Example #1
0
/*
============
idWinding2D::LineIntersection
============
*/
bool idWinding2D::LineIntersection( const idVec2 &start, const idVec2 &end ) const {
	int i, numEdges;
	int sides[MAX_POINTS_ON_WINDING_2D+1], counts[3];
	float d1, d2, epsilon = 0.1f;
	idVec3 plane, edges[2];

	counts[SIDE_FRONT] = counts[SIDE_BACK] = counts[SIDE_ON] = 0;

	plane = Plane2DFromPoints( start, end );
	for ( i = 0; i < numPoints; i++ ) {
		d1 = plane.x * p[i].x + plane.y * p[i].y + plane.z;
		if ( d1 > epsilon ) {
			sides[i] = SIDE_FRONT;
		}
		else if ( d1 < -epsilon ) {
			sides[i] = SIDE_BACK;
		}
		else {
			sides[i] = SIDE_ON;
		}
		counts[sides[i]]++;
	}
	sides[i] = sides[0];

	if ( !counts[SIDE_FRONT] ) {
		return false;
	}
	if ( !counts[SIDE_BACK] ) {
		return false;
	}

	numEdges = 0;
	for ( i = 0; i < numPoints; i++ ) {
		if ( sides[i] != sides[i+1] && sides[i+1] != SIDE_ON ) {
			edges[numEdges++] = Plane2DFromPoints( p[i], p[(i+1)%numPoints] );
			if ( numEdges >= 2 ) {
				break;
			}
		}
	}
	if ( numEdges < 2 ) {
		return false;
	}

	d1 = edges[0].x * start.x + edges[0].y * start.y + edges[0].z;
	d2 = edges[0].x * end.x + edges[0].y * end.y + edges[0].z;
	if ( FLOATSIGNBITNOTSET( d1 ) & FLOATSIGNBITNOTSET( d2 ) ) {
		return false;
	}
	d1 = edges[1].x * start.x + edges[1].y * start.y + edges[1].z;
	d2 = edges[1].x * end.x + edges[1].y * end.y + edges[1].z;
	if ( FLOATSIGNBITNOTSET( d1 ) & FLOATSIGNBITNOTSET( d2 ) ) {
		return false;
	}
	return true;
}
Example #2
0
/*
============
idWinding2D::PointInside
============
*/
bool idWinding2D::PointInside( const idVec2 &point, const float epsilon ) const {
	int i;
	float d;
	idVec3 plane;

	for ( i = 0; i < numPoints; i++ ) {
		plane = Plane2DFromPoints( p[i], p[(i+1) % numPoints] );
		d = plane.x * point.x + plane.y * point.y + plane.z;
		if ( d > epsilon ) {
			return false;
		}
	}
	return true;
}
Example #3
0
/*
============
idWinding2D::ExpandForAxialBox
============
*/
void idWinding2D::ExpandForAxialBox( const idVec2 bounds[2] ) {
	int i, j, numPlanes;
	idVec2 v;
	idVec3 planes[MAX_POINTS_ON_WINDING_2D], plane, bevel;

	// get planes for the edges and add bevels
	for ( numPlanes = i = 0; i < numPoints; i++ ) {
		j = (i+1) % numPoints;
		if ( ( p[j] - p[i] ).LengthSqr() < 0.01f ) {
			continue;
		}
		plane = Plane2DFromPoints( p[i], p[j], true );
		if ( i ) {
			if ( GetAxialBevel( planes[numPlanes-1], plane, p[i], bevel ) ) {
				planes[numPlanes++] = bevel;
			}
		}
		assert( numPlanes < MAX_POINTS_ON_WINDING_2D );
		planes[numPlanes++] = plane;
	}
	assert( numPlanes < MAX_POINTS_ON_WINDING_2D && numPlanes > 0 );
	if ( GetAxialBevel( planes[numPlanes-1], planes[0], p[0], bevel ) ) {
		planes[numPlanes++] = bevel;
	}

	// expand the planes
	for ( i = 0; i < numPlanes; i++ ) {
		v.x = bounds[ IEEE_FLT_SIGNBITSET( planes[i].x ) ].x;
		v.y = bounds[ IEEE_FLT_SIGNBITSET( planes[i].y ) ].y;
		planes[i].z += v.x * planes[i].x + v.y * planes[i].y;
	}

	// get intersection points of the planes
	for ( numPoints = i = 0; i < numPlanes; i++ ) {
		if ( Plane2DIntersection( planes[(i+numPlanes-1) % numPlanes], planes[i], p[numPoints] ) ) {
			numPoints++;
		}
	}
}
Example #4
0
/*
============
idWinding2D::RayIntersection
============
*/
bool idWinding2D::RayIntersection( const idVec2 &start, const idVec2 &dir, float &scale1, float &scale2, int *edgeNums ) const {
	int i, numEdges, localEdgeNums[2];
	int sides[MAX_POINTS_ON_WINDING_2D+1], counts[3];
	float d1, d2, epsilon = 0.1f;
	idVec3 plane, edges[2];

	scale1 = scale2 = 0.0f;
	counts[SIDE_FRONT] = counts[SIDE_BACK] = counts[SIDE_ON] = 0;

	plane = Plane2DFromVecs( start, dir );
	for ( i = 0; i < numPoints; i++ ) {
		d1 = plane.x * p[i].x + plane.y * p[i].y + plane.z;
		if ( d1 > epsilon ) {
			sides[i] = SIDE_FRONT;
		}
		else if ( d1 < -epsilon ) {
			sides[i] = SIDE_BACK;
		}
		else {
			sides[i] = SIDE_ON;
		}
		counts[sides[i]]++;
	}
	sides[i] = sides[0];

	if ( !counts[SIDE_FRONT] ) {
		return false;
	}
	if ( !counts[SIDE_BACK] ) {
		return false;
	}

	numEdges = 0;
	for ( i = 0; i < numPoints; i++ ) {
		if ( sides[i] != sides[i+1] && sides[i+1] != SIDE_ON ) {
			localEdgeNums[numEdges] = i;
			edges[numEdges++] = Plane2DFromPoints( p[i], p[(i+1)%numPoints] );
			if ( numEdges >= 2 ) {
				break;
			}
		}
	}
	if ( numEdges < 2 ) {
		return false;
	}

	d1 = edges[0].x * start.x + edges[0].y * start.y + edges[0].z;
	d2 = - ( edges[0].x * dir.x + edges[0].y * dir.y );
	if ( d2 == 0.0f ) {
		return false;
	}
	scale1 = d1 / d2;
	d1 = edges[1].x * start.x + edges[1].y * start.y + edges[1].z;
	d2 = - ( edges[1].x * dir.x + edges[1].y * dir.y );
	if ( d2 == 0.0f ) {
		return false;
	}
	scale2 = d1 / d2;

	if ( idMath::Fabs( scale1 ) > idMath::Fabs( scale2 ) ) {
		idSwap( scale1, scale2 );
		idSwap( localEdgeNums[0], localEdgeNums[1] );
	}

	if ( edgeNums ) {
		edgeNums[0] = localEdgeNums[0];
		edgeNums[1] = localEdgeNums[1];
	}
	return true;
}