void Frame::PostUnserializeFixup(Frame *f, Space *space) { f->UpdateRootRelativeVars(); f->m_astroBody = space->GetBodyByIndex(f->m_astroBodyIndex); for (Frame* kid : f->GetChildren()) PostUnserializeFixup(kid, space); }
void Frame::PostUnserializeFixup(Frame *f, Space *space) { f->UpdateRootRelativeVars(); f->m_astroBody = space->GetBodyByIndex(f->m_astroBodyIndex); for (ChildIterator it = f->BeginChildren(); it != f->EndChildren(); ++it) PostUnserializeFixup(*it, space); }