Example #1
0
void SQLTableSerializer::Load(lua_State* L){
  
  int stackTop = lua_gettop(L);

  //the table doesn't exists in the db so theres no data for us to load
  if(!DB->TableExists(TableName))return;

  _ASSERT(DBTableKeyType != TableKeyType::Unknown);

  if(!PushLuaTable(L, true)){
    return;
  }

  int containerIndex = lua_gettop(L);

  BOOST_FOREACH(const string& name, FieldNames){
    lua_pushstring(L, name.c_str());
  }
 void MemberBinder<RasterizerStateDesc> ::GetValue(lua_State *L, const void* pBasePointer)
 {
     const auto &RasterizerDesc = GetMemberByOffest< RasterizerStateDesc >(pBasePointer, m_MemberOffset);
     PushLuaTable(L, &RasterizerDesc, m_Bindings);
 }