Cuberite " MCS_CLIENT_VERSIONS;
	Version["protocol"] = MCS_LATEST_PROTOCOL_VERSION;

	// Players:
	Json::Value Players;
	Players["online"] = NumPlayers;
	Players["max"] = MaxPlayers;
	// TODO: Add "sample"

	// Description:
	Json::Value Description;
	Description["text"] = ServerDescription.c_str();

	// Create the response:
	Json::Value ResponseValue;
	ResponseValue["version"] = Version;
	ResponseValue["players"] = Players;
	ResponseValue["description"] = Description;
	if (!Favicon.empty())
	{
		ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
	}

	Json::FastWriter Writer;
	AString Response = Writer.write(ResponseValue);

	cPacketizer Pkt(*this, 0x00);  // Response packet
	Pkt.WriteString(Response);
}
void cProtocolRecognizer::SendPingStatusResponse(void)
{
	cServer * Server = cRoot::Get()->GetServer();
	AString ServerDescription = Server->GetDescription();
	int NumPlayers = Server->GetNumPlayers();
	int MaxPlayers = Server->GetMaxPlayers();
	AString Favicon = Server->GetFaviconData();
	cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

	// Version:
	Json::Value Version;
	Version["name"] = "Cuberite " MCS_CLIENT_VERSIONS;
	Version["protocol"] = 0;  // Force client to think this is an invalid version (no other good default)

	// Players:
	Json::Value Players;
	Players["online"] = NumPlayers;
	Players["max"] = MaxPlayers;
	// TODO: Add "sample"

	// Description:
	Json::Value Description;
	Description["text"] = ServerDescription.c_str();

	// Create the response:
	Json::Value ResponseValue;
	ResponseValue["version"] = Version;
	ResponseValue["players"] = Players;
	ResponseValue["description"] = Description;
	if (!Favicon.empty())
	{
		ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
	}

	Json::StyledWriter Writer;
	AString Response = Writer.write(ResponseValue);

	cPacketizer Pkt(*this, 0x00);  // Response packet
	Pkt.WriteString(Response);
}