void BasicLevel::SpawnTreasure() { double x = Util::SymmetricRandom() * TERRAIN_SIZE / 2.0; double y = Util::SymmetricRandom() * TERRAIN_SIZE / 2.0; double height = globals.terrain->Height(R3Point(x,0,y)); treasure->transformation = R3Matrix(R3Point(x, height + 2, y)); }
const R3Matrix R2Diad:: InverseMatrix(void) const { // Return change of basis matrix (diad -> std) return R3Matrix(axis[0].X(), axis[0].Y(), 0.0, axis[1].X(), axis[1].Y(), 0.0, 0.0, 0.0, 1.0); }
R3Matrix operator*(const R3Matrix& a, double b) { // Scale matrix return R3Matrix(a.m[0][0]*b, a.m[0][1]*b, a.m[0][2]*b, a.m[0][3]*b, a.m[1][0]*b, a.m[1][1]*b, a.m[1][2]*b, a.m[1][3]*b, a.m[2][0]*b, a.m[2][1]*b, a.m[2][2]*b, a.m[2][3]*b, a.m[3][0]*b, a.m[3][1]*b, a.m[3][2]*b, a.m[3][3]*b); }
R3Matrix operator-(const R3Matrix& a, const R3Matrix& b) { // Subtract matrix return R3Matrix(a.m[0][0]-b.m[0][0], a.m[0][1]-b.m[0][1], a.m[0][2]-b.m[0][2], a.m[0][3]-b.m[0][3], a.m[1][0]-b.m[1][0], a.m[1][1]-b.m[1][1], a.m[1][2]-b.m[1][2], a.m[1][3]-b.m[1][3], a.m[2][0]-b.m[2][0], a.m[2][1]-b.m[2][1], a.m[2][2]-b.m[2][2], a.m[2][3]-b.m[2][3], a.m[3][0]-b.m[3][0], a.m[3][1]-b.m[3][1], a.m[3][2]-b.m[3][2], a.m[3][3]-b.m[3][3]); }
R3Matrix operator+(const R3Matrix& a, const R3Matrix& b) { // Sum matrix return R3Matrix(a.m[0][0]+b.m[0][0], a.m[0][1]+b.m[0][1], a.m[0][2]+b.m[0][2], a.m[0][3]+b.m[0][3], a.m[1][0]+b.m[1][0], a.m[1][1]+b.m[1][1], a.m[1][2]+b.m[1][2], a.m[1][3]+b.m[1][3], a.m[2][0]+b.m[2][0], a.m[2][1]+b.m[2][1], a.m[2][2]+b.m[2][2], a.m[2][3]+b.m[2][3], a.m[3][0]+b.m[3][0], a.m[3][1]+b.m[3][1], a.m[3][2]+b.m[3][2], a.m[3][3]+b.m[3][3]); }
R3Matrix operator-(const R3Matrix& a) { // Negate matrix return R3Matrix(-a.m[0][0], -a.m[0][1], -a.m[0][2], -a.m[0][3], -a.m[1][0], -a.m[1][1], -a.m[1][2], -a.m[1][3], -a.m[2][0], -a.m[2][1], -a.m[2][2], -a.m[2][3], -a.m[3][0], -a.m[3][1], -a.m[3][2], -a.m[3][3]); }
const R3Matrix R3Matrix::Transpose(void) const { // Return transpose of matrix return R3Matrix(m[0][0], m[1][0], m[2][0], m[3][0], m[0][1], m[1][1], m[2][1], m[3][1], m[0][2], m[1][2], m[2][2], m[3][2], m[0][3], m[1][3], m[2][3], m[3][3]); }
R3Matrix operator*(const R3Matrix& a, RNScalar b) { // Scale matrix return R3Matrix( a.m[0][0]*b, a.m[0][1]*b, a.m[0][2]*b, a.m[1][0]*b, a.m[1][1]*b, a.m[1][2]*b, a.m[2][0]*b, a.m[2][1]*b, a.m[2][2]*b); }
inline R3Matrix operator/(const R3Matrix& a, double b) { // Scale matrix assert(b != 0.0); return R3Matrix(a.m[0][0]*b, a.m[0][1]*b, a.m[0][2]*b, a.m[0][3]*b, a.m[1][0]*b, a.m[1][1]*b, a.m[1][2]*b, a.m[1][3]*b, a.m[2][0]*b, a.m[2][1]*b, a.m[2][2]*b, a.m[2][3]*b, a.m[3][0]*b, a.m[3][1]*b, a.m[3][2]*b, a.m[3][3]*b); }
R3Matrix R3Matrix::Rotation(const R3Vector& axis, double radians) { // rotate matrix for arbitrary axis counterclockwise // From Graphics Gems I, p. 466 double x = axis.X(); double y = axis.Y(); double z = axis.Z(); double c = cos(radians); double s = sin(radians); double t = 1.0 - c; return R3Matrix(t*x*x + c, t*x*y - s*z, t*x*z + s*y, 0.0, t*x*y + s*z, t*y*y + c, t*y*z - s*x, 0.0, t*x*z - s*y, t*y*z + s*x, t*z*z + c, 0.0, 0.0, 0.0, 0.0, 1.0); }
int R3Scene:: Read(const char *filename, R3Node *node) { // Open file FILE *fp; if (!(fp = fopen(filename, "r"))) { fprintf(stderr, "Unable to open file %s", filename); return 0; } // Create array of materials vector<R3Material *> materials; // Create default material R3Material *default_material = new R3Material(); default_material->ka = R3Rgb(0.2, 0.2, 0.2, 1); default_material->kd = R3Rgb(0.5, 0.5, 0.5, 1); default_material->ks = R3Rgb(0.5, 0.5, 0.5, 1); default_material->kt = R3Rgb(0.0, 0.0, 0.0, 1); default_material->emission = R3Rgb(0, 0, 0, 1); default_material->shininess = 10; default_material->indexofrefraction = 1; default_material->texture = NULL; default_material->id = 0; // Create stack of group information const int max_depth = 1024; R3Node *group_nodes[max_depth] = { NULL }; R3Material *group_materials[max_depth] = { NULL }; group_nodes[0] = (node) ? node : root; group_materials[0] = default_material; int depth = 0; // Read body char cmd[128]; int command_number = 1; while (fscanf(fp, "%s", cmd) == 1) { if (cmd[0] == '#') { // Comment -- read everything until end of line do { cmd[0] = fgetc(fp); } while ((cmd[0] >= 0) && (cmd[0] != '\n')); } else if (!strcmp(cmd, "tri")) { // Read data int m; R3Point p1, p2, p3; if (fscanf(fp, "%d%lf%lf%lf%lf%lf%lf%lf%lf%lf", &m, &p1[0], &p1[1], &p1[2], &p2[0], &p2[1], &p2[2], &p3[0], &p3[1], &p3[2]) != 10) { fprintf(stderr, "Unable to read triangle at command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at tri command %d in file %s\n", command_number, filename); return 0; } } // Create mesh R3Mesh *mesh = new R3Mesh(); vector<R3MeshVertex *> vertices; vertices.push_back(mesh->CreateVertex(p1, R3zero_vector, R2zero_point)); vertices.push_back(mesh->CreateVertex(p2, R3zero_vector, R2zero_point)); vertices.push_back(mesh->CreateVertex(p3, R3zero_vector, R2zero_point)); mesh->CreateFace(vertices); // Create shape R3Shape *shape = new R3Shape(); shape->type = R3_MESH_SHAPE; shape->box = NULL; shape->sphere = NULL; shape->cylinder = NULL; shape->cone = NULL; shape->mesh = mesh; shape->segment = NULL; // Create shape node R3Node *node = new R3Node(); node->transformation = R3identity_matrix; node->material = material; node->shape = shape; node->bbox = R3null_box; node->bbox.Union(p1); node->bbox.Union(p2); node->bbox.Union(p3); node->enemy = NULL; // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; } else if (!strcmp(cmd, "box")) { // Read data int m; R3Point p1, p2; if (fscanf(fp, "%d%lf%lf%lf%lf%lf%lf", &m, &p1[0], &p1[1], &p1[2], &p2[0], &p2[1], &p2[2]) != 7) { fprintf(stderr, "Unable to read box at command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at box command %d in file %s\n", command_number, filename); return 0; } } // Create box R3Box *box = new R3Box(p1, p2); // Create shape R3Shape *shape = new R3Shape(); shape->type = R3_BOX_SHAPE; shape->box = box; shape->sphere = NULL; shape->cylinder = NULL; shape->cone = NULL; shape->mesh = NULL; shape->segment = NULL; // Create shape node R3Node *node = new R3Node(); node->transformation = R3identity_matrix; node->material = material; node->shape = shape; node->bbox = *box; node->enemy = NULL; // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; } else if (!strcmp(cmd, "sphere")) { // Read data int m; R3Point c; double r; if (fscanf(fp, "%d%lf%lf%lf%lf", &m, &c[0], &c[1], &c[2], &r) != 5) { fprintf(stderr, "Unable to read sphere at command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at sphere command %d in file %s\n", command_number, filename); return 0; } } // Create sphere R3Sphere *sphere = new R3Sphere(c, r); // Create shape R3Shape *shape = new R3Shape(); shape->type = R3_SPHERE_SHAPE; shape->box = NULL; shape->sphere = sphere; shape->cylinder = NULL; shape->cone = NULL; shape->mesh = NULL; shape->segment = NULL; // Create shape node R3Node *node = new R3Node(); node->transformation = R3identity_matrix; node->material = material; node->shape = shape; node->bbox = sphere->BBox(); node->enemy = NULL; // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; } else if (!strcmp(cmd, "cylinder")) { // Read data int m; R3Point c; double r, h; if (fscanf(fp, "%d%lf%lf%lf%lf%lf", &m, &c[0], &c[1], &c[2], &r, &h) != 6) { fprintf(stderr, "Unable to read cylinder at command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at cyl command %d in file %s\n", command_number, filename); return 0; } } // Create cylinder R3Cylinder *cylinder = new R3Cylinder(c, r, h); // Create shape R3Shape *shape = new R3Shape(); shape->type = R3_CYLINDER_SHAPE; shape->box = NULL; shape->sphere = NULL; shape->cylinder = cylinder; shape->cone = NULL; shape->mesh = NULL; shape->segment = NULL; // Create shape node R3Node *node = new R3Node(); node->transformation = R3identity_matrix; node->material = material; node->shape = shape; node->bbox = cylinder->BBox(); node->enemy = NULL; // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; } else if (!strcmp(cmd, "mesh")) { // Read data int m; char meshname[256]; if (fscanf(fp, "%d%s", &m, meshname) != 2) { fprintf(stderr, "Unable to parse mesh command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at cone command %d in file %s\n", command_number, filename); return 0; } } // Get mesh filename char buffer[2048]; strcpy(buffer, filename); char *bufferp = strrchr(buffer, '/'); if (bufferp) *(bufferp+1) = '\0'; else buffer[0] = '\0'; strcat(buffer, meshname); // Create mesh R3Mesh *mesh = new R3Mesh(); if (!mesh) { fprintf(stderr, "Unable to allocate mesh\n"); return 0; } // Read mesh file if (!mesh->Read(buffer)) { fprintf(stderr, "Unable to read mesh: %s\n", buffer); return 0; } // Create shape R3Shape *shape = new R3Shape(); shape->type = R3_MESH_SHAPE; shape->box = NULL; shape->sphere = NULL; shape->cylinder = NULL; shape->cone = NULL; shape->mesh = mesh; shape->segment = NULL; // Create shape node R3Node *node = new R3Node(); node->transformation = R3identity_matrix; node->material = material; node->shape = shape; node->bbox = mesh->bbox; node->enemy = NULL; // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; } //in order to set the arwing node as a global in GlutTest.cpp else if (!strcmp(cmd, "arwing")) { // Read data int m; char meshname[256]; if (fscanf(fp, "%d%s", &m, meshname) != 2) { fprintf(stderr, "Unable to parse mesh command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at cone command %d in file %s\n", command_number, filename); return 0; } } // Get mesh filename char buffer[2048]; strcpy(buffer, filename); char *bufferp = strrchr(buffer, '/'); if (bufferp) *(bufferp+1) = '\0'; else buffer[0] = '\0'; strcat(buffer, meshname); // Create mesh R3Mesh *mesh = new R3Mesh(); if (!mesh) { fprintf(stderr, "Unable to allocate mesh\n"); return 0; } // Read mesh file if (!mesh->Read(buffer)) { fprintf(stderr, "Unable to read mesh: %s\n", buffer); return 0; } // Create shape R3Shape *shape = new R3Shape(); shape->type = R3_MESH_SHAPE; shape->box = NULL; shape->sphere = NULL; shape->cylinder = NULL; shape->cone = NULL; shape->mesh = mesh; shape->segment = NULL; // Create shape node R3Node *node = new R3Node(); node->transformation = R3identity_matrix; node->material = material; node->shape = shape; node->bbox = mesh->bbox; node->enemy = NULL; // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; arwingNode = node; } /* unneeded //turret - basically a box that shoots else if (!strcmp(cmd, "turret")) { // Read data int m; R3Point p1, p2; if (fscanf(fp, "%d%lf%lf%lf%lf%lf%lf", &m, &p1[0], &p1[1], &p1[2], &p2[0], &p2[1], &p2[2]) != 7) { fprintf(stderr, "Unable to read box at command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at box command %d in file %s\n", command_number, filename); return 0; } } // Create box R3Box *box = new R3Box(p1, p2); // Create shape R3Shape *shape = new R3Shape(); shape->type = R3_BOX_SHAPE; shape->box = box; shape->sphere = NULL; shape->cylinder = NULL; shape->cone = NULL; shape->mesh = NULL; shape->segment = NULL; // Create shape node R3Node *node = new R3Node(); node->transformation = R3identity_matrix; node->cumulativeTransformation = R3identity_matrix; node->material = material; node->shape = shape; node->bbox = *box; node->enemy = new SFEnemy(); //list properties of the turret node->enemy->position = box->Centroid(); node->enemy->projectileSource = box->Centroid(); node->enemy->node = node; // node->enemy->projectileSource.InverseTransform(node->transformation); // node->enemy->projectileSource.SetZ(node->enemy->projectileSource.Z() - .5 * (box->ZMax() - box->ZMin())); enemies.push_back(node->enemy); // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; } */ //enemy - a mesh that moves and shoots else if (!strcmp(cmd, "enemy")) { // Read data int fixed; int m; float vx, vy, vz; int h; char meshname[256]; float particle_velocity; int firing_rate; if (fscanf(fp, "%d%d%s%f%f%f%d%f%d", &fixed, &m, meshname, &vx, &vy, &vz, &h,&particle_velocity, &firing_rate) != 9) { fprintf(stderr, "Unable to parse enemy command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at cone command %d in file %s\n", command_number, filename); return 0; } } // Get mesh filename char buffer[2048]; strcpy(buffer, filename); char *bufferp = strrchr(buffer, '/'); if (bufferp) *(bufferp+1) = '\0'; else buffer[0] = '\0'; strcat(buffer, meshname); R3Vector *initialVelocity = new R3Vector(vx, vy, vz); // Create mesh R3Mesh *mesh = new R3Mesh(); if (!mesh) { fprintf(stderr, "Unable to allocate mesh\n"); return 0; } // Read mesh file if (!mesh->Read(buffer)) { fprintf(stderr, "Unable to read mesh: %s\n", buffer); return 0; } // Create shape R3Shape *shape = new R3Shape(); shape->type = R3_MESH_SHAPE; shape->box = NULL; shape->sphere = NULL; shape->cylinder = NULL; shape->cone = NULL; shape->mesh = mesh; shape->segment = NULL; // Create shape node R3Node *node = new R3Node(); node->transformation = R3identity_matrix; node->cumulativeTransformation = R3identity_matrix; node->material = material; node->shape = shape; node->bbox = mesh->bbox; node->enemy = new SFEnemy(fixed, mesh, *initialVelocity, h, particle_velocity, firing_rate); node->enemy->position = shape->mesh->Center(); node->enemy->projectileSource = shape->mesh->Center(); node->enemy->node = node; enemies.push_back(node->enemy); // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; } else if (!strcmp(cmd, "cone")) { // Read data int m; R3Point c; double r, h; if (fscanf(fp, "%d%lf%lf%lf%lf%lf", &m, &c[0], &c[1], &c[2], &r, &h) != 6) { fprintf(stderr, "Unable to read cone at command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at cone command %d in file %s\n", command_number, filename); return 0; } } // Create cone R3Cone *cone = new R3Cone(c, r, h); // Create shape R3Shape *shape = new R3Shape(); shape->type = R3_CONE_SHAPE; shape->box = NULL; shape->sphere = NULL; shape->cylinder = NULL; shape->cone = cone; shape->mesh = NULL; shape->segment = NULL; // Create shape node R3Node *node = new R3Node(); node->transformation = R3identity_matrix; node->material = material; node->shape = shape; node->bbox = cone->BBox(); node->enemy = NULL; // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; } else if (!strcmp(cmd, "line")) { // Read data int m; R3Point p1, p2; if (fscanf(fp, "%d%lf%lf%lf%lf%lf%lf", &m, &p1[0], &p1[1], &p1[2], &p2[0], &p2[1], &p2[2]) != 7) { fprintf(stderr, "Unable to read line at command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at line command %d in file %s\n", command_number, filename); return 0; } } // Create segment R3Segment *segment = new R3Segment(p1, p2); // Create shape R3Shape *shape = new R3Shape(); shape->type = R3_SEGMENT_SHAPE; shape->box = NULL; shape->sphere = NULL; shape->cylinder = NULL; shape->cone = NULL; shape->mesh = NULL; shape->segment = segment; // Create shape node R3Node *node = new R3Node(); node->transformation = R3identity_matrix; node->material = material; node->shape = shape; node->bbox = segment->BBox(); node->enemy = NULL; // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; } else if (!strcmp(cmd, "begin")) { // Read data int m; double matrix[16]; if (fscanf(fp, "%d%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf", &m, &matrix[0], &matrix[1], &matrix[2], &matrix[3], &matrix[4], &matrix[5], &matrix[6], &matrix[7], &matrix[8], &matrix[9], &matrix[10], &matrix[11], &matrix[12], &matrix[13], &matrix[14], &matrix[15]) != 17) { fprintf(stderr, "Unable to read begin at command %d in file %s\n", command_number, filename); return 0; } // Get material R3Material *material = group_materials[depth]; if (m >= 0) { if (m < (int) materials.size()) { material = materials[m]; } else { fprintf(stderr, "Invalid material id at cone command %d in file %s\n", command_number, filename); return 0; } } // Create new group node R3Node *node = new R3Node(); node->transformation = R3Matrix(matrix); node->material = NULL; node->shape = NULL; node->bbox = R3null_box; node->enemy = NULL; // Push node onto stack depth++; group_nodes[depth] = node; group_materials[depth] = material; } else if (!strcmp(cmd, "end")) { // Pop node from stack R3Node *node = group_nodes[depth]; depth--; // Transform bounding box node->bbox.Transform(node->transformation); // Insert node group_nodes[depth]->bbox.Union(node->bbox); group_nodes[depth]->children.push_back(node); node->parent = group_nodes[depth]; } else if (!strcmp(cmd, "material")) { // Read data R3Rgb ka, kd, ks, kt, e; double n, ir; char texture_name[256]; if (fscanf(fp, "%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%s", &ka[0], &ka[1], &ka[2], &kd[0], &kd[1], &kd[2], &ks[0], &ks[1], &ks[2], &kt[0], &kt[1], &kt[2], &e[0], &e[1], &e[2], &n, &ir, texture_name) != 18) { fprintf(stderr, "Unable to read material at command %d in file %s\n", command_number, filename); return 0; } // Create material R3Material *material = new R3Material(); material->ka = ka; material->kd = kd; material->ks = ks; material->kt = kt; material->emission = e; material->shininess = n; material->indexofrefraction = ir; material->texture = NULL; // Read texture if (strcmp(texture_name, "0")) { // Get texture filename char buffer[2048]; strcpy(buffer, filename); char *bufferp = strrchr(buffer, '/'); if (bufferp) *(bufferp+1) = '\0'; else buffer[0] = '\0'; strcat(buffer, texture_name); // Read texture image material->texture = new R2Image(); if (!material->texture->Read(buffer)) { fprintf(stderr, "Unable to read texture from %s at command %d in file %s\n", buffer, command_number, filename); return 0; } } // Insert material materials.push_back(material); } else if (!strcmp(cmd, "dir_light")) { // Read data R3Rgb c; R3Vector d; if (fscanf(fp, "%lf%lf%lf%lf%lf%lf", &c[0], &c[1], &c[2], &d[0], &d[1], &d[2]) != 6) { fprintf(stderr, "Unable to read directional light at command %d in file %s\n", command_number, filename); return 0; } // Normalize direction d.Normalize(); // Create light R3Light *light = new R3Light(); light->type = R3_DIRECTIONAL_LIGHT; light->color = c; light->position = R3Point(0, 0, 0); light->direction = d; light->radius = 0; light->constant_attenuation = 0; light->linear_attenuation = 0; light->quadratic_attenuation = 0; light->angle_attenuation = 0; light->angle_cutoff = M_PI; // Insert light lights.push_back(light); } else if (!strcmp(cmd, "point_light")) { // Read data R3Rgb c; R3Point p; double ca, la, qa; if (fscanf(fp, "%lf%lf%lf%lf%lf%lf%lf%lf%lf", &c[0], &c[1], &c[2], &p[0], &p[1], &p[2], &ca, &la, &qa) != 9) { fprintf(stderr, "Unable to read point light at command %d in file %s\n", command_number, filename); return 0; } // Create light R3Light *light = new R3Light(); light->type = R3_POINT_LIGHT; light->color = c; light->position = p; light->direction = R3Vector(0, 0, 0); light->radius = 0; light->constant_attenuation = ca; light->linear_attenuation = la; light->quadratic_attenuation = qa; light->angle_attenuation = 0; light->angle_cutoff = M_PI; // Insert light lights.push_back(light); } else if (!strcmp(cmd, "spot_light")) { // Read data R3Rgb c; R3Point p; R3Vector d; double ca, la, qa, sc, sd; if (fscanf(fp, "%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf", &c[0], &c[1], &c[2], &p[0], &p[1], &p[2], &d[0], &d[1], &d[2], &ca, &la, &qa, &sc, &sd) != 14) { fprintf(stderr, "Unable to read point light at command %d in file %s\n", command_number, filename); return 0; } // Normalize direction d.Normalize(); // Create light R3Light *light = new R3Light(); light->type = R3_SPOT_LIGHT; light->color = c; light->position = p; light->direction = d; light->radius = 0; light->constant_attenuation = ca; light->linear_attenuation = la; light->quadratic_attenuation = qa; light->angle_attenuation = sd; light->angle_cutoff = sc; // Insert light lights.push_back(light); } else if (!strcmp(cmd, "area_light")) { // Read data R3Rgb c; R3Point p; R3Vector d; double radius, ca, la, qa; if (fscanf(fp, "%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf", &c[0], &c[1], &c[2], &p[0], &p[1], &p[2], &d[0], &d[1], &d[2], &radius, &ca, &la, &qa) != 13) { fprintf(stderr, "Unable to read area light at command %d in file %s\n", command_number, filename); return 0; } // Normalize direction d.Normalize(); // Create light R3Light *light = new R3Light(); light->type = R3_AREA_LIGHT; light->color = c; light->position = p; light->direction = d; light->radius = radius; light->constant_attenuation = ca; light->linear_attenuation = la; light->quadratic_attenuation = qa; light->angle_attenuation = 0; light->angle_cutoff = M_PI; // Insert light lights.push_back(light); } else if (!strcmp(cmd, "camera")) { // Read data double px, py, pz, dx, dy, dz, ux, uy, uz, xfov, neardist, fardist; if (fscanf(fp, "%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf%lf", &px, &py, &pz, &dx, &dy, &dz, &ux, &uy, &uz, &xfov, &neardist, &fardist) != 12) { fprintf(stderr, "Unable to read camera at command %d in file %s\n", command_number, filename); return 0; } // Assign camera camera.eye = R3Point(px, py, pz); camera.towards = R3Vector(dx, dy, dz); camera.towards.Normalize(); camera.up = R3Vector(ux, uy, uz); camera.up.Normalize(); camera.right = camera.towards % camera.up; camera.right.Normalize(); camera.up = camera.right % camera.towards; camera.up.Normalize(); camera.xfov = xfov; camera.yfov = xfov; camera.neardist = neardist; camera.fardist = fardist; } else if (!strcmp(cmd, "include")) { // Read data char scenename[256]; if (fscanf(fp, "%s", scenename) != 1) { fprintf(stderr, "Unable to read include command %d in file %s\n", command_number, filename); return 0; } // Get scene filename char buffer[2048]; strcpy(buffer, filename); char *bufferp = strrchr(buffer, '/'); if (bufferp) *(bufferp+1) = '\0'; else buffer[0] = '\0'; strcat(buffer, scenename); // Read scene from included file if (!Read(buffer, group_nodes[depth])) { fprintf(stderr, "Unable to read included scene: %s\n", buffer); return 0; } } else if (!strcmp(cmd, "background")) { // Read data double r, g, b; if (fscanf(fp, "%lf%lf%lf", &r, &g, &b) != 3) { fprintf(stderr, "Unable to read background at command %d in file %s\n", command_number, filename); return 0; } // Assign background color background = R3Rgb(r, g, b, 1); } else if (!strcmp(cmd, "ambient")) { // Read data double r, g, b; if (fscanf(fp, "%lf%lf%lf", &r, &g, &b) != 3) { fprintf(stderr, "Unable to read ambient at command %d in file %s\n", command_number, filename); return 0; } // Assign ambient color ambient = R3Rgb(r, g, b, 1); } else { fprintf(stderr, "Unrecognized command %d in file %s: %s\n", command_number, filename, cmd); return 0; } // Increment command number command_number++; } // Update bounding box bbox = root->bbox; // Provide default camera if (camera.xfov == 0) { double scene_radius = bbox.DiagonalRadius(); R3Point scene_center = bbox.Centroid(); camera.towards = R3Vector(0, 0, -1); camera.up = R3Vector(0, 1, 0); camera.right = R3Vector(1, 0, 0); camera.eye = scene_center - 3 * scene_radius * camera.towards; camera.xfov = 0.25; camera.yfov = 0.25; camera.neardist = 0.01 * scene_radius; camera.fardist = 100 * scene_radius; } // Provide default lights if (lights.size() == 0) { // Create first directional light R3Light *light = new R3Light(); R3Vector direction(-3,-4,-5); direction.Normalize(); light->type = R3_DIRECTIONAL_LIGHT; light->color = R3Rgb(1,1,1,1); light->position = R3Point(0, 0, 0); light->direction = direction; light->radius = 0; light->constant_attenuation = 0; light->linear_attenuation = 0; light->quadratic_attenuation = 0; light->angle_attenuation = 0; light->angle_cutoff = M_PI; lights.push_back(light); // Create second directional light light = new R3Light(); direction = R3Vector(3,2,3); direction.Normalize(); light->type = R3_DIRECTIONAL_LIGHT; light->color = R3Rgb(0.5, 0.5, 0.5, 1); light->position = R3Point(0, 0, 0); light->direction = direction; light->radius = 0; light->constant_attenuation = 0; light->linear_attenuation = 0; light->quadratic_attenuation = 0; light->angle_attenuation = 0; light->angle_cutoff = M_PI; lights.push_back(light); } // Close file fclose(fp); // Return success return 1; }