PyMODINIT_FUNC initGameTypesPythonBinding(void) { PyObject *m; PyObject *dict; m = PyModule_Create(&GameTypes_module_def); PyDict_SetItemString(PySys_GetObject("modules"), GameTypes_module_def.m_name, m); dict = PyModule_GetDict(m); for (int init_getset= 1; init_getset > -1; init_getset--) { /* run twice, once to init the getsets another to run PyType_Ready */ PyType_Ready_Attr(dict, BL_ActionActuator, init_getset); PyType_Ready_Attr(dict, BL_Shader, init_getset); PyType_Ready_Attr(dict, BL_ShapeActionActuator, init_getset); PyType_Ready_Attr(dict, BL_ArmatureObject, init_getset); PyType_Ready_Attr(dict, BL_ArmatureActuator, init_getset); PyType_Ready_Attr(dict, BL_ArmatureConstraint, init_getset); PyType_Ready_AttrPtr(dict, BL_ArmatureBone, init_getset); PyType_Ready_AttrPtr(dict, BL_ArmatureChannel, init_getset); // PyType_Ready_Attr(dict, CPropValue, init_getset); // doesn't use Py_Header PyType_Ready_Attr(dict, CListValue, init_getset); PyType_Ready_Attr(dict, CValue, init_getset); PyType_Ready_Attr(dict, KX_ArmatureSensor, init_getset); PyType_Ready_Attr(dict, KX_BlenderMaterial, init_getset); PyType_Ready_Attr(dict, KX_Camera, init_getset); PyType_Ready_Attr(dict, KX_CameraActuator, init_getset); PyType_Ready_Attr(dict, KX_CharacterWrapper, init_getset); PyType_Ready_Attr(dict, KX_ConstraintActuator, init_getset); PyType_Ready_Attr(dict, KX_ConstraintWrapper, init_getset); PyType_Ready_Attr(dict, KX_GameActuator, init_getset); PyType_Ready_Attr(dict, KX_GameObject, init_getset); PyType_Ready_Attr(dict, KX_IpoActuator, init_getset); PyType_Ready_Attr(dict, KX_LibLoadStatus, init_getset); PyType_Ready_Attr(dict, KX_LightObject, init_getset); PyType_Ready_Attr(dict, KX_FontObject, init_getset); PyType_Ready_Attr(dict, KX_MeshProxy, init_getset); PyType_Ready_Attr(dict, KX_MouseFocusSensor, init_getset); PyType_Ready_Attr(dict, KX_NearSensor, init_getset); PyType_Ready_Attr(dict, KX_NetworkMessageActuator, init_getset); PyType_Ready_Attr(dict, KX_NetworkMessageSensor, init_getset); PyType_Ready_Attr(dict, KX_ObjectActuator, init_getset); PyType_Ready_Attr(dict, KX_ParentActuator, init_getset); PyType_Ready_Attr(dict, KX_PolyProxy, init_getset); PyType_Ready_Attr(dict, KX_RadarSensor, init_getset); PyType_Ready_Attr(dict, KX_RaySensor, init_getset); PyType_Ready_Attr(dict, KX_SCA_AddObjectActuator, init_getset); PyType_Ready_Attr(dict, KX_SCA_DynamicActuator, init_getset); PyType_Ready_Attr(dict, KX_SCA_EndObjectActuator, init_getset); PyType_Ready_Attr(dict, KX_SCA_ReplaceMeshActuator, init_getset); PyType_Ready_Attr(dict, KX_Scene, init_getset); PyType_Ready_Attr(dict, KX_WorldInfo, init_getset); PyType_Ready_Attr(dict, KX_NavMeshObject, init_getset); PyType_Ready_Attr(dict, KX_SceneActuator, init_getset); PyType_Ready_Attr(dict, KX_SoundActuator, init_getset); PyType_Ready_Attr(dict, KX_StateActuator, init_getset); PyType_Ready_Attr(dict, KX_SteeringActuator, init_getset); PyType_Ready_Attr(dict, KX_TouchSensor, init_getset); PyType_Ready_Attr(dict, KX_TrackToActuator, init_getset); PyType_Ready_Attr(dict, KX_VehicleWrapper, init_getset); PyType_Ready_Attr(dict, KX_VertexProxy, init_getset); PyType_Ready_Attr(dict, KX_VisibilityActuator, init_getset); PyType_Ready_Attr(dict, KX_MouseActuator, init_getset); PyType_Ready_Attr(dict, PyObjectPlus, init_getset); PyType_Ready_Attr(dict, SCA_2DFilterActuator, init_getset); PyType_Ready_Attr(dict, SCA_ANDController, init_getset); // PyType_Ready_Attr(dict, SCA_Actuator, init_getset); // doesn't use Py_Header PyType_Ready_Attr(dict, SCA_ActuatorSensor, init_getset); PyType_Ready_Attr(dict, SCA_AlwaysSensor, init_getset); PyType_Ready_Attr(dict, SCA_DelaySensor, init_getset); PyType_Ready_Attr(dict, SCA_ILogicBrick, init_getset); PyType_Ready_Attr(dict, SCA_IObject, init_getset); PyType_Ready_Attr(dict, SCA_ISensor, init_getset); PyType_Ready_Attr(dict, SCA_JoystickSensor, init_getset); PyType_Ready_Attr(dict, SCA_KeyboardSensor, init_getset); PyType_Ready_Attr(dict, SCA_MouseSensor, init_getset); PyType_Ready_Attr(dict, SCA_NANDController, init_getset); PyType_Ready_Attr(dict, SCA_NORController, init_getset); PyType_Ready_Attr(dict, SCA_ORController, init_getset); PyType_Ready_Attr(dict, SCA_PropertyActuator, init_getset); PyType_Ready_Attr(dict, SCA_PropertySensor, init_getset); PyType_Ready_Attr(dict, SCA_PythonController, init_getset); PyType_Ready_Attr(dict, SCA_RandomActuator, init_getset); PyType_Ready_Attr(dict, SCA_RandomSensor, init_getset); PyType_Ready_Attr(dict, SCA_XNORController, init_getset); PyType_Ready_Attr(dict, SCA_XORController, init_getset); PyType_Ready_Attr(dict, SCA_IController, init_getset); PyType_Ready_Attr(dict, SCA_PythonJoystick, init_getset); PyType_Ready_Attr(dict, SCA_PythonKeyboard, init_getset); PyType_Ready_Attr(dict, SCA_PythonMouse, init_getset); } /* Normal python type */ PyType_Ready(&KX_PythonSeq_Type); #ifdef USE_MATHUTILS /* Init mathutils callbacks */ KX_GameObject_Mathutils_Callback_Init(); KX_ObjectActuator_Mathutils_Callback_Init(); KX_WorldInfo_Mathutils_Callback_Init(); #endif return m; }
void initPyTypes(void) { /* initPyObjectPlusType(BL_ActionActuator::Parents); ..... */ /* For now just do PyType_Ready */ PyObject *mod= PyModule_New("GameTypes"); PyObject *dict= PyModule_GetDict(mod); PyDict_SetItemString(PySys_GetObject((char *)"modules"), (char *)"GameTypes", mod); Py_DECREF(mod); for(int init_getset= 1; init_getset > -1; init_getset--) { /* run twice, once to init the getsets another to run PyType_Ready */ PyType_Ready_Attr(dict, BL_ActionActuator, init_getset); PyType_Ready_Attr(dict, BL_Shader, init_getset); PyType_Ready_Attr(dict, BL_ShapeActionActuator, init_getset); PyType_Ready_Attr(dict, BL_ArmatureObject, init_getset); PyType_Ready_Attr(dict, BL_ArmatureActuator, init_getset); PyType_Ready_Attr(dict, BL_ArmatureConstraint, init_getset); PyType_Ready_AttrPtr(dict, BL_ArmatureBone, init_getset); PyType_Ready_AttrPtr(dict, BL_ArmatureChannel, init_getset); PyType_Ready_Attr(dict, CListValue, init_getset); PyType_Ready_Attr(dict, CValue, init_getset); PyType_Ready_Attr(dict, KX_BlenderMaterial, init_getset); PyType_Ready_Attr(dict, KX_Camera, init_getset); PyType_Ready_Attr(dict, KX_CameraActuator, init_getset); PyType_Ready_Attr(dict, KX_ConstraintActuator, init_getset); PyType_Ready_Attr(dict, KX_ConstraintWrapper, init_getset); PyType_Ready_Attr(dict, KX_GameActuator, init_getset); PyType_Ready_Attr(dict, KX_GameObject, init_getset); PyType_Ready_Attr(dict, KX_IpoActuator, init_getset); PyType_Ready_Attr(dict, KX_LightObject, init_getset); PyType_Ready_Attr(dict, KX_FontObject, init_getset); PyType_Ready_Attr(dict, KX_MeshProxy, init_getset); PyType_Ready_Attr(dict, KX_MouseFocusSensor, init_getset); PyType_Ready_Attr(dict, KX_NearSensor, init_getset); PyType_Ready_Attr(dict, KX_NetworkMessageActuator, init_getset); PyType_Ready_Attr(dict, KX_NetworkMessageSensor, init_getset); PyType_Ready_Attr(dict, KX_ObjectActuator, init_getset); PyType_Ready_Attr(dict, KX_ParentActuator, init_getset); PyType_Ready_Attr(dict, KX_PhysicsObjectWrapper, init_getset); PyType_Ready_Attr(dict, KX_PolyProxy, init_getset); PyType_Ready_Attr(dict, KX_PolygonMaterial, init_getset); PyType_Ready_Attr(dict, KX_RadarSensor, init_getset); PyType_Ready_Attr(dict, KX_RaySensor, init_getset); PyType_Ready_Attr(dict, KX_SCA_AddObjectActuator, init_getset); PyType_Ready_Attr(dict, KX_SCA_DynamicActuator, init_getset); PyType_Ready_Attr(dict, KX_SCA_EndObjectActuator, init_getset); PyType_Ready_Attr(dict, KX_SCA_ReplaceMeshActuator, init_getset); PyType_Ready_Attr(dict, KX_Scene, init_getset); PyType_Ready_Attr(dict, KX_NavMeshObject, init_getset); PyType_Ready_Attr(dict, KX_SceneActuator, init_getset); PyType_Ready_Attr(dict, KX_SoundActuator, init_getset); PyType_Ready_Attr(dict, KX_StateActuator, init_getset); PyType_Ready_Attr(dict, KX_SteeringActuator, init_getset); PyType_Ready_Attr(dict, KX_TouchSensor, init_getset); PyType_Ready_Attr(dict, KX_TrackToActuator, init_getset); PyType_Ready_Attr(dict, KX_VehicleWrapper, init_getset); PyType_Ready_Attr(dict, KX_VertexProxy, init_getset); PyType_Ready_Attr(dict, KX_VisibilityActuator, init_getset); PyType_Ready_Attr(dict, PyObjectPlus, init_getset); PyType_Ready_Attr(dict, SCA_2DFilterActuator, init_getset); PyType_Ready_Attr(dict, SCA_ANDController, init_getset); PyType_Ready_Attr(dict, SCA_ActuatorSensor, init_getset); PyType_Ready_Attr(dict, SCA_AlwaysSensor, init_getset); PyType_Ready_Attr(dict, SCA_DelaySensor, init_getset); PyType_Ready_Attr(dict, SCA_ILogicBrick, init_getset); PyType_Ready_Attr(dict, SCA_IObject, init_getset); PyType_Ready_Attr(dict, SCA_ISensor, init_getset); PyType_Ready_Attr(dict, SCA_JoystickSensor, init_getset); PyType_Ready_Attr(dict, SCA_KeyboardSensor, init_getset); PyType_Ready_Attr(dict, SCA_MouseSensor, init_getset); PyType_Ready_Attr(dict, SCA_NANDController, init_getset); PyType_Ready_Attr(dict, SCA_NORController, init_getset); PyType_Ready_Attr(dict, SCA_ORController, init_getset); PyType_Ready_Attr(dict, SCA_PropertyActuator, init_getset); PyType_Ready_Attr(dict, SCA_PropertySensor, init_getset); PyType_Ready_Attr(dict, SCA_PythonController, init_getset); PyType_Ready_Attr(dict, SCA_RandomActuator, init_getset); PyType_Ready_Attr(dict, SCA_RandomSensor, init_getset); PyType_Ready_Attr(dict, SCA_XNORController, init_getset); PyType_Ready_Attr(dict, SCA_XORController, init_getset); PyType_Ready_Attr(dict, SCA_IController, init_getset); PyType_Ready_Attr(dict, SCA_PythonKeyboard, init_getset); PyType_Ready_Attr(dict, SCA_PythonMouse, init_getset); } /* Normal python type */ PyType_Ready(&KX_PythonSeq_Type); #ifdef USE_MATHUTILS /* Init mathutils callbacks */ KX_GameObject_Mathutils_Callback_Init(); KX_ObjectActuator_Mathutils_Callback_Init(); #endif }