Example #1
0
void JSpline::GeneratePixels()
{
	float x, y;

	float inc = SMALL_NUMBER;

	mPixels.clear();

	x = mMidPoints[1].x;
	y = mMidPoints[1].y;

	Point newPt(x, y);
	Point extraPt;

	mPixels.push_back(newPt);

	for (int n=0; n < (int)mMidPoints.size()-3; n++)
	{
		float t = inc;
		while (t <= 1.0f)
		{
			PointOnCurve(newPt, t, mMidPoints[n], mMidPoints[n+1], mMidPoints[n+2], mMidPoints[n+3]);

			float dx = newPt.x-x;
			float dy = newPt.y-y;

			float dist = sqrtf(dx*dx + dy*dy);
			if (dist >= MID_POINT_THRESHOLD)
			{
				//
				//extraPt.x = (newPt.x+x)/2;
				//extraPt.y = (newPt.y+y)/2;
				//mPixels.push_back(extraPt);
				//
				mPixels.push_back(newPt);
				x = newPt.x;
				y = newPt.y;
			}

			t += inc;
		}
	}


	mCount = mPixels.size();

}
Example #2
0
	/// <summary>
	/// Generate spline series of points from array of keyframe points
	/// </summary>
	/// <param name="points">array of key frame points</param>
	/// <param name="numPoints">number of points to generate in spline between each point</param>
	/// <returns>array of points describing spline</returns>
	void interpolar(vector<Point2f> &points, vector<Point2f> &splinePoints, int numNewPoints) {
		int i, j, numPunOri;
		
		if (numNewPoints < 1) return;
		
		numPunOri = points.size();
		splinePoints.clear();
		
		if (numPunOri < 4) {
			for (i = 0 ; i < numPunOri ; i++) splinePoints.push_back(points[i]);
		}
		else {
			splinePoints.push_back(points[0]);
			for (i = 0 ; i < numPunOri - 3 ; i++) {
				for (j = 0 ; j < numNewPoints ; j++) {
					splinePoints.push_back(
						PointOnCurve(points[i], points[i + 1], points[i + 2], points[i + 3], ((float)1 / numNewPoints) * j)
					);
				}
			}
			splinePoints.push_back(points[numPunOri - 2]);
			splinePoints.push_back(points[numPunOri - 1]);
		}
	}