Example #1
0
void InitJPolyFromPolygon( polygon_t *p )
{
	int		i;

	PolygonCenter( p, jcenter );

	for ( i = 0; i < p->pointnum; i++ )
	{
		Vec3dCopy( jpoly[i], p->p[i] );
	}
	jpnum = i;
}
Example #2
0
void DistributePolygon( map3_t *map, polygon_t *p, cplane_t *pl )
{
	int		i;
	vec2d_t		v;
	vec2d_t		min, max;
	projectionType		type;
	vec3d_t		right, up;
	fp_t		x, y;
	
	vec3d_t		norms[4];
	fp_t		dists[4];

	polygon_t	*poly;

	type = GetProjectionTypeOfPlane( pl );
	GetProjectionVecs( right, up, type );
	
	Vec2dInitBB( min, max, 999999.9 );
	for ( i = 0; i < p->pointnum; i++ )
	{
		ProjectVec3d( v, p->p[i], type );
		Vec2dAddToBB( min, max, v );
	}

	min[0] = floor(min[0]/FIELD_CELL_SIZE)*FIELD_CELL_SIZE;
	min[1] = floor(min[1]/FIELD_CELL_SIZE)*FIELD_CELL_SIZE;
	
	for ( x = min[0]; x < max[0]; x+=FIELD_CELL_SIZE )
	{
		Vec3dFlip( norms[0], right );
		Vec3dCopy( norms[1], right );
		dists[0] = -x;
		dists[1] = x+FIELD_CELL_SIZE;

		for ( y = min[1]; y < max[1]; y+=FIELD_CELL_SIZE )
		{
			Vec3dFlip( norms[2], up );
			Vec3dCopy( norms[3], up );
			dists[2] = -y;
			dists[3] = y+FIELD_CELL_SIZE;	

			
			poly = CopyPolygon( p );
			for ( i = 0; i < 4; i++ )
			{ 
				ClipPolygonInPlace( &poly, norms[i], dists[i] );
				if ( !poly )
					break;
			}
			if ( !poly )
				continue;

			{
				int		xc, yc, zc;
				veccell_t	*c;
				vec3d_t			center;
				ivec3d_t		icenter;
				vec3d_t		shift;
				fp_t		scale;

				PolygonCenter( poly, center );

//				xc = floor(center[0]/FIELD_CELL_SIZE);
//				yc = floor(center[1]/FIELD_CELL_SIZE);
//				zc = floor(center[2]/FIELD_CELL_SIZE);

				for ( scale = -8.0; scale <= 0.0; scale+=8.0 )
				{
					Vec3dMA( shift, scale, pl->norm, center );
					
					IVec3dRint( icenter, shift );

					xc = _UnitSnap( icenter[0], FIELD_CELL_SIZE );
					yc = _UnitSnap( icenter[1], FIELD_CELL_SIZE );
					zc = _UnitSnap( icenter[2], FIELD_CELL_SIZE );				

					
					if ( ( c = Map3FindCell( map, xc, yc, zc ) ) )
					{
						Vec3dAdd( c->vec, c->vec, pl->norm );
					}
					else
					{
						c = NEW( veccell_t );
						c->x = xc;
						c->y = yc;
						c->z = zc;
						Map3InsertCell( map, c );
						Vec3dCopy( c->vec, pl->norm );
						fieldcellnum++;
					} 
				}			
			}
			fieldpatchnum++;
		}
	}
}
Example #3
0
int PCS_Model::SaveToPOF(std::string filename, AsyncProgress* progress)
{
	PCS_Model::BSP_MAX_DEPTH = 0;
	PCS_Model::BSP_NODE_POLYS = 1;
	PCS_Model::BSP_TREE_TIME = 0;
	PCS_Model::BSP_COMPILE_ERROR = false;
	POF poffile;
	unsigned int i,j,k,l;
	progress->setTarget(6 + light_arrays.size() + ai_paths.size() + insignia.size() + shield_mesh.size() + 
					thrusters.size() + docking.size() + turrets.size() + weapons.size() + special.size() +
					eyes.size() + model_info.size() + subobjects.size() + textures.size());
	char cstringtemp[256];


	// Update Progress
	progress->incrementWithMessage("Writing Header Pt1");

	// --------- convert cross sections --------- 
	std::vector<cross_section> sections;
	sections.resize(header.cross_sections.size());

	for (i = 0; i < header.cross_sections.size(); i++)
	{
		sections[i].depth = header.cross_sections[i].depth;
		sections[i].radius = header.cross_sections[i].radius;
	}
	poffile.HDR2_Set_CrossSections(header.cross_sections.size(), sections);

	// Update Progress
	progress->incrementWithMessage("Writing Header Pt2");

	// --------- ACEN --------- 
	poffile.ACEN_Set_acen(POFTranslate(autocentering));

	
	// Update Progress
	progress->incrementWithMessage("Writing Acen");
	// --------- TXTR --------- 

	
	// Update Progress
	progress->incrementWithMessage("Writing Textures");
	for (i = 0; i < textures.size(); i++)
		poffile.TXTR_AddTexture(textures[i]);

	
	// --------- Sub object Consversion ---------

	wxLongLong time = wxGetLocalTimeMillis();
	bool bsp_compiled = false;
	header.max_radius = 0.0f;
	for (i = 0; i < subobjects.size(); i++)
	{
		// Update Progress
		//if (subobjects[i].name == "debris08")
		//	sprintf(cstringtemp, "Submodel %d: %s SENTINAL!", i, subobjects[i].name.c_str());
		//else
			sprintf(cstringtemp, "Submodel %d: %s", i, subobjects[i].name.c_str());
		progress->incrementWithMessage(cstringtemp);
	
		//memset((char *)&obj, 0, sizeof(OBJ2)); this is NO LONGER ALLOWED - obj2 now contains an class w/ vtable
		boost::scoped_ptr<OBJ2> obj(new OBJ2);
		obj->submodel_number = i;
		if (!PMFObj_to_POFObj2(i, *obj, bsp_compiled, header.max_radius))
		{
			return 2; // error occured in bsp splitting!
		}
		poffile.OBJ2_Add(*obj); // takes over object management - including pointers
	}
	time = wxGetLocalTimeMillis() - time;

	// we succeeded in compiling - let's cache the result
	can_bsp_cache = true;
	bsp_cache.resize(subobjects.size());
	for (i = 0; i < subobjects.size(); i++)
		poffile.OBJ2_Get_BSPData(i, bsp_cache[i].bsp_data);


	// --------- ---------------------- ---------
	

	int idx = GetModelInfoCount();
	char cstrtmp[256];
	wxString strtmp = PCS2_VERSION;
	sprintf(cstrtmp, "PMFSaveToPOF: Compiled on %s with %s\nmax BSP depth was %d\nmost polys in a single node was %d\nTotal Compile time was %ldms, tree generation time was %ldms", std::string(strtmp.mb_str()).c_str(), std::string(PCS2_COMP_VERSION.mb_str()).c_str(), PCS_Model::BSP_MAX_DEPTH,PCS_Model::BSP_NODE_POLYS, time.ToLong(), PCS_Model::BSP_TREE_TIME.ToLong());
	
	bool found = false;
	for (i = 0; i < model_info.size() && !found; i++)
	{
		if (strstr(model_info[i].c_str(), "PMFSaveToPOF") != NULL)
		{
			found = true;
			if (bsp_compiled) // update the string
				model_info[i] = cstrtmp;
		}
	}

	if (!found)
		AddModelInfo(cstrtmp);

	j = 0;
	for (i = 0; i < model_info.size(); i++)
		j += model_info[i].length() + 1;
	
	boost::scoped_ptr<char> pinf(new char[j]);
	memset(pinf.get(), 0, j);
	j = 0;

	for (i = 0; i < model_info.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing String %d", i); 
		progress->incrementWithMessage(cstringtemp);

		strncpy(pinf.get()+j, model_info[i].c_str(), model_info[i].length());
		j+= model_info[i].length() + 1;
	}
	poffile.PINF_Set(pinf.get(), j);

	if (found)
		model_info.resize(idx); // back down to size

	// ---------  EYE --------- 

	for (i = 0; i < eyes.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing Eye %d", i);
		progress->incrementWithMessage(cstringtemp);
		poffile.EYE_Add_Eye(eyes[i].sobj_number, 
							POFTranslate(eyes[i].sobj_offset), 
							POFTranslate(eyes[i].normal));
	}


	// --------- SPCL --------- 	

	for (i = 0; i < special.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing Special %d", i);
		progress->incrementWithMessage(cstringtemp);
		poffile.SPCL_AddSpecial(special[i].name, special[i].properties, 
									POFTranslate(special[i].point), special[i].radius);
	}

	k = l = 0;
	// --------- weapons (GPNT/MPNT) --------- 
	for (i = 0; i < weapons.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing Weapon %d", i);
		progress->incrementWithMessage(cstringtemp);
		if (weapons[i].type == GUN)
		{
			poffile.GPNT_AddSlot();

			for (j = 0; j < weapons[i].muzzles.size(); j++)
			{
				poffile.GPNT_AddPoint(k, POFTranslate(weapons[i].muzzles[j].point),
										 POFTranslate(weapons[i].muzzles[j].norm));
			}
			k++;
		}
		else
		{	poffile.MPNT_AddSlot();

			for (j = 0; j < weapons[i].muzzles.size(); j++)
			{
				poffile.MPNT_AddPoint(l, POFTranslate(weapons[i].muzzles[j].point),
										 POFTranslate(weapons[i].muzzles[j].norm));
			}
			l++;
		}
	}

	// --------- turrets TGUN/TMIS --------- 
	k = l = 0;

	for (i = 0; i < turrets.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing Turret %d", i);
		progress->incrementWithMessage(cstringtemp);
		if (turrets[i].type == GUN)
		{
			poffile.TGUN_Add_Bank(turrets[i].sobj_parent, 
								  turrets[i].sobj_par_phys, 
								  POFTranslate(turrets[i].turret_normal));
			for (j = 0; j < turrets[i].fire_points.size(); j++)
			{
				poffile.TGUN_Add_FirePoint(k, POFTranslate(turrets[i].fire_points[j]));
			}
			k++;
		}
		else
		{
			poffile.TMIS_Add_Bank(turrets[i].sobj_parent, 
								  turrets[i].sobj_par_phys, 
								  POFTranslate(turrets[i].turret_normal));
			for (j = 0; j < turrets[i].fire_points.size(); j++)
			{
				poffile.TMIS_Add_FirePoint(l, POFTranslate(turrets[i].fire_points[j]));
			}
			l++;
		}
	}

	// --------- docking --------- 
	for (i = 0; i < docking.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing Docking %d", i);
		progress->incrementWithMessage(cstringtemp);
		poffile.DOCK_Add_Dock(docking[i].properties);

		for (j = 0; j < docking[i].dockpoints.size(); j++)
		{
			poffile.DOCK_Add_Point(i, POFTranslate(docking[i].dockpoints[j].point), 
									  POFTranslate(docking[i].dockpoints[j].norm));
		}

		for (j = 0; j < docking[i].paths.size(); j++)
		{
			poffile.DOCK_Add_SplinePath(i, docking[i].paths[j]);
		}
	}

	// --------- thrusters --------- 
	for (i = 0; i < thrusters.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing Thruster %d", i);
		progress->incrementWithMessage(cstringtemp);
		poffile.FUEL_Add_Thruster(thrusters[i].properties);

		for (j = 0; j < thrusters[i].points.size(); j++)
		{
			poffile.FUEL_Add_GlowPoint(i, thrusters[i].points[j].radius,
										  POFTranslate(thrusters[i].points[j].pos),
										  POFTranslate(thrusters[i].points[j].norm));
		}
	}

	// --------- shield_mesh --------- 
	int fcs[3], nbs[3];
	std::vector<vector3d> points(shield_mesh.size()*3);
	vector3d shldtvect;

	// make points list
	l = 0;
	for (i = 0; i < shield_mesh.size(); i++)
	{
		for (j = 0; j < 3; j++)
		{
			bool found_corner = false;
			for (auto& p : points)
			{
				if (p == POFTranslate(shield_mesh[i].corners[j]))
				{
					found_corner = true;
					break;
				}
			}
			if (!found_corner)
			{
				if (l >= points.size())
					points.resize(points.size()*2);
				points[l] = POFTranslate(shield_mesh[i].corners[j]);
				l++;
			}
		}
	}
	points.resize(l);

	// translate shield mesh
	for (i = 0; i < shield_mesh.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing Shield Tri %d", i);
		progress->incrementWithMessage(cstringtemp);
		// adds points to list if need, determine fcs[]
		for (j = 0; j < 3; j++)
		{
			shldtvect = POFTranslate(shield_mesh[i].corners[j]);
			fcs[j] = FindInList(points, shldtvect);
		}

		// determine neighbors (nbs[])
		j=0;
		for (k = 0; k < shield_mesh.size() && j < 3; k++)
		{
			if (Neighbor(shield_mesh[i], shield_mesh[k]) && i != k)
			{
				nbs[j] = k;
				j++;
			}
		}
		// add
		poffile.SHLD_Add_Face(POFTranslate(shield_mesh[i].face_normal), fcs, nbs);
	}

	// add points
	// Update Progress
	progress->incrementWithMessage("Writing Shield Points");
	for (i = 0; i < points.size(); i++)
		poffile.SHLD_Add_Vertex(points[i]);

	
	progress->incrementWithMessage("Writing Shield Collision Tree");
	// --------------- generate shield collision tree ----------------
	if (poffile.SHLD_Count_Faces() > 0)
	{
		std::vector<pcs_polygon> shldmesh(poffile.SHLD_Count_Faces());

		// make a pcs_polygon mesh from the shields
		for (i = 0; i < shldmesh.size(); i++)
		{
			shldmesh[i].verts.resize(3);

			poffile.SHLD_Get_Face(i, shldmesh[i].norm, fcs, nbs);

			for (j = 0; j < 3; j++)
			{
				 poffile.SHLD_Get_Vertex(fcs[j], shldmesh[i].verts[j].point);
				 shldmesh[i].verts[j].norm = shldmesh[i].norm;
			}
			
			shldmesh[i].centeroid = PolygonCenter(shldmesh[i]);
		}

		// make the tree
		vector3d smin, smax;
		std::unique_ptr<bsp_tree_node> shld_root = MakeTree(shldmesh, smax, smin);

		// pack the tree
		int sldc_size = CalcSLDCTreeSize(shld_root.get());
		std::vector<char> sldc;
		sldc.resize(sldc_size);
		
		PackTreeInSLDC(shld_root.get(), 0, &sldc.front(), sldc_size);

		poffile.SLDC_SetTree(std::move(sldc)); // POFHandler will steal our copy of the buffer
	}

	// --------- insignia --------- 

	vector3d uv, vv;
	float *u = (float *)&uv, *v = (float *)&vv;
	for (i = 0; i < insignia.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing Insignia %d", i);
		progress->incrementWithMessage(cstringtemp);
		poffile.INSG_Add_insignia(insignia[i].lod, POFTranslate(insignia[i].offset));

		for (j = 0; j < insignia[i].faces.size(); j++)
		{
			for (k = 0; k < 3; k++)
			{
				while ((l = poffile.INST_Find_Vert(i, POFTranslate(insignia[i].faces[j].verts[k]))) == (unsigned)-1)
				{
					poffile.INSG_Add_Insig_Vertex(i, POFTranslate(insignia[i].faces[j].verts[k]));
				} 
				fcs[k] = l;
				u[k] = insignia[i].faces[j].u[k];
				v[k] = insignia[i].faces[j].v[k];
			}
			poffile.INSG_Add_Insig_Face(i, fcs, uv, vv);
		}
	}

	// --------- ai_paths --------- 
	for (i = 0; i < ai_paths.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing Path %d", i);
		progress->incrementWithMessage(cstringtemp);
		poffile.PATH_Add_Path(ai_paths[i].name, ai_paths[i].parent);

		for (j = 0; j < ai_paths[i].verts.size(); j++)
		{
			poffile.PATH_Add_Vert(i, POFTranslate(ai_paths[i].verts[j].pos), 
									 ai_paths[i].verts[j].radius);
		}
	}

	// --------- light arrays --------- 
	pcs_glow_array *gla;
	for (i = 0; i < light_arrays.size(); i++)
	{
		// Update Progress
		sprintf(cstringtemp, "Writing Glow %d", i);
		progress->incrementWithMessage(cstringtemp);
		gla = &light_arrays[i];
		poffile.GLOW_Add_LightGroup(gla->disp_time, gla->on_time, gla->off_time,
								    gla->obj_parent, gla->LOD, gla->type, gla->properties);
		for (j = 0; j < gla->lights.size(); j++)
		{
			poffile.GLOW_Add_GlowPoint(i, gla->lights[j].radius,
										  POFTranslate(gla->lights[j].pos),
										  POFTranslate(gla->lights[j].norm));
		}
	}

	// --------- HDR2 --------- 
	
	// let's make new BBoxes based on the subobjects
	vector3d minbox, maxbox, tmpmin, tmpmax;
	poffile.OBJ2_Get_BoundingMax(0, maxbox);
	poffile.OBJ2_Get_BoundingMin(0, minbox);

	for (i = 1; i < poffile.OBJ2_Count(); i++)
	{
		vector3d sobj_offset(POFTranslate(OffsetFromParent(i)));
		poffile.OBJ2_Get_BoundingMax(i, tmpmax);
		poffile.OBJ2_Get_BoundingMin(i, tmpmin);
		ExpandBoundingBoxes(maxbox, minbox, tmpmax + sobj_offset);
		ExpandBoundingBoxes(maxbox, minbox, tmpmin + sobj_offset);

	}

	for (i = 0; i < poffile.SHLD_Count_Vertices(); i++)
	{
		poffile.SHLD_Get_Vertex(i, tmpmax);
		ExpandBoundingBoxes(maxbox, minbox, tmpmax);
	}

	// update our bounding boxes
	//axis doesn't matter on the bounding boxes - it's all negative/positive values! i'm a faqing moron
	poffile.HDR2_Set_MinBound(header.min_bounding_overridden ? header.min_bounding_override : minbox);
	poffile.HDR2_Set_MaxBound(header.max_bounding_overridden ? header.max_bounding_override : maxbox);
	this->header.max_bounding = minbox;
	this->header.min_bounding = maxbox;

	poffile.HDR2_Set_MaxRadius(header.max_radius_overridden ? header.max_radius_override : header.max_radius);
	poffile.HDR2_Set_Details(header.detail_levels.size(), header.detail_levels);
	poffile.HDR2_Set_Debris(header.debris_pieces.size(), header.debris_pieces);
	poffile.HDR2_Set_Mass(header.mass);
	poffile.HDR2_Set_MassCenter(POFTranslate(header.mass_center));
	poffile.HDR2_Set_MomentInertia(header.MOI);
	poffile.HDR2_Set_SOBJCount(GetSOBJCount());

	std::ofstream out(filename.c_str(), std::ios::out | std::ios::binary);

	if (!poffile.SavePOF(out))
		return 1;

	return 0;
}
Example #4
0
bool PCS_Model::PMFObj_to_POFObj2(int src_num, OBJ2 &dst, bool &bsp_compiled, float& model_radius)
{

	pcs_sobj &src = subobjects[src_num];

	dst.submodel_parent = src.parent_sobj;
	dst.offset = POFTranslate(src.offset);
	dst.geometric_center = POFTranslate(src.geometric_center);
	dst.submodel_name = APStoString(src.name);
	dst.properties = APStoString(src.properties);

	switch (src.movement_type)
	{
		case ROTATE:
			dst.movement_type = 1;
			break;
		default:
			dst.movement_type = -1;
	}
	switch (src.movement_axis)
	{
		case MV_X:
			dst.movement_axis = 0;
			break;
		case MV_Z:
			dst.movement_axis = 1;
			break;
		case MV_Y:
			dst.movement_axis = 2;
			break;
		default:
			dst.movement_axis = -1;
	}

	dst.reserved = 0;



	if(!can_bsp_cache || bsp_cache[src_num].changed)
	{

		// convert them to POF axis
		std::vector<pcs_polygon> clean_list = src.polygons;
		for (size_t i = 0; i < clean_list.size(); i++)
		{
			clean_list[i].norm = POFTranslate(clean_list[i].norm);
			for (size_t j = 0; j < clean_list[i].verts.size(); j++)
			{
				clean_list[i].verts[j].point = POFTranslate(clean_list[i].verts[j].point);
				clean_list[i].verts[j].norm = POFTranslate(clean_list[i].verts[j].norm);
			}
			clean_list[i].centeroid = PolygonCenter(clean_list[i]);
		}

		// BSP Compilation!
		// assemble points list
		std::vector<bsp_vert> points_list;
		std::vector<vector3d> pnts;
		std::unordered_map<vector3d, int> point_to_index;
		std::unordered_map<vector3d, int> normal_to_index;
		for (size_t i = 0; i < pnts.size(); i++) {
			point_to_index.insert(std::make_pair(pnts[i], i));
		}
		bsp_vert temp;
		points_list.reserve(clean_list.size());
		for (size_t i = 0; i < clean_list.size(); i++)
		{
			for (size_t j = 0; j < clean_list[i].verts.size(); j++)
			{
				auto point = point_to_index.find(clean_list[i].verts[j].point);
				if (point == point_to_index.end()) {
					point_to_index.insert(std::make_pair(clean_list[i].verts[j].point, points_list.size()));
					points_list.emplace_back();
					points_list.back().point = clean_list[i].verts[j].point;
					pnts.push_back(points_list.back().point);
				}
				auto normal = normal_to_index.find(clean_list[i].verts[j].norm);
				if (normal == normal_to_index.end()) {
					points_list[normal_to_index.size() / 128].norms.push_back(clean_list[i].verts[j].norm);
					normal_to_index.insert(std::make_pair(clean_list[i].verts[j].norm, normal_to_index.size()));
				}
			}
		}



		// create our defpoints
		BSP_DefPoints points;
		MakeDefPoints(points, points_list);
		vector3d AvgNormal;

		// create tree
		std::unique_ptr<bsp_tree_node> root = MakeTree(clean_list, dst.bounding_box_max_point, dst.bounding_box_min_point);

		// allocate buffer and write the defpoints
		dst.bsp_data.resize(points.head.size + CalculateTreeSize(root.get(), clean_list));

		if (points.Write(&dst.bsp_data.front()) != points.head.size)
			return false; // calculation error

		//std::ofstream bsp_debug("c:\\bsp.txt");
		//DebugPrintTree(root, bsp_debug);

		// pack the tree
		int error_flags = 0;
		PackTreeInBSP(root.get(), points.head.size, &dst.bsp_data.front(), clean_list, normal_to_index, point_to_index, points, dst.geometric_center, dst.bsp_data.size(), error_flags);
		
		// we got errors!
		if (error_flags != BSP_NOERRORS)
			return false;

		// update the bsp_compiled to be true
		bsp_compiled = true;

		// update the BSP cache with the new result
		if (can_bsp_cache)
		{
			// clear the saved - stale cache
			bsp_cache[src_num].decache();
			bsp_cache[src_num].bsp_data = dst.bsp_data;
			bsp_cache[src_num].changed = false;
		}


	}
	else // Used cached copy!
	{
		dst.bsp_data = bsp_cache[src_num].bsp_data;
	}
	dst.radius = 0.0f;
	dst.bounding_box_max_point = vector3d(FLT_MIN, FLT_MIN, FLT_MIN);
	dst.bounding_box_min_point = vector3d(FLT_MAX, FLT_MAX, FLT_MAX);

	vector3d global_offset(OffsetFromParent(src_num));
	for(unsigned int i = 0; i<src.polygons.size(); i++){
		for(unsigned int j = 0; j<src.polygons[i].verts.size(); j++){
			ExpandBoundingBoxes(dst.bounding_box_max_point, dst.bounding_box_min_point,  src.polygons[i].verts[j].point);
			float norm = Magnitude(src.polygons[i].verts[j].point);
			if (norm > dst.radius) {
				dst.radius = norm;
			}
			float global_norm = Magnitude(src.polygons[i].verts[j].point + global_offset);
			if (global_norm > model_radius) {
				model_radius = global_norm;
			}

		}
	}
	if (dst.radius == 0.0f) {
		dst.bounding_box_max_point = vector3d();
		dst.bounding_box_min_point = vector3d();
	}
	if (src.radius_overridden) {
		dst.radius = src.radius_override;
	}
	if (src.bounding_box_min_point_overridden) {
		dst.bounding_box_min_point = src.bounding_box_min_point_override;
	}
	if (src.bounding_box_max_point_overridden) {
		dst.bounding_box_max_point = src.bounding_box_max_point_override;
	}
	POFTranslateBoundingBoxes(dst.bounding_box_min_point, dst.bounding_box_max_point);
	return true;
}