EXPORT_C_(void) PADupdate(int pad) { // Actually PADupdate is always call with pad == 0. So you need to update both // pads -- Gregory for (int cpad = 0; cpad < 2; cpad++) { // Poll keyboard/mouse event key_status->keyboard_state_acces(cpad); PollForKeyboardInput(cpad); // Get joystick state key_status->joystick_state_acces(cpad); PollForJoystickInput(cpad); key_status->commit_status(cpad); } }
EXPORT_C_(void) PADupdate(int pad) { // Poll keyboard. PollForKeyboardInput(pad); // joystick info SDL_JoystickUpdate(); for (int i = 0; i < MAX_KEYS; i++) { int cpad = PadEnum[pad][0]; if (JoystickIdWithinBounds(key_to_joystick_id(cpad, i))) { JoystickInfo* pjoy = s_vjoysticks[key_to_joystick_id(cpad, i)]; int pad = (pjoy)->GetPAD(); switch (type_of_key(cpad, i)) { case PAD_JOYBUTTONS: { int value = SDL_JoystickGetButton((pjoy)->GetJoy(), key_to_button(cpad, i)); if (value) clear_bit(status[pad], i); // released else set_bit(status[pad], i); // pressed break; } case PAD_HAT: { int value = SDL_JoystickGetHat((pjoy)->GetJoy(), key_to_axis(cpad, i)); if (key_to_hat_dir(cpad, i) == value) { clear_bit(status[pad], i); //PAD_LOG("Registered %s\n", HatName(value), i); //PAD_LOG("%s\n", KeyName(cpad, i).c_str()); } else { set_bit(status[pad], i); } break; } case PAD_POV: { int value = pjoy->GetAxisFromKey(cpad, i); PAD_LOG("%s: %d (%d)\n", KeyName(cpad, i).c_str(), value, key_to_pov_sign(cpad, i)); if (key_to_pov_sign(cpad, i) && (value < -2048)) { //PAD_LOG("%s Released+.\n", KeyName(cpad, i).c_str()); clear_bit(status[pad], i); } else if (!key_to_pov_sign(cpad, i) && (value > 2048)) { //PAD_LOG("%s Released-\n", KeyName(cpad, i).c_str()); clear_bit(status[pad], i); } else { //PAD_LOG("%s Pressed.\n", KeyName(cpad, i).c_str()); set_bit(status[pad], i); } break; } case PAD_JOYSTICK: { int value = pjoy->GetAxisFromKey(cpad, i); switch (i) { case PAD_LX: case PAD_LY: case PAD_RX: case PAD_RY: if (abs(value) > (pjoy)->GetDeadzone(value)) Analog::ConfigurePad(pad, i, value); else Analog::ResetPad(pad, i); break; } break; } default: break; } } } }