void Chat::PostTextFor(const std::string& str, id_ptr_on<IOnMapBase> owner) { if (game_->GetMob() == owner) { PostText(str); } }
void Chat::Process() { std::string str = ss.str(); ss.str(""); if (str == "") return; PostText(str); }
void Chat::PostTextFor(const std::string& str, id_ptr_on<IOnMapObject> owner) { if (GetMob() == owner) PostText(str); }