/** * @brief Perform actions after loading a game for single player campaign * @sa SAV_GameLoad */ static bool SAV_GameActionsAfterLoad (void) { bool result = true; result = result && AIR_PostLoadInit(); result = result && B_PostLoadInit(); result = result && PR_PostLoadInit(); /* Make sure the date&time is displayed when loading. */ CP_UpdateTime(); /* Update number of UFO detected by radar */ RADAR_SetRadarAfterLoading(); return result; }
/** * @brief Perform actions after loading a game for single player campaign * @sa SAV_GameLoad */ static bool SAV_GameActionsAfterLoad (void) { bool result = true; result = result && AIR_PostLoadInit(); result = result && B_PostLoadInit(); result = result && PR_PostLoadInit(); /* Make sure the date&time is displayed when loading. */ CP_UpdateTime(); /* Update number of UFO detected by radar */ RADAR_SetRadarAfterLoading(); /* Update the XVI button -- needs to be done after research was loaded */ CP_UpdateXVIMapButton(); return result; }