void Geometry_UpdateVertexPositions( SGeometry *geometry, uint firstVertex, uint vertexCount, const void *data ) { uint index; GLuint vertexArrayObject; GLuint vertexBuffer; uint offset; uint size; Prof_Start( PROF_GEOMETRY_UPDATE ); OVR::GL_CheckErrors( "before Geometry_UpdateVertexPositions" ); index = geometry->updateIndex % BUFFER_COUNT; vertexArrayObject = geometry->vertexArrayObjects[index]; assert( vertexArrayObject ); glBindVertexArrayOES_( vertexArrayObject ); vertexBuffer = geometry->vertexBuffers[index]; assert( vertexBuffer ); glBindBuffer( GL_ARRAY_BUFFER, vertexBuffer ); offset = firstVertex * sizeof( float ) * 3; size = vertexCount * sizeof( float ) * 3; glBufferSubData( GL_ARRAY_BUFFER, offset, size, data ); glBindVertexArrayOES_( 0 ); OVR::GL_CheckErrors( "after Geometry_UpdateVertexPositions" ); Prof_Stop( PROF_GEOMETRY_UPDATE ); }
void Geometry_Present( SGeometry *geometry ) { Prof_Start( PROF_GEOMETRY_PRESENT ); assert( geometry ); geometry->drawIndex = geometry->updateIndex; Prof_Stop( PROF_GEOMETRY_PRESENT ); }
void Geometry_Resize( SGeometry *geometry, uint vertexCount, uint indexCount ) { Prof_Start( PROF_GEOMETRY_RESIZE ); OVR::GL_CheckErrors( "before Geometry_Resize" ); Geometry_ResizeVertexBuffer( geometry, vertexCount ); Geometry_ResizeIndexBuffer( geometry, indexCount ); Geometry_MakeVertexArrayObject( geometry ); OVR::GL_CheckErrors( "after Geometry_Resize" ); Prof_Stop( PROF_GEOMETRY_RESIZE ); }
void main() { Proc_PID pid; int i; /* * Initialize variables specific to a given kernel. * IMPORTANT: Only variable assignments and nothing else can be * done in this routine. */ Main_InitVars(); /* * Initialize machine dependent info. MUST BE CALLED HERE!!!. */ Mach_Init(); Sync_Init(); /* * Initialize the debugger. */ Dbg_Init(); /* * Initialize the system module, particularly the fact that there is an * implicit DISABLE_INTR on every processor. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Sys_Init().\n"); } Sys_Init(); /* * Now allow memory to be allocated by the "Vm_BootAlloc" call. Memory * can be allocated by this method until "Vm_Init" is called. After this * then the normal memory allocator must be used. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Vm_BootInit().\n"); } Vm_BootInit(); /* * Initialize all devices. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Dev_Init().\n"); } Dev_Init(); /* * Initialize the mappings of keys to call dump routines. * Must be after Dev_Init. */ if (main_DoDumpInit) { if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Dump_Init().\n"); } Dump_Init(); } /* * Initialize the timer, signal, process, scheduling and synchronization * modules' data structures. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Proc_Init().\n"); } Proc_Init(); if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Sync_LockStatInit().\n"); } Sync_LockStatInit(); if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Timer_Init().\n"); } Timer_Init(); if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Sig_Init().\n"); } Sig_Init(); if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Sched_Init().\n"); } Sched_Init(); /* * Sys_Printfs are not allowed before this point. */ main_PanicOK++; printf("Sprite kernel: %s\n", SpriteVersion()); /* * Set up bins for the memory allocator. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Fs_Bin\n"); } Fs_Bin(); if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Net_Bin\n"); } Net_Bin(); /* * Initialize virtual memory. After this point must use the normal * memory allocator to allocate memory. If you use Vm_BootAlloc then * will get a panic into the debugger. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Vm_Init\n"); } Vm_Init(); /* * malloc can be called from this point on. */ /* * Initialize the main process. Must be called before any new * processes are created. * Dependencies: Proc_InitTable, Sched_Init, Vm_Init, Mem_Init */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Proc_InitMainProc\n"); } Proc_InitMainProc(); /* * Initialize the network and the routes. It would be nice if we * could call Net_Init earlier so that we can use the debugger earlier * but we must call Vm_Init first. VM could be changed so that we * could move the call earlier however. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Net_Init\n"); } Net_Init(); if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Net_RouteInit\n"); } Net_RouteInit(); /* * Enable server process manager. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Proc_ServerInit\n"); } Proc_ServerInit(); /* * Initialize the recovery module. Do before Rpc and after Vm_Init. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Recov_Init\n"); } Recov_Init(); /* * Initialize the data structures for the Rpc system. This uses * Vm_RawAlloc to so it must be called after Vm_Init. * Dependencies: Timer_Init, Vm_Init, Net_Init, Recov_Init */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Rpc_Init\n"); } Rpc_Init(); /* * Configure devices that may or may not exist. This needs to be * done after Proc_InitMainProc because the initialization routines * use SetJump which uses the proc table entry for the main process. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Dev_Config\n"); } Dev_Config(); /* * Initialize profiling after the timer and vm stuff is set up. * Dependencies: Timer_Init, Vm_Init */ if (main_DoProf) { Prof_Init(); } /* * Allow interrupts from now on. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Enabling interrupts\n"); } ENABLE_INTR(); if (main_Debug) { DBG_CALL; } /* * Sleep for a few seconds to calibrate the idle time ticks. */ Sched_TimeTicks(); /* * Start profiling, if desired. */ if (main_DoProf) { (void) Prof_Start(); } /* * Do an initial RPC to get a boot timestamp. This allows * servers to detect when we crash and reboot. This will set the * system clock too, although rdate is usually done from user level later. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Call Rpc_Start\n"); } Rpc_Start(); /* * Initialize the file system. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Call Fs_Init\n"); } Fs_Init(); /* * Before starting up any more processes get a current directory * for the main process. Subsequent new procs will inherit it. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Call Fs_ProcInit\n"); } Fs_ProcInit(); if (main_PrintInitRoutines) { Mach_MonPrintf("Bunch of call funcs\n"); } /* * Start the clock daemon and the routine that opens up the swap directory. */ Proc_CallFunc(Vm_Clock, (ClientData) NIL, 0); Proc_CallFunc(Vm_OpenSwapDirectory, (ClientData) NIL, 0); /* * Start the process that synchronizes the filesystem caches * with the data kept on disk. */ Proc_CallFunc(Fsutil_SyncProc, (ClientData) NIL, 0); /* * Create a few RPC server processes and the Rpc_Daemon process which * will create more server processes if needed. */ if (main_NumRpcServers > 0) { for (i=0 ; i<main_NumRpcServers ; i++) { (void) Rpc_CreateServer((int *) &pid); } } (void) Proc_NewProc((Address) Rpc_Daemon, PROC_KERNEL, FALSE, &pid, "Rpc_Daemon", FALSE); if (main_PrintInitRoutines) { Mach_MonPrintf("Creating Proc server procs\n"); } /* * Create processes to execute functions. */ (void) Proc_ServerProcCreate(FSCACHE_MAX_CLEANER_PROCS + VM_MAX_PAGE_OUT_PROCS); /* * Create a recovery process to monitor other hosts. Can't use * Proc_CallFunc's to do this because they can be used up waiting * for page faults against down servers. (Alternatively the VM * code could be fixed up to retry page faults later instead of * letting the Proc_ServerProc wait for recovery.) */ (void) Proc_NewProc((Address) Recov_Proc, PROC_KERNEL, FALSE, &pid, "Recov_Proc", FALSE); /* * Set up process migration recovery management. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Proc_MigInit\n"); } Proc_MigInit(); /* * Call the routine to start test kernel processes. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Calling Main_HookRoutine\n"); } Main_HookRoutine(); /* * Print out the amount of memory used. */ printf("MEMORY %d bytes allocated for kernel\n", vmMemEnd - mach_KernStart); /* * Start up the first user process. */ if (main_PrintInitRoutines) { Mach_MonPrintf("Creating Init\n"); } (void) Proc_NewProc((Address) Init, PROC_KERNEL, FALSE, &pid, "Init", FALSE); (void) Sync_WaitTime(time_OneYear); printf("Main exiting\n"); Proc_Exit(0); }
void Entity_DrawEntity( SEntity *entity, const OVR::Matrix4f &view ) { STexture *texture; SGeometry *geometry; uint geometryIndex; uint textureIndex; GLuint texId; float uScale; float vScale; GLuint vertexArrayObject; int triCount; int indexOffset; int batchTriCount; int triCountLeft; Prof_Start( PROF_DRAW_ENTITY ); assert( entity ); OVR::GL_CheckErrors( "before Entity_DrawEntity" ); geometry = Registry_GetGeometry( entity->geometryRef ); assert( geometry ); geometryIndex = geometry->drawIndex % BUFFER_COUNT; vertexArrayObject = geometry->vertexArrayObjects[geometryIndex]; if ( !vertexArrayObject ) { Prof_Stop( PROF_DRAW_ENTITY ); return; } glUseProgram( s_ent.shader.program ); glUniformMatrix4fv( s_ent.shader.uMvp, 1, GL_FALSE, view.Transposed().M[0] ); glBindVertexArrayOES_( vertexArrayObject ); glActiveTexture( GL_TEXTURE0 ); if ( entity->textureRef != S_NULL_REF ) { texture = Registry_GetTexture( entity->textureRef ); assert( texture ); textureIndex = texture->drawIndex % BUFFER_COUNT; texId = texture->texId[textureIndex]; glBindTexture( GL_TEXTURE_2D, texId ); if ( texId ) { assert( texture->texWidth[textureIndex] ); assert( texture->texHeight[textureIndex] ); uScale = (float)texture->width / texture->texWidth[textureIndex]; vScale = (float)texture->height / texture->texHeight[textureIndex]; glUniform4f( s_ent.shader.uColor, uScale, vScale, 1.0f, 1.0f ); } else { glUniform4f( s_ent.shader.uColor, 1.0f, 1.0f, 1.0f, 1.0f ); } if ( texture->format == SxTextureFormat_R8G8B8A8 || texture->format == SxTextureFormat_R8G8B8A8_SRGB ) { glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); } } else { glBindTexture( GL_TEXTURE_2D, 0 ); glUniform4f( s_ent.shader.uColor, 1.0f, 1.0f, 1.0f, 1.0f ); glDisable( GL_BLEND ); } indexOffset = 0; triCount = geometry->indexCounts[geometryIndex] / 3; triCountLeft = triCount; while ( triCountLeft ) { #if USE_SPLIT_DRAW batchTriCount = S_Min( triCountLeft, S_Max( 1, triCount / 10 ) ); #else // #if USE_SPLIT_DRAW batchTriCount = triCount; #endif // #else // #if USE_SPLIT_DRAW glDrawElements( GL_TRIANGLES, batchTriCount * 3, GL_UNSIGNED_SHORT, (void *)indexOffset ); indexOffset += batchTriCount * sizeof( ushort ) * 3; triCountLeft -= batchTriCount; } glBindVertexArrayOES_( 0 ); glBindTexture( GL_TEXTURE_2D, 0 ); glDisable( GL_BLEND ); OVR::GL_CheckErrors( "after Entity_DrawEntity" ); Prof_Stop( PROF_DRAW_ENTITY ); }