void CRegist::Mouse (int button, int state, int x, int y) {
	if (state == 1) {
		TWidget* focussed = ClickGUI(x, y);
		if(focussed == textbuttons[0])
			QuitRegistration ();
		else if(focussed == textbuttons[1]) {
			g_game.player_id = player->GetValue();
			State::manager.RequestEnterState (NewPlayer);
		}
	}
}
Example #2
0
void RegistMouseFunc (int button, int state, int x, int y) {
	int foc, dir;
	if (state == 1) {
		GetFocus (x, y, &foc, &dir);
		switch (foc) {
			case 0: ChangeRegistSelection (foc, dir); break;
			case 1: ChangeRegistSelection (foc, dir); break;
			case 2: QuitRegistration (); break;
			case 3: old_last = last_player; Winsys.SetMode (NEWPLAYER); break;
		}
	}
}
void CRegist::Keyb (unsigned int key, bool special, bool release, int x, int y) {
	TWidget* focussed = KeyGUI(key, 0, release);
	if (release) return;
	switch (key) {
		case SDLK_ESCAPE: State::manager.RequestQuit(); break;
		case SDLK_RETURN:
			if (focussed == textbuttons[1]) {
				g_game.player_id = player->GetValue();
				State::manager.RequestEnterState (NewPlayer);
			} else QuitRegistration ();	break;
	}
}
Example #4
0
void RegistKeys (unsigned int key, bool special, bool release, int x, int y) {
	if (release) return;
	switch (key) {
		case 27: Winsys.Quit (); break;
		case 13: 
			if (curr_focus == 3) {
				old_last = last_player;
				Winsys.SetMode (NEWPLAYER);
			} else QuitRegistration ();	break;
		case SDLK_TAB: 
			curr_focus++; 
			if (curr_focus > 3) curr_focus = 0; 
			break;
		case SDLK_DOWN: ChangeRegistSelection (curr_focus, 1); break;
		case SDLK_UP: ChangeRegistSelection (curr_focus, 0); break;
	}
}