Example #1
0
/*
 * RB_ExecuteRenderCommands
 *
 * This function will be called synchronously if running without
 * smp extensions, or asynchronously by another thread.
 */
void
RB_ExecuteRenderCommands(const void *data)
{
	int t1, t2;

	t1 = ri.Milliseconds ();

	if(!r_smp->integer || data == backEndData[0]->commands.cmds){
		backEnd.smpFrame = 0;
	}else{
		backEnd.smpFrame = 1;
	}

	while(1){
		data = PADP(data, sizeof(void *));

		switch(*(const int*)data){
		case RC_SET_COLOR:
			data = RB_SetColor(data);
			break;
		case RC_STRETCH_PIC:
			data = RB_StretchPic(data);
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs(data);
			break;
		case RC_DRAW_BUFFER:
			data = RB_DrawBuffer(data);
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers(data);
			break;
		case RC_SCREENSHOT:
			data = RB_TakeScreenshotCmd(data);
			break;
		case RC_VIDEOFRAME:
			data = RB_TakeVideoFrameCmd(data);
			break;
		case RC_COLORMASK:
			data = RB_ColorMask(data);
			break;
		case RC_CLEARDEPTH:
			data = RB_ClearDepth(data);
			break;
		case RC_CAPSHADOWMAP:
			data = RB_CapShadowMap(data);
			break;
		case RC_POSTPROCESS:
			data = RB_PostProcess(data);
			break;
		case RC_END_OF_LIST:
		default:
			/* stop rendering on this thread */
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}
Example #2
0
/*
====================
RB_ExecuteRenderCommands
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int		t1, t2;

	t1 = ri.Milliseconds ();

	while ( 1 ) {
		data = PADP(data, sizeof(void *));

		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
			data = RB_StretchPic( data );
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
			data = RB_DrawBuffer( data );
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		case RC_SCREENSHOT:
			data = RB_TakeScreenshotCmd( data );
			break;
		case RC_VIDEOFRAME:
			data = RB_TakeVideoFrameCmd( data );
			break;
		case RC_COLORMASK:
			data = RB_ColorMask(data);
			break;
		case RC_CLEARDEPTH:
			data = RB_ClearDepth(data);
			break;
		case RC_CAPSHADOWMAP:
			data = RB_CapShadowMap(data);
			break;
		case RC_POSTPROCESS:
			data = RB_PostProcess(data);
			break;
		case RC_EXPORT_CUBEMAPS:
			data = RB_ExportCubemaps(data);
			break;
		case RC_END_OF_LIST:
		default:
			// finish any 2D drawing if needed
			if(tess.numIndexes)
				RB_EndSurface();

			// stop rendering
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}
Example #3
0
/*
====================
RB_ExecuteRenderCommands
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int		t1, t2;

	t1 = ri.Milliseconds ();

	while ( 1 ) {
		data = PADP(data, sizeof(void *));

		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
			data = RB_StretchPic( data );
			break;
		case RC_ROTATED_PIC:
			data = RB_RotatedPic( data );
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
			data = RB_DrawBuffer( data );
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		case RC_SCREENSHOT:
			data = RB_TakeScreenshotCmd( data );
			break;
		case RC_VIDEOFRAME:
			data = RB_TakeVideoFrameCmd( data );
			break;
		case RC_COLORMASK:
			data = RB_ColorMask(data);
			break;
		case RC_CLEARDEPTH:
			data = RB_ClearDepth(data);
			break;
		case RC_END_OF_LIST:
		default:
			// stop rendering
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}
/*
====================
RB_ExecuteRenderCommands

This function will be called synchronously if running without
smp extensions, or asynchronously by another thread.
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int		t1, t2;

	t1 = ri.Milliseconds ();

	if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
		backEnd.smpFrame = 0;
	} else {
		backEnd.smpFrame = 1;
	}

	while ( 1 ) {
		data = PADP(data, sizeof(void *));

		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBuffer_EndFrame();
#endif
			data = RB_StretchPic( data );
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			data = useFrameBuffer ? RB_DrawFrameBuffer( data ) : RB_DrawBuffer( data );
#else
			data = RB_DrawBuffer( data );
#endif
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		//these two use a hack to let them copy the framebuffer effects too
		case RC_SCREENSHOT:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferUnBind();
#endif
			data = RB_TakeScreenshotCmd( data );
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferBind();
#endif
			break;
		case RC_VIDEOFRAME:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferUnBind();
#endif
			data = RB_TakeVideoFrameCmd( data );
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferBind();
#endif
			break;
		case RC_COLORMASK:
			data = RB_ColorMask(data);
			break;
		case RC_CLEARDEPTH:
			data = RB_ClearDepth(data);
			break;
		case RC_END_OF_LIST:
		default:
			// stop rendering on this thread
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}