void ResumeGame (void) { GameFlushInputs (); paletteManager.LoadEffect (); StartTime (0); if (redbook.Playing ()) RBAResume (); audio.ResumeAll (); gameData.app.bGamePaused = 0; }
void songs_resume(void) { #ifdef _WIN32 digi_win32_resume_midi_song(); #endif if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK) RBAResume(); #ifdef USE_SDLMIXER mix_resume_music(); #endif }