static void super2xsai(AVFilterContext *ctx, uint8_t *src, int src_linesize, uint8_t *dst, int dst_linesize, int width, int height) { Super2xSaIContext *sai = ctx->priv; unsigned int x, y; uint32_t color[4][4]; unsigned char *src_line[4]; const int bpp = sai->bpp; const uint32_t hi_pixel_mask = sai->hi_pixel_mask; const uint32_t lo_pixel_mask = sai->lo_pixel_mask; const uint32_t q_hi_pixel_mask = sai->q_hi_pixel_mask; const uint32_t q_lo_pixel_mask = sai->q_lo_pixel_mask; /* Point to the first 4 lines, first line is duplicated */ src_line[0] = src; src_line[1] = src; src_line[2] = src + src_linesize*FFMIN(1, height-1); src_line[3] = src + src_linesize*FFMIN(2, height-1); #define READ_COLOR4(dst, src_line, off) dst = *((const uint32_t *)src_line + off) #define READ_COLOR3(dst, src_line, off) dst = AV_RL24 (src_line + 3*off) #define READ_COLOR2(dst, src_line, off) dst = sai->is_be ? AV_RB16(src_line + 2 * off) : AV_RL16(src_line + 2 * off) for (y = 0; y < height; y++) { uint8_t *dst_line[2]; dst_line[0] = dst + dst_linesize*2*y; dst_line[1] = dst + dst_linesize*(2*y+1); switch (bpp) { case 4: READ_COLOR4(color[0][0], src_line[0], 0); color[0][1] = color[0][0]; READ_COLOR4(color[0][2], src_line[0], 1); READ_COLOR4(color[0][3], src_line[0], 2); READ_COLOR4(color[1][0], src_line[1], 0); color[1][1] = color[1][0]; READ_COLOR4(color[1][2], src_line[1], 1); READ_COLOR4(color[1][3], src_line[1], 2); READ_COLOR4(color[2][0], src_line[2], 0); color[2][1] = color[2][0]; READ_COLOR4(color[2][2], src_line[2], 1); READ_COLOR4(color[2][3], src_line[2], 2); READ_COLOR4(color[3][0], src_line[3], 0); color[3][1] = color[3][0]; READ_COLOR4(color[3][2], src_line[3], 1); READ_COLOR4(color[3][3], src_line[3], 2); break; case 3: READ_COLOR3(color[0][0], src_line[0], 0); color[0][1] = color[0][0]; READ_COLOR3(color[0][2], src_line[0], 1); READ_COLOR3(color[0][3], src_line[0], 2); READ_COLOR3(color[1][0], src_line[1], 0); color[1][1] = color[1][0]; READ_COLOR3(color[1][2], src_line[1], 1); READ_COLOR3(color[1][3], src_line[1], 2); READ_COLOR3(color[2][0], src_line[2], 0); color[2][1] = color[2][0]; READ_COLOR3(color[2][2], src_line[2], 1); READ_COLOR3(color[2][3], src_line[2], 2); READ_COLOR3(color[3][0], src_line[3], 0); color[3][1] = color[3][0]; READ_COLOR3(color[3][2], src_line[3], 1); READ_COLOR3(color[3][3], src_line[3], 2); break; default: READ_COLOR2(color[0][0], src_line[0], 0); color[0][1] = color[0][0]; READ_COLOR2(color[0][2], src_line[0], 1); READ_COLOR2(color[0][3], src_line[0], 2); READ_COLOR2(color[1][0], src_line[1], 0); color[1][1] = color[1][0]; READ_COLOR2(color[1][2], src_line[1], 1); READ_COLOR2(color[1][3], src_line[1], 2); READ_COLOR2(color[2][0], src_line[2], 0); color[2][1] = color[2][0]; READ_COLOR2(color[2][2], src_line[2], 1); READ_COLOR2(color[2][3], src_line[2], 2); READ_COLOR2(color[3][0], src_line[3], 0); color[3][1] = color[3][0]; READ_COLOR2(color[3][2], src_line[3], 1); READ_COLOR2(color[3][3], src_line[3], 2); } for (x = 0; x < width; x++) { uint32_t product1a, product1b, product2a, product2b; //--------------------------------------- B0 B1 B2 B3 0 1 2 3 // 4 5* 6 S2 -> 4 5* 6 7 // 1 2 3 S1 8 9 10 11 // A0 A1 A2 A3 12 13 14 15 //-------------------------------------- if (color[2][1] == color[1][2] && color[1][1] != color[2][2]) { product2b = color[2][1]; product1b = product2b; } else if (color[1][1] == color[2][2] && color[2][1] != color[1][2]) { product2b = color[1][1]; product1b = product2b; } else if (color[1][1] == color[2][2] && color[2][1] == color[1][2]) { int r = 0; r += GET_RESULT(color[1][2], color[1][1], color[1][0], color[3][1]); r += GET_RESULT(color[1][2], color[1][1], color[2][0], color[0][1]); r += GET_RESULT(color[1][2], color[1][1], color[3][2], color[2][3]); r += GET_RESULT(color[1][2], color[1][1], color[0][2], color[1][3]); if (r > 0) product1b = color[1][2]; else if (r < 0) product1b = color[1][1]; else product1b = INTERPOLATE(color[1][1], color[1][2]); product2b = product1b; } else { if (color[1][2] == color[2][2] && color[2][2] == color[3][1] && color[2][1] != color[3][2] && color[2][2] != color[3][0]) product2b = Q_INTERPOLATE(color[2][2], color[2][2], color[2][2], color[2][1]); else if (color[1][1] == color[2][1] && color[2][1] == color[3][2] && color[3][1] != color[2][2] && color[2][1] != color[3][3]) product2b = Q_INTERPOLATE(color[2][1], color[2][1], color[2][1], color[2][2]); else product2b = INTERPOLATE(color[2][1], color[2][2]); if (color[1][2] == color[2][2] && color[1][2] == color[0][1] && color[1][1] != color[0][2] && color[1][2] != color[0][0]) product1b = Q_INTERPOLATE(color[1][2], color[1][2], color[1][2], color[1][1]); else if (color[1][1] == color[2][1] && color[1][1] == color[0][2] && color[0][1] != color[1][2] && color[1][1] != color[0][3]) product1b = Q_INTERPOLATE(color[1][2], color[1][1], color[1][1], color[1][1]); else product1b = INTERPOLATE(color[1][1], color[1][2]); } if (color[1][1] == color[2][2] && color[2][1] != color[1][2] && color[1][0] == color[1][1] && color[1][1] != color[3][2]) product2a = INTERPOLATE(color[2][1], color[1][1]); else if (color[1][1] == color[2][0] && color[1][2] == color[1][1] && color[1][0] != color[2][1] && color[1][1] != color[3][0]) product2a = INTERPOLATE(color[2][1], color[1][1]); else product2a = color[2][1]; if (color[2][1] == color[1][2] && color[1][1] != color[2][2] && color[2][0] == color[2][1] && color[2][1] != color[0][2]) product1a = INTERPOLATE(color[2][1], color[1][1]); else if (color[1][0] == color[2][1] && color[2][2] == color[2][1] && color[2][0] != color[1][1] && color[2][1] != color[0][0]) product1a = INTERPOLATE(color[2][1], color[1][1]); else product1a = color[1][1]; /* Set the calculated pixels */ switch (bpp) { case 4: AV_WN32A(dst_line[0] + x * 8, product1a); AV_WN32A(dst_line[0] + x * 8 + 4, product1b); AV_WN32A(dst_line[1] + x * 8, product2a); AV_WN32A(dst_line[1] + x * 8 + 4, product2b); break; case 3: AV_WL24(dst_line[0] + x * 6, product1a); AV_WL24(dst_line[0] + x * 6 + 3, product1b); AV_WL24(dst_line[1] + x * 6, product2a); AV_WL24(dst_line[1] + x * 6 + 3, product2b); break; default: // bpp = 2 if (sai->is_be) { AV_WB32(dst_line[0] + x * 4, product1a | (product1b << 16)); AV_WB32(dst_line[1] + x * 4, product2a | (product2b << 16)); } else { AV_WL32(dst_line[0] + x * 4, product1a | (product1b << 16)); AV_WL32(dst_line[1] + x * 4, product2a | (product2b << 16)); } } /* Move color matrix forward */ color[0][0] = color[0][1]; color[0][1] = color[0][2]; color[0][2] = color[0][3]; color[1][0] = color[1][1]; color[1][1] = color[1][2]; color[1][2] = color[1][3]; color[2][0] = color[2][1]; color[2][1] = color[2][2]; color[2][2] = color[2][3]; color[3][0] = color[3][1]; color[3][1] = color[3][2]; color[3][2] = color[3][3]; if (x < width - 3) { x += 3; switch (bpp) { case 4: READ_COLOR4(color[0][3], src_line[0], x); READ_COLOR4(color[1][3], src_line[1], x); READ_COLOR4(color[2][3], src_line[2], x); READ_COLOR4(color[3][3], src_line[3], x); break; case 3: READ_COLOR3(color[0][3], src_line[0], x); READ_COLOR3(color[1][3], src_line[1], x); READ_COLOR3(color[2][3], src_line[2], x); READ_COLOR3(color[3][3], src_line[3], x); break; default: /* case 2 */ READ_COLOR2(color[0][3], src_line[0], x); READ_COLOR2(color[1][3], src_line[1], x); READ_COLOR2(color[2][3], src_line[2], x); READ_COLOR2(color[3][3], src_line[3], x); } x -= 3; } } /* We're done with one line, so we shift the source lines up */ src_line[0] = src_line[1]; src_line[1] = src_line[2]; src_line[2] = src_line[3]; /* Read next line */ src_line[3] = src_line[2]; if (y < height - 3) src_line[3] += src_linesize; } // y loop }
void Super2xSaI_ex(uint8_t *src, uint32_t src_pitch, uint8_t *dst, uint32_t dst_pitch, uint32_t width, uint32_t height, int sbpp) { unsigned int x, y; uint32_t color[16]; /* Point to the first 3 lines. */ src_line[0] = src; src_line[1] = src; src_line[2] = src + src_pitch; src_line[3] = src + src_pitch * 2; x = 0, y = 0; if (PixelsPerMask == 2) { unsigned short *sbp; sbp = (unsigned short*)src_line[0]; color[0] = *sbp; color[1] = color[0]; color[2] = color[0]; color[3] = color[0]; color[4] = color[0]; color[5] = color[0]; color[6] = *(sbp + 1); color[7] = *(sbp + 2); sbp = (unsigned short*)src_line[2]; color[8] = *sbp; color[9] = color[8]; color[10] = *(sbp + 1); color[11] = *(sbp + 2); sbp = (unsigned short*)src_line[3]; color[12] = *sbp; color[13] = color[12]; color[14] = *(sbp + 1); color[15] = *(sbp + 2); } else { uint32_t *lbp; lbp = (uint32_t*)src_line[0]; color[0] = *lbp; color[1] = color[0]; color[2] = color[0]; color[3] = color[0]; color[4] = color[0]; color[5] = color[0]; color[6] = *(lbp + 1); color[7] = *(lbp + 2); lbp = (uint32_t*)src_line[2]; color[8] = *lbp; color[9] = color[8]; color[10] = *(lbp + 1); color[11] = *(lbp + 2); lbp = (uint32_t*)src_line[3]; color[12] = *lbp; color[13] = color[12]; color[14] = *(lbp + 1); color[15] = *(lbp + 2); } for (y = 0; y < height; y++) { dst_line[0] = dst + dst_pitch*2*y; dst_line[1] = dst + dst_pitch*(2*y+1); /* Todo: x = width - 2, x = width - 1 */ for (x = 0; x < width; x++) { uint32_t product1a, product1b, product2a, product2b; //--------------------------------------- B0 B1 B2 B3 0 1 2 3 // 4 5* 6 S2 -> 4 5* 6 7 // 1 2 3 S1 8 9 10 11 // A0 A1 A2 A3 12 13 14 15 //-------------------------------------- if (color[9] == color[6] && color[5] != color[10]) { product2b = color[9]; product1b = product2b; } else if (color[5] == color[10] && color[9] != color[6]) { product2b = color[5]; product1b = product2b; } else if (color[5] == color[10] && color[9] == color[6]) { int r = 0; r += GET_RESULT(color[6], color[5], color[8], color[13]); r += GET_RESULT(color[6], color[5], color[4], color[1]); r += GET_RESULT(color[6], color[5], color[14], color[11]); r += GET_RESULT(color[6], color[5], color[2], color[7]); if (r > 0) product1b = color[6]; else if (r < 0) product1b = color[5]; else product1b = INTERPOLATE(color[5], color[6]); product2b = product1b; } else { if (color[6] == color[10] && color[10] == color[13] && color[9] != color[14] && color[10] != color[12]) product2b = Q_INTERPOLATE(color[10], color[10], color[10], color[9]); else if (color[5] == color[9] && color[9] == color[14] && color[13] != color[10] && color[9] != color[15]) product2b = Q_INTERPOLATE(color[9], color[9], color[9], color[10]); else product2b = INTERPOLATE(color[9], color[10]); if (color[6] == color[10] && color[6] == color[1] && color[5] != color[2] && color[6] != color[0]) product1b = Q_INTERPOLATE(color[6], color[6], color[6], color[5]); else if (color[5] == color[9] && color[5] == color[2] && color[1] != color[6] && color[5] != color[3]) product1b = Q_INTERPOLATE(color[6], color[5], color[5], color[5]); else product1b = INTERPOLATE(color[5], color[6]); } if (color[5] == color[10] && color[9] != color[6] && color[4] == color[5] && color[5] != color[14]) product2a = INTERPOLATE(color[9], color[5]); else if (color[5] == color[8] && color[6] == color[5] && color[4] != color[9] && color[5] != color[12]) product2a = INTERPOLATE(color[9], color[5]); else product2a = color[9]; if (color[9] == color[6] && color[5] != color[10] && color[8] == color[9] && color[9] != color[2]) product1a = INTERPOLATE(color[9], color[5]); else if (color[4] == color[9] && color[10] == color[9] && color[8] != color[5] && color[9] != color[0]) product1a = INTERPOLATE(color[9], color[5]); else product1a = color[5]; if (PixelsPerMask == 2) { *((uint32_t *) (&dst_line[0][x * 4])) = product1a | (product1b << 16); *((uint32_t *) (&dst_line[1][x * 4])) = product2a | (product2b << 16); } else { *((uint32_t *) (&dst_line[0][x * 8])) = product1a; *((uint32_t *) (&dst_line[0][x * 8 + 4])) = product1b; *((uint32_t *) (&dst_line[1][x * 8])) = product2a; *((uint32_t *) (&dst_line[1][x * 8 + 4])) = product2b; } /* Move color matrix forward */ color[0] = color[1]; color[4] = color[5]; color[8] = color[9]; color[12] = color[13]; color[1] = color[2]; color[5] = color[6]; color[9] = color[10]; color[13] = color[14]; color[2] = color[3]; color[6] = color[7]; color[10] = color[11]; color[14] = color[15]; if (x < width - 3) { x += 3; if (PixelsPerMask == 2) { color[3] = *(((unsigned short*)src_line[0]) + x); color[7] = *(((unsigned short*)src_line[1]) + x); color[11] = *(((unsigned short*)src_line[2]) + x); color[15] = *(((unsigned short*)src_line[3]) + x); } else { color[3] = *(((uint32_t*)src_line[0]) + x); color[7] = *(((uint32_t*)src_line[1]) + x); color[11] = *(((uint32_t*)src_line[2]) + x); color[15] = *(((uint32_t*)src_line[3]) + x); } x -= 3; } } /* We're done with one line, so we shift the source lines up */ src_line[0] = src_line[1]; src_line[1] = src_line[2]; src_line[2] = src_line[3]; /* Read next line */ if (y + 3 >= height) src_line[3] = src_line[2]; else src_line[3] = src_line[2] + src_pitch; /* Then shift the color matrix up */ if (PixelsPerMask == 2) { unsigned short *sbp; sbp = (unsigned short*)src_line[0]; color[0] = *sbp; color[1] = color[0]; color[2] = *(sbp + 1); color[3] = *(sbp + 2); sbp = (unsigned short*)src_line[1]; color[4] = *sbp; color[5] = color[4]; color[6] = *(sbp + 1); color[7] = *(sbp + 2); sbp = (unsigned short*)src_line[2]; color[8] = *sbp; color[9] = color[9]; color[10] = *(sbp + 1); color[11] = *(sbp + 2); sbp = (unsigned short*)src_line[3]; color[12] = *sbp; color[13] = color[12]; color[14] = *(sbp + 1); color[15] = *(sbp + 2); } else { uint32_t *lbp; lbp = (uint32_t*)src_line[0]; color[0] = *lbp; color[1] = color[0]; color[2] = *(lbp + 1); color[3] = *(lbp + 2); lbp = (uint32_t*)src_line[1]; color[4] = *lbp; color[5] = color[4]; color[6] = *(lbp + 1); color[7] = *(lbp + 2); lbp = (uint32_t*)src_line[2]; color[8] = *lbp; color[9] = color[9]; color[10] = *(lbp + 1); color[11] = *(lbp + 2); lbp = (uint32_t*)src_line[3]; color[12] = *lbp; color[13] = color[12]; color[14] = *(lbp + 1); color[15] = *(lbp + 2); } } // y loop }
void SuperEagle_ex(uint8 *src, uint32 src_pitch, uint8 *unused, ALLEGRO_BITMAP *dest, uint32 width, uint32 height) { int j, v; unsigned int x, y; int sbpp = BYTES_PER_PIXEL(bitmap_color_depth(dest)); unsigned long color[12]; unsigned char **src_line = new unsigned char*[4]; unsigned char **dst_line = new unsigned char*[2]; /* Point to the first 3 lines. */ src_line[0] = src; src_line[1] = src; src_line[2] = src + src_pitch; src_line[3] = src + src_pitch * 2; /* Can we write the results directly? */ if (is_video_bitmap(dest) || is_planar_bitmap(dest)) { //dst_line[0] = malloc(sizeof(char) * sbpp * width); //dst_line[1] = malloc(sizeof(char) * sbpp * width); dst_line[0] = new unsigned char[sbpp*width]; dst_line[1] = new unsigned char[sbpp*width]; v = 1; } else { dst_line[0] = dest->line[0]; dst_line[1] = dest->line[1]; v = 0; } /* Set destination */ bmp_select(dest); x = 0, y = 0; if (PixelsPerMask == 2) { unsigned short *sbp; sbp = (unsigned short*)src_line[0]; color[0] = *sbp; color[1] = color[0]; color[2] = color[0]; color[3] = color[0]; color[4] = *(sbp + 1); color[5] = *(sbp + 2); sbp = (unsigned short*)src_line[2]; color[6] = *sbp; color[7] = color[6]; color[8] = *(sbp + 1); color[9] = *(sbp + 2); sbp = (unsigned short*)src_line[3]; color[10] = *sbp; color[11] = *(sbp + 1); } else { unsigned long *lbp; lbp = (unsigned long*)src_line[0]; color[0] = *lbp; color[1] = color[0]; color[2] = color[0]; color[3] = color[0]; color[4] = *(lbp + 1); color[5] = *(lbp + 2); lbp = (unsigned long*)src_line[2]; color[6] = *lbp; color[7] = color[6]; color[8] = *(lbp + 1); color[9] = *(lbp + 2); lbp = (unsigned long*)src_line[3]; color[10] = *lbp; color[11] = *(lbp + 1); } for (y = 0; y < height; y++) { /* Todo: x = width - 2, x = width - 1 */ for (x = 0; x < width; x++) { unsigned long product1a, product1b, product2a, product2b; //--------------------------------------- B1 B2 0 1 // 4 5 6 S2 -> 2 3 4 5 // 1 2 3 S1 6 7 8 9 // A1 A2 10 11 if (color[7] == color[4] && color[3] != color[8]) { product1b = product2a = color[7]; if ((color[6] == color[7]) || (color[4] == color[1])) product1a = INTERPOLATE(color[7], INTERPOLATE(color[7], color[3])); else product1a = INTERPOLATE(color[3], color[4]); if ((color[4] == color[5]) || (color[7] == color[10])) product2b = INTERPOLATE(color[7], INTERPOLATE(color[7], color[8])); else product2b = INTERPOLATE(color[7], color[8]); } else if (color[3] == color[8] && color[7] != color[4]) { product2b = product1a = color[3]; if ((color[0] == color[3]) || (color[5] == color[9])) product1b = INTERPOLATE(color[3], INTERPOLATE(color[3], color[4])); else product1b = INTERPOLATE(color[3], color[1]); if ((color[8] == color[11]) || (color[2] == color[3])) product2a = INTERPOLATE(color[3], INTERPOLATE(color[3], color[2])); else product2a = INTERPOLATE(color[7], color[8]); } else if (color[3] == color[8] && color[7] == color[4]) { register int r = 0; r += GET_RESULT(color[4], color[3], color[6], color[10]); r += GET_RESULT(color[4], color[3], color[2], color[0]); r += GET_RESULT(color[4], color[3], color[11], color[9]); r += GET_RESULT(color[4], color[3], color[1], color[5]); if (r > 0) { product1b = product2a = color[7]; product1a = product2b = INTERPOLATE(color[3], color[4]); } else if (r < 0) { product2b = product1a = color[3]; product1b = product2a = INTERPOLATE(color[3], color[4]); } else { product2b = product1a = color[3]; product1b = product2a = color[7]; } } else { product2b = product1a = INTERPOLATE(color[7], color[4]); product2b = Q_INTERPOLATE(color[8], color[8], color[8], product2b); product1a = Q_INTERPOLATE(color[3], color[3], color[3], product1a); product2a = product1b = INTERPOLATE(color[3], color[8]); product2a = Q_INTERPOLATE(color[7], color[7], color[7], product2a); product1b = Q_INTERPOLATE(color[4], color[4], color[4], product1b); } if (PixelsPerMask == 2) { *((unsigned long *) (&dst_line[0][x * 4])) = product1a | (product1b << 16); *((unsigned long *) (&dst_line[1][x * 4])) = product2a | (product2b << 16); } else { *((unsigned long *) (&dst_line[0][x * 8])) = product1a; *((unsigned long *) (&dst_line[0][x * 8 + 4])) = product1b; *((unsigned long *) (&dst_line[1][x * 8])) = product2a; *((unsigned long *) (&dst_line[1][x * 8 + 4])) = product2b; } /* Move color matrix forward */ color[0] = color[1]; color[2] = color[3]; color[3] = color[4]; color[4] = color[5]; color[6] = color[7]; color[7] = color[8]; color[8] = color[9]; color[10] = color[11]; if (x < width - 2) { x += 2; if (PixelsPerMask == 2) { color[1] = *(((unsigned short*)src_line[0]) + x); if (x < width) { color[5] = *(((unsigned short*)src_line[1]) + x + 1); color[9] = *(((unsigned short*)src_line[2]) + x + 1); } color[11] = *(((unsigned short*)src_line[3]) + x); } else { color[1] = *(((unsigned long*)src_line[0]) + x); if (x < width) { color[5] = *(((unsigned long*)src_line[1]) + x + 1); color[9] = *(((unsigned long*)src_line[2]) + x + 1); } color[11] = *(((unsigned long*)src_line[3]) + x); } x -= 2; } } /* We're done with one line, so we shift the source lines up */ src_line[0] = src_line[1]; src_line[1] = src_line[2]; src_line[2] = src_line[3]; /* Read next line */ if (y + 3 >= height) src_line[3] = src_line[2]; else src_line[3] = src_line[2] + src_pitch; /* Then shift the color matrix up */ if (PixelsPerMask == 2) { unsigned short *sbp; sbp = (unsigned short*)src_line[0]; color[0] = *sbp; color[1] = *(sbp + 1); sbp = (unsigned short*)src_line[1]; color[2] = *sbp; color[3] = color[2]; color[4] = *(sbp + 1); color[5] = *(sbp + 2); sbp = (unsigned short*)src_line[2]; color[6] = *sbp; color[7] = color[6]; color[8] = *(sbp + 1); color[9] = *(sbp + 2); sbp = (unsigned short*)src_line[3]; color[10] = *sbp; color[11] = *(sbp + 1); } else { unsigned long *lbp; lbp = (unsigned long*)src_line[0]; color[0] = *lbp; color[1] = *(lbp + 1); lbp = (unsigned long*)src_line[1]; color[2] = *lbp; color[3] = color[2]; color[4] = *(lbp + 1); color[5] = *(lbp + 2); lbp = (unsigned long*)src_line[2]; color[6] = *lbp; color[7] = color[6]; color[8] = *(lbp + 1); color[9] = *(lbp + 2); lbp = (unsigned long*)src_line[3]; color[10] = *lbp; color[11] = *(lbp + 1); } /* Write the 2 lines, if not already done so */ if (v) { unsigned long dst_addr; dst_addr = bmp_write_line(dest, y * 2); for (j = 0; j < dest->w * sbpp; j += sizeof(long)) bmp_write32(dst_addr + j, *((unsigned long *) (dst_line[0] + j))); dst_addr = bmp_write_line(dest, y * 2 + 1); for (j = 0; j < dest->w * sbpp; j += sizeof(long)) bmp_write32(dst_addr + j, *((unsigned long *) (dst_line[1] + j))); } else { if (y < height - 1) { dst_line[0] = dest->line[y * 2 + 2]; dst_line[1] = dest->line[y * 2 + 3]; } } } bmp_unwrite_line(dest); if (v) { delete dst_line[0]; delete dst_line[1]; } delete[] src_line; delete[] dst_line; }