// RootlessMarkOverlappedWindows // MarkOverlappedWindows is modified to ignore overlapping // top-level windows. static Bool RootlessMarkOverlappedWindows(WindowPtr pWin, WindowPtr pFirst, WindowPtr *ppLayerWin) { RegionRec saveRoot; Bool result; ScreenPtr pScreen = pWin->drawable.pScreen; SCREEN_UNWRAP(pScreen, MarkOverlappedWindows); RL_DEBUG_MSG("MARKOVERLAPPEDWINDOWS start "); HUGE_ROOT(pWin); if (IsRoot(pWin)) { // root - mark nothing RL_DEBUG_MSG("is root not marking "); result = FALSE; } else if (! IsTopLevel(pWin)) { // not top-level window - mark normally result = pScreen->MarkOverlappedWindows(pWin, pFirst, ppLayerWin); } else { //top-level window - mark children ONLY - NO overlaps with sibs (?) // This code copied from miMarkOverlappedWindows() register WindowPtr pChild; Bool anyMarked = FALSE; void (* MarkWindow)() = pScreen->MarkWindow; RL_DEBUG_MSG("is top level! "); /* single layered systems are easy */ if (ppLayerWin) *ppLayerWin = pWin; if (pWin == pFirst) { /* Blindly mark pWin and all of its inferiors. This is a slight * overkill if there are mapped windows that outside pWin's border, * but it's better than wasting time on RectIn checks. */ pChild = pWin; while (1) { if (pChild->viewable) { if (REGION_BROKEN (pScreen, &pChild->winSize)) SetWinSize (pChild); if (REGION_BROKEN (pScreen, &pChild->borderSize)) SetBorderSize (pChild); (* MarkWindow)(pChild); if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) break; pChild = pChild->nextSib; } anyMarked = TRUE; pFirst = pFirst->nextSib; } if (anyMarked) (* MarkWindow)(pWin->parent); result = anyMarked; } NORMAL_ROOT(pWin); SCREEN_WRAP(pScreen, MarkOverlappedWindows); RL_DEBUG_MSG("MARKOVERLAPPEDWINDOWS end\n"); return result; }
Bool miMarkOverlappedWindows(WindowPtr pWin, WindowPtr pFirst, WindowPtr *ppLayerWin) { BoxPtr box; WindowPtr pChild, pLast; Bool anyMarked = FALSE; MarkWindowProcPtr MarkWindow = pWin->drawable.pScreen->MarkWindow; ScreenPtr pScreen; pScreen = pWin->drawable.pScreen; /* single layered systems are easy */ if (ppLayerWin) *ppLayerWin = pWin; if (pWin == pFirst) { /* Blindly mark pWin and all of its inferiors. This is a slight * overkill if there are mapped windows that outside pWin's border, * but it's better than wasting time on RectIn checks. */ pChild = pWin; while (1) { if (pChild->viewable) { if (REGION_BROKEN (pScreen, &pChild->winSize)) SetWinSize (pChild); if (REGION_BROKEN (pScreen, &pChild->borderSize)) SetBorderSize (pChild); (* MarkWindow)(pChild); if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) break; pChild = pChild->nextSib; } anyMarked = TRUE; pFirst = pFirst->nextSib; } if ( (pChild = pFirst) ) { box = REGION_EXTENTS(pChild->drawable.pScreen, &pWin->borderSize); pLast = pChild->parent->lastChild; while (1) { if (pChild->viewable) { if (REGION_BROKEN (pScreen, &pChild->winSize)) SetWinSize (pChild); if (REGION_BROKEN (pScreen, &pChild->borderSize)) SetBorderSize (pChild); if (RECT_IN_REGION(pScreen, &pChild->borderSize, box)) { (* MarkWindow)(pChild); anyMarked = TRUE; if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } } while (!pChild->nextSib && (pChild != pLast)) pChild = pChild->parent; if (pChild == pLast) break; pChild = pChild->nextSib; } } if (anyMarked) (* MarkWindow)(pWin->parent); return anyMarked; }
// fixme this is ugly // Xprint/ValTree.c doesn't work, but maybe that method can? int RootlessMiValidateTree (WindowPtr pRoot, /* Parent to validate */ WindowPtr pChild, /* First child of pRoot that was * affected */ VTKind kind /* What kind of configuration caused call */) { RegionRec childClip; /* The new borderClip for the current * child */ RegionRec exposed; /* For intermediate calculations */ register ScreenPtr pScreen; register WindowPtr pWin; pScreen = pRoot->drawable.pScreen; if (pChild == NullWindow) pChild = pRoot->firstChild; REGION_NULL(pScreen, &childClip); REGION_NULL(pScreen, &exposed); if (REGION_BROKEN (pScreen, &pRoot->clipList) && !REGION_BROKEN (pScreen, &pRoot->borderClip)) { // fixme this might not work, but hopefully doesn't happen anyway. kind = VTBroken; REGION_EMPTY (pScreen, &pRoot->clipList); ErrorF("ValidateTree: BUSTED!\n"); } /* * Recursively compute the clips for all children of the root. * They don't clip against each other or the root itself, so * childClip is always reset to that child's size. */ for (pWin = pChild; pWin != NullWindow; pWin = pWin->nextSib) { if (pWin->viewable) { if (pWin->valdata) { REGION_COPY( pScreen, &childClip, &pWin->borderSize); RootlessComputeClips (pWin, pScreen, &childClip, kind, &exposed); } else if (pWin->visibility == VisibilityNotViewable) { RootlessTreeObscured(pWin); } } else { if (pWin->valdata) { REGION_EMPTY( pScreen, &pWin->clipList); if (pScreen->ClipNotify) (* pScreen->ClipNotify) (pWin, 0, 0); REGION_EMPTY( pScreen, &pWin->borderClip); pWin->valdata = (ValidatePtr)NULL; } } } REGION_UNINIT(pScreen, &childClip); /* The root is never clipped by its children, so nothing on the root is ever exposed by moving or mapping its children. */ REGION_NULL(pScreen, &pRoot->valdata->after.exposed); REGION_NULL(pScreen, &pRoot->valdata->after.borderExposed); return 1; }