Example #1
0
/*
** GLimp_Shutdown
**
** This routine does all OS specific shutdown procedures for the OpenGL
** subsystem.  Under OpenGL this means NULLing out the current DC and
** HGLRC, deleting the rendering context, and releasing the DC acquired
** for the window.  The state structure is also nulled out.
**
*/
void GLimp_Shutdown( void )
{
	if (!ctx || !dpy)
		return;
	IN_DeactivateMouse();
	XAutoRepeatOn(dpy);
	if (dpy) {
		if (ctx)
			qglXDestroyContext(dpy, ctx);
		if (win)
			XDestroyWindow(dpy, win);
		if (vidmode_active)
			XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]);
		XCloseDisplay(dpy);
	}
	vidmode_active = qfalse;
	dpy = NULL;
	win = 0;
	ctx = NULL;

	memset( &glConfig, 0, sizeof( glConfig ) );
	memset( &glState, 0, sizeof( glState ) );

	QGL_Shutdown();
}
Example #2
0
int CRadiantApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
  //::FreeLibrary(g_hOpenGL32);
	QGL_Shutdown();
	return CWinApp::ExitInstance();
}
/*
** GLimp_Shutdown
**
** This routine does all OS specific shutdown procedures for the OpenGL
** subsystem.  Under OpenGL this means NULLing out the current DC and
** HGLRC, deleting the rendering context, and releasing the DC acquired
** for the window.  The state structure is also nulled out.
**
*/
void GLimp_Shutdown( void )
{
	if (!ctx || !dpy)
		return;
	IN_DeactivateMouse();
	// bk001206 - replaced with H2/Fakk2 solution
	// XAutoRepeatOn(dpy);
	// autorepeaton = qfalse; // bk001130 - from cvs1.17 (mkv)
	if (dpy) {
		if (ctx)
			qglXDestroyContext(dpy, ctx);
		if (win)
			XDestroyWindow(dpy, win);
		if (vidmode_active)
			XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]);
		XCloseDisplay(dpy);
	}
	vidmode_active = qfalse;
	dpy = NULL;
	win = 0;
	ctx = NULL;

	memset( &glConfig, 0, sizeof( glConfig ) );
	memset( &glState, 0, sizeof( glState ) );

	QGL_Shutdown();
}
Example #4
0
/*
** GLimp_Shutdown
**
** This routine does all OS specific shutdown procedures for the OpenGL
** subsystem.  Under OpenGL this means NULLing out the current DC and
** HGLRC, deleting the rendering context, and releasing the DC acquired
** for the window.  The state structure is also nulled out.
**
*/
void GLimp_Shutdown( void ) {
	#ifdef HAVE_GLES
	if (!g_EGLWindowSurface || !dpy)
	#else
	if ( !ctx || !dpy ) 
	#endif
	{
		return;
	}
	IN_DeactivateMouse();
	// bk001206 - replaced with H2/Fakk2 solution
	// XAutoRepeatOn(dpy);
	// autorepeaton = qfalse; // bk001130 - from cvs1.17 (mkv)
	if ( dpy ) {
		#ifdef HAVE_GLES
		eglMakeCurrent( g_EGLDisplay, NULL, NULL, EGL_NO_CONTEXT );
		if (g_EGLContext)
			eglDestroyContext(g_EGLDisplay, g_EGLContext);
		if (g_EGLWindowSurface)
			eglDestroySurface(g_EGLDisplay, g_EGLWindowSurface);
		eglTerminate(g_EGLDisplay);
		#else
		if ( ctx ) {
			qglXDestroyContext( dpy, ctx );
		}
		#endif
		if ( win ) {
			XDestroyWindow( dpy, win );
		}
		if ( vidmode_active ) {
			XF86VidModeSwitchToMode( dpy, scrnum, vidmodes[0] );
		}
		if ( glConfig.deviceSupportsGamma ) {
			XF86VidModeSetGamma( dpy, scrnum, &vidmode_InitialGamma );
		}
		// NOTE TTimo opening/closing the display should be necessary only once per run
		//   but it seems QGL_Shutdown gets called in a lot of occasion
		//   in some cases, this XCloseDisplay is known to raise some X errors
		//   ( show_bug.cgi?id=33 )
		XCloseDisplay( dpy );
	}
	vidmode_active = qfalse;
	dpy = NULL;
	win = 0;
	#ifdef HAVE_GLES
	g_EGLWindowSurface = NULL;
	g_EGLContext = NULL;
	g_EGLDisplay = NULL;
	#else
	ctx = NULL;
	#endif

	memset( &glConfig, 0, sizeof( glConfig ) );
	memset( &glState, 0, sizeof( glState ) );

	QGL_Shutdown();
}
Example #5
0
/*
** GLimp_Shutdown
**
** This routine does all OS specific shutdown procedures for the OpenGL
** subsystem.  Under OpenGL this means NULLing out the current DC and
** HGLRC, deleting the rendering context, and releasing the DC acquired
** for the window.  The state structure is also nulled out.
**
*/
void GLimp_Shutdown( void )
{
  IN_Shutdown();
  screen = NULL;

  memset( &glConfig, 0, sizeof( glConfig ) );
  memset( &glState, 0, sizeof( glState ) );

  QGL_Shutdown();
}
Example #6
0
/*
===================
GLimp_Shutdown

This routine does all OS specific shutdown procedures for the OpenGL
subsystem.
===================
*/
void GLimp_Shutdown( void ) {
	const char *success[] = { "failed", "success" };
	int retVal;

	common->Printf( "Shutting down OpenGL subsystem\n" );

	// set current context to NULL
	if ( qwglMakeCurrent ) {
		retVal = qwglMakeCurrent( NULL, NULL ) != 0;
		common->Printf( "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
	}

	// delete HGLRC
	if ( win32.hGLRC ) {
		retVal = qwglDeleteContext( win32.hGLRC ) != 0;
		common->Printf( "...deleting GL context: %s\n", success[retVal] );
		win32.hGLRC = NULL;
	}

	// release DC
	if ( win32.hDC ) {
		retVal = ReleaseDC( win32.hWnd, win32.hDC ) != 0;
		common->Printf( "...releasing DC: %s\n", success[retVal] );
		win32.hDC   = NULL;
	}

	// destroy window
	if ( win32.hWnd ) {
		common->Printf( "...destroying window\n" );
		ShowWindow( win32.hWnd, SW_HIDE );
		DestroyWindow( win32.hWnd );
		win32.hWnd = NULL;
	}

	// reset display settings
	if ( win32.cdsFullscreen ) {
		common->Printf( "...resetting display\n" );
		ChangeDisplaySettings( 0, 0 );
		win32.cdsFullscreen = false;
	}

	// close the thread so the handle doesn't dangle
	if ( win32.renderThreadHandle ) {
		common->Printf( "...closing smp thread\n" );
		CloseHandle( win32.renderThreadHandle );
		win32.renderThreadHandle = NULL;
	}

	// restore gamma
	GLimp_RestoreGamma();

	// shutdown QGL subsystem
	QGL_Shutdown();
}
Example #7
0
static qbool GLW_LoadOpenGL()
{
	// only real GL implementations are acceptable
	const char* OPENGL_DRIVER_NAME = "opengl32";

	// load the driver and bind our function pointers to it
	if ( QGL_Init( OPENGL_DRIVER_NAME ) ) {
		// create the window and set up the context
		if ( GLW_SetMode( (qbool)r_fullscreen->integer ) ) {
			return qtrue;
		}
	}

	QGL_Shutdown();

	return qfalse;
}
Example #8
0
/*
** GLimp_Shutdown
**
** This routine does all OS specific shutdown procedures for the OpenGL
** subsystem.
*/
void GLimp_Shutdown( void )
{
//	const char *strings[] = { "soft", "hard" };
	const char *success[] = { "failed", "success" };
	int retVal;


	VID_Printf( PRINT_ALL, "Shutting down OpenGL subsystem\n" );



	// shutdown QGL subsystem
	QGL_Shutdown();

	memset( &glConfig, 0, sizeof( glConfig ) );
	memset( &glState, 0, sizeof( glState ) );
}
Example #9
0
/*
** GLW_LoadOpenGL
**
** GLimp_win.c internal function that that attempts to load and use 
** a specific OpenGL DLL.
*/
static qboolean GLW_LoadOpenGL()
{
	char buffer[1024];
	qboolean fullscreen;

	#ifdef HAVE_GLES
	strcpy( buffer, "libGLES_CM.so" );
	#else
	strcpy( buffer, OPENGL_DRIVER_NAME );
	#endif

	VID_Printf( PRINT_ALL, "...loading %s: ", buffer );

	// load the QGL layer
	if ( QGL_Init( buffer ) )
	{
		#ifdef HAVE_GLES
		fullscreen = qtrue;
		#else
		fullscreen = r_fullscreen->integer;
		#endif

		// create the window and set up the context
		if ( !GLW_StartDriverAndSetMode( buffer, r_mode->integer, fullscreen ) )
		{
			if (r_mode->integer != 3) {
				if ( !GLW_StartDriverAndSetMode( buffer, 3, fullscreen ) ) {
					goto fail;
				}
			} else
				goto fail;
		}

		return qtrue;
	}
	else
	{
		VID_Printf( PRINT_ALL, "failed\n" );
	}
fail:

	QGL_Shutdown();

	return qfalse;
}
Example #10
0
/*
** GLW_LoadOpenGL
**
** GLimp_win.c internal function that that attempts to load and use 
** a specific OpenGL DLL.
*/
static qboolean GLW_LoadOpenGL()
{
	char name[1024];
	qboolean fullscreen;

	strcpy( name, OPENGL_DRIVER_NAME );

	ri.Printf( PRINT_ALL, "...loading %s: ", name );

	// disable the 3Dfx splash screen and set gamma
	// we do this all the time, but it shouldn't hurt anything
	// on non-3Dfx stuff
	putenv("FX_GLIDE_NO_SPLASH=0");

	// Mesa VooDoo hacks
	putenv("MESA_GLX_FX=fullscreen\n");

	// load the QGL layer
	if ( QGL_Init( name ) ) 
	{
		fullscreen = (r_fullscreen->integer) ? qtrue : qfalse;

		// create the window and set up the context
		if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) )
		{
			if (r_mode->integer != 3) {
				if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) ) {
					goto fail;
				}
			} else
				goto fail;
		}

		return qtrue;
	}
	else
	{
		ri.Printf( PRINT_ALL, "failed\n" );
	}
fail:

	QGL_Shutdown();

	return qfalse;
}
Example #11
0
/*
** GLimp_Shutdown
**
** This routine does all OS specific shutdown procedures for the OpenGL
** subsystem.
*/
void GLimp_Shutdown( void )
{
	// FIXME: Brian, we need better fallbacks from partially initialized failures
	VID_Printf( PRINT_ALL, "Shutting down OpenGL subsystem\n" );

	// Set the gamma back to normal
//	GLimp_SetGamma(1.f);

	// kill input system (tied to window)
	IN_Shutdown();

	// shutdown QGL subsystem
	GLW_Shutdown();
	QGL_Shutdown();

	memset( &glConfig, 0, sizeof( glConfig ) );
	memset( &glState, 0, sizeof( glState ) );
}
Example #12
0
/*
** GLW_LoadOpenGL
**
** GLimp_win.c internal function that that attempts to load and use
** a specific OpenGL DLL.
*/
static qboolean GLW_LoadOpenGL( const char *name ) {
	qboolean fullscreen;

	ri.Printf( PRINT_ALL, "...loading %s: ", name );

	#ifndef HAVE_GLES
	// disable the 3Dfx splash screen and set gamma
	// we do this all the time, but it shouldn't hurt anything
	// on non-3Dfx stuff
	putenv( "FX_GLIDE_NO_SPLASH=0" );

	// Mesa VooDoo hacks
	putenv( "MESA_GLX_FX=fullscreen\n" );
	#endif
	// load the QGL layer
	if ( QGL_Init( name ) ) {
		#ifdef PANDORA
		fullscreen = 1;
		#else
		fullscreen = r_fullscreen->integer;
		#endif

		// create the window and set up the context
		if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) ) {
			if ( r_mode->integer != 3 ) {
				if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) ) {
					goto fail;
				}
			} else {
				goto fail;
			}
		}

		return qtrue;
	} else
	{
		ri.Printf( PRINT_ALL, "failed\n" );
	}
fail:

	QGL_Shutdown();

	return qfalse;
}
Example #13
0
/*
** GLW_LoadOpenGL
**
** GLimp_win.c internal function that attempts to load and use 
** a specific OpenGL DLL.
*/
static qboolean GLW_LoadOpenGL()
{
	char buffer[1024];

	strlwr( strcpy( buffer, OPENGL_DRIVER_NAME ) );

	//
	// load the driver and bind our function pointers to it
	// 
	if ( QGL_Init( buffer ) ) 
	{
		GLW_CreateWindow(640, 480, 24, 1);
		return qtrue;
	}

	QGL_Shutdown();

	return qfalse;
}
Example #14
0
/*
===================
GLimp_Shutdown
===================
*/
void GLimp_Shutdown()
{
	common->Printf( "Shutting down OpenGL subsystem\n" );
	
#if SDL_VERSION_ATLEAST(2, 0, 0)
	if( context )
	{
		SDL_GL_DeleteContext( context );
		context = NULL;
	}
	
	if( window )
	{
		SDL_DestroyWindow( window );
		window = NULL;
	}
#endif
	
	QGL_Shutdown();
}
Example #15
0
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to 
** the appropriate GL stuff.  In Windows this means doing a 
** LoadLibrary and a bunch of calls to GetProcAddress.  On other
** operating systems we need to do the right thing, whatever that
** might be.
** 
*/
qboolean QGL_Init( const char *dllname )
{
	if ( glw_state.OpenGLLib )
		QGL_Shutdown();

	if ( ( glw_state.OpenGLLib = dlopen( dllname, RTLD_LAZY ) ) == 0 )
	{
		char	fn[MAX_OSPATH];
		char	*path;

		// try basedir next
		path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
		
		Com_sprintf(fn, MAX_OSPATH, "%s/%s", path, dllname );

		if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) {
			Com_Printf ( "%s\n", dlerror() );
			return false;
		}
		Com_Printf ("Using %s for OpenGL...", fn); 
	} else {
		Com_Printf ("Using %s for OpenGL...", dllname);
	}

#define QGL_FUNC(type,name,params) (q##name) = ( void * )dlsym( glw_state.OpenGLLib, #name ); \
	if( !(q##name) ) { Com_Printf( "QGL_Init: Failed to get address for %s\n", #name ); return false; }
#define QGL_EXT(type,name,params) (q##name) = NULL;
#define QGL_GLX(type,name,params) (q##name) = ( void * )dlsym( glw_state.OpenGLLib, #name ); \
	if( !(q##name) ) { Com_Printf( "QGL_Init: Failed to get address for %s\n", #name ); return false; }
#define QGL_GLX_EXT(type,name,params) (q##name) = NULL;

#include "../ref_gl/qgl.h"

#undef QGL_GLX_EXT
#undef QGL_GLX
#undef QGL_EXT
#undef QGL_FUNC

	return true;
}
/*
** GLimp_Shutdown
**
** This routine does all OS specific shutdown procedures for the OpenGL
** subsystem.  Under OpenGL this means NULLing out the current DC and
** HGLRC, deleting the rendering context, and releasing the DC acquired
** for the window.  The state structure is also nulled out.
**
*/
void GLimp_Shutdown( void )
{
  if (!ctx || !dpy)
    return;
  IN_DeactivateMouse();
  // bk001206 - replaced with H2/Fakk2 solution
  // XAutoRepeatOn(dpy);
  // autorepeaton = qfalse; // bk001130 - from cvs1.17 (mkv)
  if (dpy)
  {
    if (ctx)
      qglXDestroyContext(dpy, ctx);
    if (win)
      XDestroyWindow(dpy, win);
#ifdef HAVE_XF86DGA
    if (vidmode_active)
      XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]);
    if (glConfig.deviceSupportsGamma)
    {
      XF86VidModeSetGamma(dpy, scrnum, &vidmode_InitialGamma);
    }
#endif /* HAVE_XF86DGA */
    // NOTE TTimo opening/closing the display should be necessary only once per run
    //   but it seems QGL_Shutdown gets called in a lot of occasion
    //   in some cases, this XCloseDisplay is known to raise some X errors
    //   ( https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=33 )
    XCloseDisplay(dpy);
  }
  vidmode_active = qfalse;
  dpy = NULL;
  win = 0;
  ctx = NULL;

  memset( &glConfig, 0, sizeof( glConfig ) );
  memset( &glState, 0, sizeof( glState ) );

  QGL_Shutdown();
}
Example #17
0
/*
** GLW_LoadOpenGL
**
** GLimp_win.c internal function that attempts to load and use 
** a specific OpenGL DLL.
*/
static qboolean GLW_LoadOpenGL( )
{
	char buffer[1024];
	qboolean cdsFullscreen;

	Q_strlwr( strcpy( buffer, OPENGL_DRIVER_NAME ) );

	//
	// load the driver and bind our function pointers to it
	// 
	if ( QGL_Init( buffer ) ) 
	{
		cdsFullscreen = (qboolean)r_fullscreen->integer;

		// create the window and set up the context
		if ( !GLW_StartDriverAndSetMode( r_mode->integer, r_colorbits->integer, cdsFullscreen ) )
		{
			// if we're on a 24/32-bit desktop and we're going fullscreen on an ICD,
			// try it again but with a 16-bit desktop
			if ( r_colorbits->integer != 16 ||
				 cdsFullscreen != qtrue ||
				 r_mode->integer != 3 )
			{
				if ( !GLW_StartDriverAndSetMode( 3, 16, qtrue ) )
				{
					goto fail;
				}
			}
		}
		return qtrue;
	}
fail:

	QGL_Shutdown();

	return qfalse;
}
Example #18
0
		~QglAPI ()
		{
			QGL_Shutdown(m_qgl);
		}
Example #19
0
/*
** GLimp_Shutdown
**
** This routine does all OS specific shutdown procedures for the OpenGL
** subsystem.
*/
void GLimp_Shutdown( void ) {
//	const char *strings[] = { "soft", "hard" };
	const char *success[] = { "failed", "success" };
	int retVal;

	// FIXME: Brian, we need better fallbacks from partially initialized failures
	if ( !qwglMakeCurrent ) {
		return;
	}

	ri.Printf( PRINT_ALL, "Shutting down OpenGL subsystem\n" );

	// restore gamma.  We do this first because 3Dfx's extension needs a valid OGL subsystem
	WG_RestoreGamma();

	// delete display lists
	GLW_DeleteDefaultLists();

	// set current context to NULL
	if ( qwglMakeCurrent ) {
		retVal = qwglMakeCurrent( NULL, NULL ) != 0;

		ri.Printf( PRINT_ALL, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
	}

	// delete HGLRC
	if ( glw_state.hGLRC ) {
		retVal = qwglDeleteContext( glw_state.hGLRC ) != 0;
		ri.Printf( PRINT_ALL, "...deleting GL context: %s\n", success[retVal] );
		glw_state.hGLRC = NULL;
	}

	// release DC
	if ( glw_state.hDC ) {
		retVal = ReleaseDC( g_wv.hWnd, glw_state.hDC ) != 0;
		ri.Printf( PRINT_ALL, "...releasing DC: %s\n", success[retVal] );
		glw_state.hDC   = NULL;
	}

	// destroy window
	if ( g_wv.hWnd ) {
		ri.Printf( PRINT_ALL, "...destroying window\n" );
		ShowWindow( g_wv.hWnd, SW_HIDE );
		DestroyWindow( g_wv.hWnd );
		g_wv.hWnd = NULL;
		glw_state.pixelFormatSet = qfalse;
	}

	// close the r_logFile
	if ( glw_state.log_fp ) {
		fclose( glw_state.log_fp );
		glw_state.log_fp = 0;
	}

	// reset display settings
	if ( glw_state.cdsFullscreen ) {
		ri.Printf( PRINT_ALL, "...resetting display\n" );
		ChangeDisplaySettings( 0, 0 );
		glw_state.cdsFullscreen = qfalse;
	}

	// shutdown QGL subsystem
	QGL_Shutdown();

	memset( &glConfig, 0, sizeof( glConfig ) );
	memset( &glState, 0, sizeof( glState ) );
}
Example #20
0
void GLimp_Shutdown()
{
	// FIXME: Brian, we need better fallbacks from partially initialized failures
	if ( !qwglMakeCurrent ) {
		return;
	}

	ri.Printf( PRINT_DEVELOPER, "Shutting down OpenGL subsystem\n" );

	GLW_RestoreGamma();

    const char* success[] = { "failed", "success" };
    int retVal;

	// set current context to NULL
	if ( qwglMakeCurrent )
	{
		retVal = qwglMakeCurrent( NULL, NULL ) != 0;
		ri.Printf( PRINT_DEVELOPER, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
	}

	// delete HGLRC
	if ( glw_state.hGLRC )
	{
		retVal = qwglDeleteContext( glw_state.hGLRC ) != 0;
		ri.Printf( PRINT_DEVELOPER, "...deleting GL context: %s\n", success[retVal] );
		glw_state.hGLRC = NULL;
	}

	// release DC
	if ( glw_state.hDC )
	{
		retVal = ReleaseDC( g_wv.hWnd, glw_state.hDC ) != 0;
		ri.Printf( PRINT_DEVELOPER, "...releasing DC: %s\n", success[retVal] );
		glw_state.hDC   = NULL;
	}

	// destroy window
	if ( g_wv.hWnd )
	{
		ri.Printf( PRINT_DEVELOPER, "...destroying window\n" );
		ShowWindow( g_wv.hWnd, SW_HIDE );
		DestroyWindow( g_wv.hWnd );
		g_wv.hWnd = NULL;
		glw_state.pixelFormatSet = qfalse;
	}

	// reset display settings
	if ( glw_state.cdsFullscreen )
	{
		ri.Printf( PRINT_DEVELOPER, "...resetting display\n" );
		ChangeDisplaySettings( 0, 0 );
		glw_state.cdsFullscreen = qfalse;
	}

	// shutdown QGL subsystem
	QGL_Shutdown();

	memset( &glConfig, 0, sizeof( glConfig ) );
	memset( &glState, 0, sizeof( glState ) );
}
/*
** GLW_LoadOpenGL
**
** GLimp_win.c internal function that attempts to load and use 
** a specific OpenGL DLL.
*/
static qboolean GLW_LoadOpenGL( const char *drivername )
{
	char buffer[1024];
	qboolean cdsFullscreen;

	Q_strncpyz( buffer, drivername, sizeof(buffer) );
	Q_strlwr(buffer);

	//
	// determine if we're on a standalone driver
	//
	if ( strstr( buffer, "opengl32" ) != 0 || r_maskMinidriver->integer )
	{
		glConfig.driverType = GLDRV_ICD;
	}
	else
	{
		glConfig.driverType = GLDRV_STANDALONE;

		ri.Printf( PRINT_ALL, "...assuming '%s' is a standalone driver\n", drivername );

		if ( strstr( buffer, _3DFX_DRIVER_NAME ) )
		{
			glConfig.driverType = GLDRV_VOODOO;
		}
	}

	// disable the 3Dfx splash screen
	_putenv("FX_GLIDE_NO_SPLASH=0");

	//
	// load the driver and bind our function pointers to it
	// 
	if ( QGL_Init( buffer ) ) 
	{
		cdsFullscreen = r_fullscreen->integer;

		// create the window and set up the context
		if ( !GLW_StartDriverAndSetMode( drivername, r_mode->integer, r_colorbits->integer, cdsFullscreen ) )
		{
			// if we're on a 24/32-bit desktop and we're going fullscreen on an ICD,
			// try it again but with a 16-bit desktop
			if ( glConfig.driverType == GLDRV_ICD )
			{
				if ( r_colorbits->integer != 16 ||
					 cdsFullscreen != qtrue ||
					 r_mode->integer != 3 )
				{
					if ( !GLW_StartDriverAndSetMode( drivername, 3, 16, qtrue ) )
					{
						goto fail;
					}
				}
			}
			else
			{
				goto fail;
			}
		}

		if ( glConfig.driverType == GLDRV_VOODOO )
		{
			glConfig.isFullscreen = qtrue;
		}

		return qtrue;
	}
fail:

	QGL_Shutdown();

	return qfalse;
}