void MusicManager::play_music(const MusicRef& musicref, int loops) { // printf("loop: %d, musicref: %d\n",loops,musicref.music); if(!audio_device) return; if(musicref.music == 0 || current_music == musicref.music) return; if(current_music) current_music->refcount--; current_music = musicref.music; current_music->refcount++; if(music_enabled) #ifndef GP2X Mix_PlayMusic(current_music->music, loops); #else { if ( loops == -1 ) current_music->music->wrap=1; Player_Stop(); Player_Start(current_music->music); Player_SetPosition(0); } #endif }
static void S_MIKMOD_CodecCloseStream (snd_stream_t *stream) { Player_Stop(); Player_Free(((mik_priv_t *)stream->priv)->module); Z_Free(stream->priv); S_CodecUtilClose(&stream); }
/* Callbacks standard */ void oslAudioCallback_PlaySound_MOD(OSL_SOUND *s) { //Stereo only, mono doesn't work yet (and the speedup wouldn't be worth it) //md_mode = DMODE_16BITS|DMODE_STEREO|DMODE_SOFT_MUSIC; s->mono = 0; /* int oldmode = md_mode; if (osl_modStereo) { md_mode = DMODE_16BITS|DMODE_STEREO|DMODE_SOFT_MUSIC; s->mono = 0; } else { md_mode = DMODE_16BITS|DMODE_SOFT_MUSIC; s->mono = 0x10; } if (md_mode != oldmode) { int voice = oslGetSoundChannel(s); MikMod_Reset(); if (voice >= 0) oslAudioRecreateChannel(voice, s->mono); }*/ Player_Stop(); Player_Start((UNIMOD*)s->data); Player_SetPosition(0); }
void Player_Handler(u32 iCommand, void* pUserdata) { Player* pPlayer = (Player *) pUserdata; if ( iCommand == 0 ) Player_Stop(pPlayer); else Player_Play(pPlayer, (unsigned char *) iCommand); }
void Mix_FreeMusic(Mix_Music *music) { Player_Stop(); //Just in case! MODULE *module; //Casting needed module = (MODULE *)music; Player_Free(module); }
void SgStopMod () { if (currentmod) { Player_Stop(); /* stop playing */ Player_Free(currentmod); /* and free the module */ currentmod = NULL; } }
static int l_MusicStop(lua_State * lState) { Music ** music = toMusic(lState, 1); if(*music) Player_Stop(); modUpdate = false; return 0; }
int Mix_HaltMusic(void) { Player_Stop(); if (music_finished_hook){ music_finished_hook(); } return 0; }
int Mix_HaltChannel(int channel) { Player_Stop(); if (channel_finished_hook){ channel_finished_hook(channel); } return 0; }
/** ** Type member function to free sample */ CSampleMikModStream::~CSampleMikModStream() { CurrentFile = this->Data.MikModFile; Player_Stop(); Player_Free(this->Data.MikModModule); MikMod_Exit(); this->Data.MikModFile->close(); delete this->Data.MikModFile; delete[] this->Buffer; }
int main() { int i=0, x, y, t; const int COLOURS_LEN = sizeof(COLOURS) / sizeof(int); const int FLAG_LEN = sizeof(FLAG) / sizeof(char) - 1; // Extract module song payload char fname[] = "/tmp/file-XXXXXX"; int fd = mkstemp(fname); if (write(fd, src_music_xm, src_music_xm_len) < 0) return -1; lseek(fd, 0, SEEK_SET); FILE *pFile = fdopen(fd, "rb"); // Load and play the module song MODULE *module; MikMod_RegisterAllDrivers(); MikMod_RegisterAllLoaders(); md_mode |= DMODE_SOFT_MUSIC; MikMod_Init(""); module = Player_LoadFP(pFile, 64, 0); module->wrap = 1; Player_Start(module); // Animation while (1) { MikMod_Update(); for (y = 0; y < COLOURS_LEN; y++) { // line loop printf("\x1b[1;%dm", COLOURS[y]); // set rainbow line colour for (x = 0; x < WIDTH - ANGLE*(COLOURS_LEN-y); x++) // rainbow line putchar(FLAG[(x + (FLAG_LEN-y)+i) % FLAG_LEN]); // print rainbow character printf("\x1b[0m"); // clear colour for (t = ANGLE; t < ANGLE * (COLOURS_LEN-y); t++) // print distance holder putchar(' '); printf("\x1b[1m"); // set bright color for cat puts(CAT[y%COLOURS_LEN + (i%10<COLOURS_LEN ? 0 : COLOURS_LEN)]); // cat } if (_kbhit()) // key pressed? break; i++; usleep(DELAY); // wait x ms printf("\x1b[%dA", COLOURS_LEN); // move up before loop } puts("\x1b[0m"); // reset colours Player_Stop(); Player_Free(module); MikMod_Exit(); return 0; }
int main(int argc, char **argv) { MODULE *module; if (argc<2) { fprintf(stderr, "Usage: ./splay1 file\n"); return 1; } /* register all the drivers */ MikMod_RegisterAllDrivers(); /* register all the module loaders */ MikMod_RegisterAllLoaders(); /* init the library */ md_mode |= DMODE_SOFT_MUSIC | DMODE_NOISEREDUCTION; if (MikMod_Init("")) { fprintf(stderr, "Could not initialize sound, reason: %s\n", MikMod_strerror(MikMod_errno)); return 2; } /* load module */ module = Player_Load(argv[1], 64, 0); if (module) { /* */ printf("Playing %s (%d chn) - SIMD: %s\n", module->songname, module->numchn, md_mode & DMODE_SIMDMIXER ? "yes" : "no"); /* start module */ Player_Start(module); while (Player_Active()) { MikMod_Sleep(10000); MikMod_Update(); } Player_Stop(); Player_Free(module); } else fprintf(stderr, "Could not load module, reason: %s\n", MikMod_strerror(MikMod_errno)); MikMod_Exit(); return 0; }
int main(int argc, char** argv) { MODULE *module; /* register all the drivers */ MikMod_RegisterAllDrivers(); /* register all the module loaders */ MikMod_RegisterAllLoaders(); /* initialize the library */ md_mode |= DMODE_SOFT_MUSIC; if (MikMod_Init("")) { fprintf(stderr, "Could not initialize sound, reason: %s\n", MikMod_strerror(MikMod_errno)); return -1; } /* load module */ module = Player_Load("music.xm", 64, 0); printf ("module loaded\n"); if (module) { /* start module */ Player_Start(module); while (Player_Active()) { /* we're playing */ gsKit_vsync_wait(); } Player_Stop(); Player_Free(module); } else fprintf(stderr, "Could not load module, reason: %s\n", MikMod_strerror(MikMod_errno)); /* give up */ MikMod_Exit(); return 0; }
void MusicManager::halt_music() { if(!audio_device) return; #ifndef GP2X Mix_HaltMusic(); #else Player_Stop(); #endif if(current_music) { current_music->refcount--; if(current_music->refcount == 0) free_music(current_music); current_music = 0; } }
/*------------------------------------------------------------------------------------- // - //-------------------------------------------------------------------------------------*/ sdyBool SDYSTRMAPI MOD_Close(void *pMOD) { if(!pMOD) return sdyFalse; Player_Stop(); Player_Free(pMOD); g_nRefs--; /* if(g_nRefs <= 0) { MikMod_Exit(); g_MikMod = sdyFalse; g_nRefs = 0; }*/ //if(pMOD->pFile) // pMOD->sdyIO.close_func(pMOD->pFile); return sdyTrue; }
void unload_soundtrack (void) { if (nosound) return; if (sound_track_playing) { dmsg (D_SOUND_TRACK, "joining playing thread"); pthread_mutex_unlock (&playing); pthread_join (polling_thread, 0); Player_Stop (); sound_track_playing = 0; } if (sound_track_loaded) { dmsg (D_SOUND_TRACK, "unloading sound track"); Player_Free (module); module = 0; soundtrack_title = 0; soundtrack_author = 0; FREE_SPRITE0 (soundtrack_title_sprite); FREE_SPRITE0 (soundtrack_author_sprite); sound_track_loaded = 0; } }
void MusicManager::enable_music(bool enable) { if(!audio_device) return; if(enable == music_enabled) return; music_enabled = enable; if(music_enabled == false) { #ifndef GP2X Mix_HaltMusic(); #else Player_Stop(); #endif } else { #ifndef GP2X Mix_PlayMusic(current_music->music, -1); #else Player_Start(current_music->music); #endif } }
static void mm_destruct(struct audio_stream *a_src) { Player_Stop(); Player_Free(((struct mikmod_stream *)a_src)->module_data); sampled_destruct(a_src); }
static void mod_close(mod_Data * data) { Player_Stop(); Player_Free(data->moduleHandle); free(data->audio_buffer); free(data); }
/* * Class: com_ericsson_lispmediaplayer_Player * Method: playerStop * Signature: ()I */ JNIEXPORT jint JNICALL Java_com_ericsson_lispmediaplayer_Player_playerStop (JNIEnv *env, jobject object) { return Player_Stop(); }
void oslAudioCallback_StopSound_MOD(OSL_SOUND *s) { Player_Stop(); }
int main(void) { /* enable interrupts (on the CPU) */ init_interrupts(); /* Initialize audio and video */ audio_init(44100,2); console_init(); /* Initialize key detection */ controller_init(); MikMod_RegisterAllDrivers(); MikMod_RegisterAllLoaders(); md_mode |= DMODE_16BITS; md_mode |= DMODE_SOFT_MUSIC; md_mode |= DMODE_SOFT_SNDFX; //md_mode |= DMODE_STEREO; md_mixfreq = audio_get_frequency(); MikMod_Init(""); if(dfs_init( DFS_DEFAULT_LOCATION ) != DFS_ESUCCESS) { printf("Filesystem failed to start!\n"); } else { direntry_t *list; int count = 0; int page = 0; int cursor = 0; console_set_render_mode(RENDER_MANUAL); console_clear(); list = populate_dir(&count); while(1) { console_clear(); display_dir(list, cursor, page, MAX_LIST, count); console_render(); controller_scan(); struct controller_data keys = get_keys_down(); if(keys.c[0].up) { cursor--; new_scroll_pos(&cursor, &page, MAX_LIST, count); } if(keys.c[0].down) { cursor++; new_scroll_pos(&cursor, &page, MAX_LIST, count); } if(keys.c[0].C_right && list[cursor].type == DT_REG) { /* Module playing loop */ MODULE *module = NULL; /* Concatenate to make file */ char path[512]; strcpy( path, dir ); strcat( path, list[cursor].filename ); module = Player_Load(path, 256, 0); /* Ensure that first part of module doesn't get cut off */ audio_write_silence(); audio_write_silence(); if(module) { char c = '-'; int sw = 0; Player_Start(module); while(1) { if(sw == 5) { console_clear(); display_dir(list, cursor, page, MAX_LIST, count); sw = 0; switch(c) { case '-': c = '\\'; break; case '\\': c = '|'; break; case '|': c = '/'; break; case '/': c = '-'; break; } printf("\n\n\n%c Playing module", c); console_render(); } else { sw++; } MikMod_Update(); controller_scan(); struct controller_data keys = get_keys_down(); if(keys.c[0].C_left || !Player_Active()) { /* End playback */ audio_write_silence(); audio_write_silence(); audio_write_silence(); audio_write_silence(); break; } } Player_Stop(); Player_Free(module); } } if(keys.c[0].L) { /* Open the SD card */ strcpy( dir, "sd://" ); /* Populate new directory */ free_dir(list); list = populate_dir(&count); page = 0; cursor = 0; } if(keys.c[0].R) { /* Open the ROM FS card */ strcpy( dir, "rom://" ); /* Populate new directory */ free_dir(list); list = populate_dir(&count); page = 0; cursor = 0; } if(keys.c[0].A && list[cursor].type == DT_DIR) { /* Change directories */ chdir(list[cursor].filename); /* Populate new directory */ free_dir(list); list = populate_dir(&count); page = 0; cursor = 0; } if(keys.c[0].B) { /* Up! */ chdir(".."); /* Populate new directory */ free_dir(list); list = populate_dir(&count); page = 0; cursor = 0; } } } while(1); return 0; }
/** ** Load MikMod. ** ** @param name Filename of the module. ** @param flags Unused. ** ** @return Returns the loaded sample. */ CSample *LoadMikMod(const char *name, int flags) { CSample *sample; MikModData *data; MODULE *module; CFile *f; char s[256]; static int registered = 0; md_mode |= DMODE_STEREO | DMODE_INTERP | DMODE_SURROUND | DMODE_HQMIXER; MikMod_RegisterDriver(&drv_nos); if (!registered) { MikMod_RegisterAllLoaders(); registered = 1; } strcpy_s(s, sizeof(s), name); f = new CFile; if (f->open(name, CL_OPEN_READ) == -1) { delete f; return NULL; } CurrentFile = f; MikMod_Init(""); module = Player_LoadGeneric(&MReader, 64, 0); if (!module) { MikMod_Exit(); f->close(); delete f; return NULL; } if (flags & PlayAudioStream) { sample = new CSampleMikModStream; data = &((CSampleMikModStream *)sample)->Data; } else { sample = new CSampleMikMod; data = &((CSampleMikMod *)sample)->Data; } data->MikModFile = f; data->MikModModule = module; sample->Channels = 2; sample->SampleSize = 16; sample->Frequency = 44100; sample->Pos = 0; if (flags & PlayAudioStream) { sample->Len = 0; sample->Buffer = new unsigned char[SOUND_BUFFER_SIZE]; Player_Start(data->MikModModule); } else { int read; int pos; // FIXME: need to find the correct length sample->Len = 55000000; sample->Buffer = new unsigned char[sample->Len]; pos = 0; Player_Start(data->MikModModule); while (Player_Active()) { read = VC_WriteBytes((SBYTE *)sample->Buffer + pos, sample->Len - pos); pos += read; } Player_Stop(); Player_Free(data->MikModModule); MikMod_Exit(); data->MikModFile->close(); delete data->MikModFile; } return sample; }
int main(void) { SceCtrlData pad, lastpad; int maxchan = 128; BOOL outputEnabled; MODULE *mf = NULL; SAMPLE *sf = NULL; int voice = 0; int pan = 127; int vol = 127; int freq = 22000; pspDebugScreenInit(); SetupCallbacks(); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(1); if (!MikMod_InitThreads()) { printf("MikMod thread init failed\n"); } MikMod_RegisterErrorHandler(my_error_handler); /* register all the drivers */ MikMod_RegisterAllDrivers(); /* register all the module loaders */ MikMod_RegisterAllLoaders(); /* initialize the library */ md_mode = DMODE_16BITS|DMODE_STEREO|DMODE_SOFT_SNDFX|DMODE_SOFT_MUSIC; md_reverb = 0; md_pansep = 128; if (MikMod_Init("")) { printf("Could not initialize sound, reason: %s\n", MikMod_strerror(MikMod_errno)); sceKernelExitGame(); return 0; } MikMod_SetNumVoices(-1, 8); /* get ready to play */ sf = Sample_Load("ms0:/sound.wav"); printf("Starting.\n"); MikMod_EnableOutput(); outputEnabled = 1; if ((mikModThreadID = sceKernelCreateThread("MikMod" ,(void*)&AudioChannelThread,0x12,0x10000,0,NULL)) > 0) { sceKernelStartThread(mikModThreadID, 0 , NULL); } else { printf("Play thread create failed!\n"); } sceCtrlReadBufferPositive(&lastpad, 1); do { sceCtrlReadBufferPositive(&pad, 1); if(pad.Buttons != lastpad.Buttons) { if(pad.Buttons & PSP_CTRL_CROSS) { voice = Sample_Play(sf,0,0); Voice_SetPanning(voice, pan); } if(pad.Buttons & PSP_CTRL_SQUARE) { outputEnabled = !outputEnabled; if(outputEnabled) MikMod_EnableOutput(); else MikMod_DisableOutput(); } if(pad.Buttons & PSP_CTRL_CIRCLE) { mf = Player_Load("ms0:/MUSIC.XM", maxchan, 0); if (NULL != mf) { mf->wrap = 1; Player_Start(mf); } } if(pad.Buttons & PSP_CTRL_TRIANGLE) { if (NULL != mf) { Player_Stop(); Player_Free(mf); /* To stop the song for real, it needs to be freed. I know, weird... */ mf = NULL; } } if(pad.Buttons & PSP_CTRL_SELECT) printf("Player is %s\n", Player_Active()?"On":"Off"); lastpad = pad; } if(pad.Buttons & PSP_CTRL_LTRIGGER) { Voice_SetPanning(voice, (pan<2)?pan:--pan); printf("pan is %d\n", pan); } if(pad.Buttons & PSP_CTRL_RTRIGGER) { Voice_SetPanning(voice, (pan>254)?pan:++pan); printf("pan is %d\n", pan); } if(pad.Buttons & PSP_CTRL_UP) { Voice_SetVolume(voice, (vol>254)?vol:++vol); printf("vol is %d\n", vol); } if(pad.Buttons & PSP_CTRL_DOWN) { Voice_SetVolume(voice, (vol<2)?vol:--vol); printf("vol is %d\n", vol); } if(pad.Buttons & PSP_CTRL_LEFT) { Voice_SetFrequency(voice, (freq<1001)?freq:(freq -=1000)); printf("freq is %d\n", freq); } if(pad.Buttons & PSP_CTRL_RIGHT) { Voice_SetFrequency(voice, (freq>44000)?freq:(freq +=1000)); printf("freq is %d\n", freq); } sceDisplayWaitVblankStart(); } while(!((pad.Buttons & PSP_CTRL_START) || done)); printf("Stopping.\n"); /* allow audio thread to terminate cleanly */ done = 1; if (mikModThreadID > 0) { SceUInt timeout = 100000; sceKernelWaitThreadEnd(mikModThreadID, &timeout); /* not 100% sure if this is necessary after a clean exit, * but just to make sure any resources are freed: */ sceKernelDeleteThread(mikModThreadID); } Player_Stop(); Player_Free(mf); MikMod_Exit(); sceKernelExitGame(); return 0; }