void SamplerStateManager::Initialize(ID3D11Device *device) { HR(device->CreateSamplerState(&LinearDesc(), &m_linear)); HR(device->CreateSamplerState(&LinearClampDesc(), &m_linearClamp)); HR(device->CreateSamplerState(&LinearBorderDesc(), &m_linearBorder)); HR(device->CreateSamplerState(&PointDesc(), &m_point)); HR(device->CreateSamplerState(&PointWrapDesc(), &m_pointWrap)); HR(device->CreateSamplerState(&AnisotropicDesc(), &m_anisotropic)); HR(device->CreateSamplerState(&ShadowMapDesc(), &m_shadowMap)); HR(device->CreateSamplerState(&ShadowMapPCFDesc(), &m_shadowMapPCF)); }
void EchoDevice::connection_open(XPoint point) { if( show_flag ) Printf(Con,"Connection open #;\n",PointDesc(mp,point)); count(Event_open); }
void EchoDevice::connection_lost(XPoint point) { if( show_flag ) Printf(Con,"Connection lost #;\n",PointDesc(mp,point)); count(Event_lost); }
void EchoDevice::connection_close(XPoint point) { if( show_flag ) Printf(Con,"Connection close #;\n",PointDesc(mp,point)); count(Event_close); }
void Trajectory::addPoint (const cv::Point2f & point) { this->m_pointDescs.push_back (PointDesc (point)); }