void
vsDisplayList::DrawPoint( const vsVector3D &pos )
{
	int index = 0;
	VertexArray(&pos, 1);
	PointsArray( &index, 1 );
	ClearVertexArray();
}
Example #2
0
void ds::Curve::Create( ds::Vector Begin, ds::Vector W, ds::Vector End, int Precision )
{
	this->Begin = Begin;
	this->W = W;
	this->End = End;

	Points = PointsArray( Precision + 1 );

	float Prec = 1.0f / Precision;
	int Iterator = 0;

	for( float i = 0.0f; i < 1.0f; i += Prec )
//	for( int i = 0; i < Precision; i++ )
	{
		float x = GetDiff( GetDiff( Begin.X , W.X , i ), GetDiff( W.X , End.X , i ), i );
		float y = GetDiff( GetDiff( Begin.Y , W.Y , i ), GetDiff( W.Y , End.Y , i ), i );

		Points[Iterator++] = ds::Vector(x,y);//Calculate( Begin, W, End, i, Precision );
	}
}
void
vsDisplayList::AppendOp(vsDisplayList::op * o)
{
	OpCode type = o->type;

	switch( type )
	{
		case OpCode_SetColor:
			SetColor( o->data.GetColor() );
			break;
		case OpCode_SetColors:
			SetColors( (vsColor*)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_SetColorsBuffer:
			SetColorsBuffer( (vsRenderBuffer*)o->data.p );
			break;
		case OpCode_VertexArray:
			VertexArray( (vsVector3D *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_NormalArray:
			NormalArray( (vsVector3D *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_TexelArray:
			TexelArray( (vsVector2D *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_ColorArray:
			ColorArray( (vsColor *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_VertexBuffer:
			VertexBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_TexelBuffer:
			TexelBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_ColorBuffer:
			ColorBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_BindBuffer:
			BindBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_UnbindBuffer:
			UnbindBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_ClearVertexArray:
			ClearVertexArray();
			break;
		case OpCode_ClearNormalArray:
			ClearNormalArray();
			break;
		case OpCode_ClearTexelArray:
			ClearTexelArray();
			break;
		case OpCode_ClearColorArray:
			ClearColorArray();
			break;
		case OpCode_ClearArrays:
			ClearArrays();
			break;
		case OpCode_LineListArray:
			LineListArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_LineStripArray:
			LineStripArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_TriangleListArray:
			TriangleListArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_TriangleStripArray:
			TriangleStripArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_PointsArray:
			PointsArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_LineListBuffer:
			LineListBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_LineStripBuffer:
			LineStripBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_TriangleStripBuffer:
			TriangleStripBuffer( (vsRenderBuffer *)o->data.p );
			break;
		case OpCode_TriangleFanArray:
			TriangleFanArray( (int *)o->data.p, o->data.GetUInt() );
			break;
		case OpCode_PushTransform:
			PushTransform( o->data.GetTransform() );
			break;
		case OpCode_SetCameraTransform:
			SetCameraTransform( o->data.GetTransform() );
			break;
		case OpCode_SetMatrix4x4:
			SetMatrix4x4( o->data.GetMatrix4x4() );
			break;
		case OpCode_PushMatrix4x4:
			PushMatrix4x4( o->data.GetMatrix4x4() );
			break;
		case OpCode_SetMatrices4x4:
			SetMatrices4x4( (vsMatrix4x4*)o->data.p, o->data.i );
			break;
		case OpCode_SetMatrices4x4Buffer:
			SetMatrices4x4Buffer( (vsRenderBuffer*)o->data.p );
			break;
		case OpCode_SetWorldToViewMatrix4x4:
			SetWorldToViewMatrix4x4( o->data.GetMatrix4x4() );
			break;
		case OpCode_Set3DProjection:
			Set3DProjection( o->data.fov, o->data.nearPlane, o->data.farPlane );
			break;
		case OpCode_SetProjectionMatrix4x4:
			SetProjectionMatrix4x4( o->data.GetMatrix4x4() );
			break;
		case OpCode_PopTransform:
			PopTransform();
			break;
		case OpCode_EnableStencil:
			EnableStencil();
			break;
		case OpCode_DisableStencil:
			DisableStencil();
			break;
		case OpCode_EnableScissor:
			EnableScissor( o->data.GetBox2D() );
			break;
		case OpCode_DisableScissor:
			DisableScissor();
			break;
		case OpCode_ClearStencil:
			ClearStencil();
			break;
		case OpCode_SetViewport:
			SetViewport( o->data.GetBox2D() );
			break;
		case OpCode_ClearViewport:
			ClearViewport();
			break;
		case OpCode_Debug:
			Debug( o->data.GetString() );
			break;
		default:
			break;
	}
}