//------------------------------------------------------------------------------ //goto the previous level song void SongsGotoPrevSong () { if (gameStates.sound.bRedbookPlaying) //get correct track nCurrentLevelSong = RBAGetTrackNum () - REDBOOK_FIRST_LEVEL_TRACK + 1; if (nCurrentLevelSong > 1) PlayLevelSong(nCurrentLevelSong - 1, 0); }
//goto the next level song void songs_goto_next_song() { if (gameStates.sound.bRedbookPlaying) //get correct track nCurrentLevelSong = RBAGetTrackNum() - REDBOOK_FIRST_LEVEL_TRACK + 1; PlayLevelSong(nCurrentLevelSong+1); }
//goto the next level song void songs_goto_next_song() { if (Redbook_playing) //get correct track current_song_level = RBAGetTrackNum() - REDBOOK_FIRST_LEVEL_TRACK + 1; #ifdef USE_SDLMIXER else if (GameCfg.JukeboxOn) { jukebox_next(); return; } #endif songs_play_level_song(current_song_level+1); }