int main(int argc, char **argv) { PyObject *gameModule, *utilModule, *func, *ret, *args; PyTaskletObject *tasklet; int i; Py_SetProgramName(argv[0]); Py_Initialize(); niceChannel = PyChannel_New(NULL); utilModule = Py_InitModule("util", util_methods); gameModule = PyImport_ImportModule("game"); if (gameModule == NULL) { CheckForErrors(); } /* Allow the startup script "game.py" to start some tasklets in its Run method. I initially tried calling it directly as a function but it seemed to be called twice. */ func = PyObject_GetAttrString(gameModule, "Run"); if (func == NULL) { CheckForErrors(); } tasklet = PyTasklet_New(NULL, func); Py_DECREF(func); PyTasklet_SetBlockTrap(tasklet, 1); args = PyTuple_New(0); PyTasklet_Setup(tasklet, args, NULL); Py_DECREF(args); PyTasklet_Run(tasklet); while (1) { for (i = niceChannel->balance; i < 0; i++) { PyChannel_Send(niceChannel, Py_None); CheckForErrors(); } do { ret = PyStackless_RunWatchdog(2000000); if (ret != NULL && ret != Py_None) { PyTasklet_Kill((PyTaskletObject *)ret); CheckForErrors(); } Py_XDECREF(ret); } while (!ret); CheckForErrors(); } Py_DECREF(utilModule); Py_DECREF(gameModule); Py_DECREF(niceChannel); Py_Finalize(); return 0; }
static void stackless_schedule_to_req() { int id = uwsgi.wsgi_req->async_id; uint8_t modifier1 = uwsgi.wsgi_req->uh->modifier1; // ensure gil UWSGI_GET_GIL if (!uwsgi.wsgi_req->suspended) { usl.sl[id] = PyTasklet_New(NULL, usl.callable); PyObject *args = PyTuple_New(0); PyTasklet_Setup(usl.sl[id], args, NULL); Py_DECREF(args); uwsgi.wsgi_req->suspended = 1; } // call it in the main core if (uwsgi.p[modifier1]->suspend) { uwsgi.p[modifier1]->suspend(NULL); } PyTasklet_Run(usl.sl[id]); // call it in the main core if (uwsgi.p[modifier1]->resume) { uwsgi.p[modifier1]->resume(NULL); } }