Example #1
0
/* Add the Droids back at home form */
bool intAddDroidsAvailForm(void)
{
	UDWORD			numButtons, i, butPerForm;
	SDWORD			BufferID;
	DROID			*psDroid;
	bool			Animate = true;

	// Is the form already up?
	if (widgGetFromID(psWScreen, IDTRANS_DROIDS) != NULL)
	{
		intRemoveTransDroidsAvailNoAnim();
		Animate = false;
	}

	if (intIsRefreshing())
	{
		Animate = false;
	}

	/* Add the droids available form */
	W_FORMINIT sFormInit;
	sFormInit.formID = 0;
	sFormInit.id = IDTRANS_DROIDS;
	sFormInit.style = WFORM_PLAIN;
	sFormInit.width = TRANSDROID_WIDTH;
	sFormInit.height = TRANSDROID_HEIGHT;
	sFormInit.x = (SWORD)TRANSDROID_X;
	sFormInit.y = (SWORD)TRANSDROID_Y;

	// If the window was closed then do open animation.
	if (Animate)
	{
		sFormInit.pDisplay = intOpenPlainForm;
		sFormInit.disableChildren = true;
	}
	else
	{
		// otherwise just recreate it.
		sFormInit.pDisplay = intDisplayPlainForm;
	}

	if (!widgAddForm(psWScreen, &sFormInit))
	{
		return false;
	}

	/* Add the close button */
	W_BUTINIT sButInit;
	sButInit.formID = IDTRANS_DROIDS;
	sButInit.id = IDTRANS_DROIDCLOSE;
	sButInit.x = TRANSDROID_WIDTH - CLOSE_WIDTH;
	sButInit.y = 0;
	sButInit.width = CLOSE_WIDTH;
	sButInit.height = CLOSE_HEIGHT;
	sButInit.pTip = _("Close");
	sButInit.pDisplay = intDisplayImageHilight;
	sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE);
	if (!widgAddButton(psWScreen, &sButInit))
	{
		return false;
	}

	//now add the tabbed droids available form
	sFormInit = W_FORMINIT();
	sFormInit.formID = IDTRANS_DROIDS;
	sFormInit.id = IDTRANS_DROIDTAB;
	sFormInit.style = WFORM_TABBED;
	sFormInit.width = TRANSDROID_TABWIDTH;
	sFormInit.height = TRANSDROID_TABHEIGHT;
	sFormInit.x = TRANSDROID_TABX;
	sFormInit.y = TRANSDROID_TABY;

	sFormInit.majorPos = WFORM_TABTOP;
	sFormInit.minorPos = WFORM_TABNONE;

	sFormInit.majorSize = (OBJ_TABWIDTH / 2);

	sFormInit.majorOffset = OBJ_TABOFFSET;
	sFormInit.tabVertOffset = (OBJ_TABHEIGHT / 2);
	sFormInit.tabMajorThickness = OBJ_TABHEIGHT;
	sFormInit.tabMajorGap = OBJ_TABOFFSET;

	//calc num buttons
	numButtons = 0;
	//look through the list of droids that were built before the mission
	for (psDroid = mission.apsDroidLists[selectedPlayer]; psDroid; psDroid = psDroid->psNext)
	{
		//ignore any Transporters!
		if (psDroid->droidType != DROID_TRANSPORTER && psDroid->droidType != DROID_SUPERTRANSPORTER)
		{
			numButtons++;
		}
		//quit when reached max can cope with
		if (numButtons == MAX_DROIDS)
		{
			break;
		}
	}

	butPerForm = ((TRANSDROID_TABWIDTH - OBJ_GAP) /
	        (OBJ_BUTWIDTH + OBJ_GAP)) *
	        ((TRANSDROID_TABHEIGHT - OBJ_GAP) /
	                (OBJ_BUTHEIGHT + OBJ_GAP));

	sFormInit.numMajor = numForms(numButtons, butPerForm);
	if (sFormInit.numMajor > MAX_TAB_SMALL_SHOWN)
	{
		// we DO use smallTab icons here, so be safe and only display max # of
		// small sized tab icons. No scrolltabs here.
		sFormInit.numMajor = MAX_TAB_SMALL_SHOWN;
	}
	//set minor tabs to 1
	for (i = 0; i < sFormInit.numMajor; i++)
	{
		sFormInit.aNumMinors[i] = 1;
	}

	sFormInit.pUserData = &SmallTab;

	sFormInit.pTabDisplay = intDisplayTab;

	if (!widgAddForm(psWScreen, &sFormInit))
	{
		return false;
	}

	/* Add the droids available buttons */
	W_FORMINIT sBFormInit;
	sBFormInit.formID = IDTRANS_DROIDTAB;
	sBFormInit.id = IDTRANS_DROIDSTART;
	sBFormInit.majorID = 0;
	sBFormInit.minorID = 0;
	sBFormInit.style = WFORM_CLICKABLE;
	sBFormInit.x = OBJ_STARTX;
	sBFormInit.y = AVAIL_STARTY;
	sBFormInit.width = OBJ_BUTWIDTH;
	sBFormInit.height = OBJ_BUTHEIGHT;

	ClearSystem0Buffers();

	/* Add the state of repair bar for each droid*/
	W_BARINIT sBarInit;
	sBarInit.id = IDTRANS_REPAIRBARSTART;
	sBarInit.x = STAT_TIMEBARX;
	sBarInit.y = STAT_TIMEBARY;
	sBarInit.width = STAT_PROGBARWIDTH;
	sBarInit.height = STAT_PROGBARHEIGHT;
	sBarInit.size = 50;
	sBarInit.sCol = WZCOL_ACTION_PROGRESS_BAR_MAJOR;
	sBarInit.sMinorCol = WZCOL_ACTION_PROGRESS_BAR_MINOR;

	//add droids built before the mission
	for (psDroid = mission.apsDroidLists[selectedPlayer]; psDroid != NULL; psDroid = psDroid->psNext)
	{
		//stop adding the buttons once MAX_DROIDS has been reached
		if (sBFormInit.id == (IDTRANS_DROIDSTART + MAX_DROIDS))
		{
			break;
		}
		//don't add Transporter Droids!
		if ((psDroid->droidType != DROID_TRANSPORTER && psDroid->droidType != DROID_SUPERTRANSPORTER))
		{
			/* Set the tip and add the button */
			sBFormInit.pTip = droidGetName(psDroid);
			BufferID = GetSystem0Buffer();
			ASSERT(BufferID >= 0, "Unable to acquire stat buffer.");
			RENDERBUTTON_INUSE(&System0Buffers[BufferID]);
			System0Buffers[BufferID].Data = (void *)psDroid;
			sBFormInit.pUserData = &System0Buffers[BufferID];
			sBFormInit.pDisplay = intDisplayTransportButton;

			if (!widgAddForm(psWScreen, &sBFormInit))
			{
				return false;
			}

			//add bar to indicate stare of repair
			sBarInit.size = (UWORD) PERCENT(psDroid->body, psDroid->originalBody);
			if (sBarInit.size > 100)
			{
				sBarInit.size = 100;
			}

			sBarInit.formID = sBFormInit.id;
			//sBarInit.iRange = TBAR_MAX_REPAIR;
			if (!widgAddBarGraph(psWScreen, &sBarInit))
			{
				return false;
			}

			/* Update the init struct for the next button */
			sBFormInit.id += 1;
			ASSERT(sBFormInit.id < IDTRANS_DROIDEND, "Too many Droids Built buttons");

			sBFormInit.x += OBJ_BUTWIDTH + OBJ_GAP;
			if (sBFormInit.x + OBJ_BUTWIDTH + OBJ_GAP > TRANSDROID_TABWIDTH)
			{
				sBFormInit.x = OBJ_STARTX;
				sBFormInit.y += OBJ_BUTHEIGHT + OBJ_GAP;
			}

			if (sBFormInit.y + OBJ_BUTHEIGHT + OBJ_GAP > TRANSDROID_TABHEIGHT)
			{
				sBFormInit.y = AVAIL_STARTY;
				sBFormInit.majorID += 1;
			}
			//and bar
			sBarInit.id += 1;
		}
	}

	//reset which tab we were on
	if (objMajor > (UWORD)(sFormInit.numMajor - 1))
	{
		//set to last if have lost a tab
		widgSetTabs(psWScreen, IDTRANS_DROIDTAB, (UWORD)(sFormInit.numMajor - 1), objMinor);
	}
	else
	{
		//set to same tab we were on previously
		widgSetTabs(psWScreen, IDTRANS_DROIDTAB, objMajor, objMinor);
	}

	return true;
}
Example #2
0
/* Add the Transporter Button form */
bool intAddTransButtonForm(void)
{
	UDWORD			numButtons, i;
	SDWORD			BufferID;
	DROID			*psDroid;

	/* Add the button form */
	W_FORMINIT sFormInit;
	sFormInit.formID = IDTRANS_FORM;
	sFormInit.id = IDTRANS_TABFORM;
	sFormInit.style = WFORM_TABBED;
	sFormInit.width = TRANS_TABWIDTH;
	sFormInit.height = TRANS_TABHEIGHT;
	sFormInit.x = TRANS_TABX;
	sFormInit.y = TRANS_TABY;

	sFormInit.majorPos = WFORM_TABTOP;
	sFormInit.minorPos = WFORM_TABNONE;
	sFormInit.majorSize = OBJ_TABWIDTH;
	sFormInit.majorOffset = OBJ_TABOFFSET;
	sFormInit.tabVertOffset = (OBJ_TABHEIGHT / 2);
	sFormInit.tabMajorThickness = OBJ_TABHEIGHT;

	numButtons = 0;
	/*work out the number of buttons */
	for (psDroid = transInterfaceDroidList(); psDroid; psDroid = psDroid->psNext)
	{
		//only interested in Transporter droids
		if ((psDroid->droidType == DROID_TRANSPORTER || psDroid->droidType == DROID_SUPERTRANSPORTER) &&
		    (psDroid->action != DACTION_TRANSPORTOUT &&
		     psDroid->action != DACTION_TRANSPORTIN))
		{
			//set the first Transporter to be the current one if not already set
			if (psCurrTransporter == NULL)
			{
				psCurrTransporter = psDroid;
			}
			numButtons++;
		}
	}

	//set the number of tabs required
	sFormInit.numMajor = numForms((OBJ_BUTWIDTH + OBJ_GAP) * numButtons,
	        OBJ_WIDTH - OBJ_GAP);

	sFormInit.pUserData = &StandardTab;
	sFormInit.pTabDisplay = intDisplayTab;

	if (sFormInit.numMajor > MAX_TAB_STD_SHOWN)
	{
		// we do NOT use smallTab icons here, so be safe and only display max # of
		// standard sized tab icons.
		sFormInit.numMajor = MAX_TAB_STD_SHOWN;
	}
	//set minor tabs to 1
	for (i = 0; i < sFormInit.numMajor; i++)
	{
		sFormInit.aNumMinors[i] = 1;
	}

	if (!widgAddForm(psWScreen, &sFormInit))
	{
		return false;
	}


	/* Add the transporter and status buttons */
	W_FORMINIT sBFormInit;
	sBFormInit.formID = IDTRANS_TABFORM;
	sBFormInit.id = IDTRANS_START;
	sBFormInit.majorID = 0;
	sBFormInit.minorID = 0;
	sBFormInit.style = WFORM_CLICKABLE;
	sBFormInit.x = OBJ_STARTX;
	sBFormInit.y = OBJ_STARTY;
	sBFormInit.width = OBJ_BUTWIDTH;
	sBFormInit.height = OBJ_BUTHEIGHT;

	W_FORMINIT sBFormInit2 = sBFormInit;
	sBFormInit2.id = IDTRANS_STATSTART;
	sBFormInit2.y = OBJ_STATSTARTY;

	ClearObjectBuffers();
	ClearTopicBuffers();

	//add each button
	for (psDroid = transInterfaceDroidList(); psDroid; psDroid = psDroid->psNext)
	{
		if ((psDroid->droidType == DROID_TRANSPORTER || psDroid->droidType == DROID_SUPERTRANSPORTER) &&
		    (psDroid->action != DACTION_TRANSPORTOUT &&
		     psDroid->action != DACTION_TRANSPORTIN))
		{
			/* Set the tip and add the button */
			sBFormInit.pTip = droidGetName(psDroid);

			BufferID = sBFormInit.id - IDTRANS_START;
			ASSERT(BufferID < NUM_TOPICBUFFERS, "BufferID > NUM_TOPICBUFFERS");
			ClearTopicButtonBuffer(BufferID);
			RENDERBUTTON_INUSE(&TopicBuffers[BufferID]);
			TopicBuffers[BufferID].Data = (void *)psDroid;
			sBFormInit.pUserData = &TopicBuffers[BufferID];
			sBFormInit.pDisplay = intDisplayObjectButton;


			if (!widgAddForm(psWScreen, &sBFormInit))
			{
				return false;
			}

			/* if the current droid matches psCurrTransporter lock the button */
			if (psDroid == psCurrTransporter)
			{
				widgSetButtonState(psWScreen, sBFormInit.id, WBUT_LOCK);
				widgSetTabs(psWScreen, IDTRANS_TABFORM, sBFormInit.majorID, 0);
			}

			//now do status button
			sBFormInit2.pTip = NULL;

			BufferID = (sBFormInit2.id - IDTRANS_STATSTART) * 2 + 1;
			ASSERT(BufferID < NUM_OBJECTBUFFERS, "BufferID > NUM_OBJECTBUFFERS");
			ClearObjectButtonBuffer(BufferID);
			RENDERBUTTON_INUSE(&ObjectBuffers[BufferID]);
			sBFormInit2.pUserData = &ObjectBuffers[BufferID];
			sBFormInit2.pDisplay = intDisplayStatusButton;


			if (!widgAddForm(psWScreen, &sBFormInit2))
			{
				return false;
			}

			/* Update the init struct for the next buttons */
			sBFormInit.id += 1;
			ASSERT(sBFormInit.id < IDTRANS_END, "Too many Transporter buttons");

			sBFormInit.x += OBJ_BUTWIDTH + OBJ_GAP;
			if (sBFormInit.x + OBJ_BUTWIDTH + OBJ_GAP > OBJ_WIDTH)
			{
				sBFormInit.x = OBJ_STARTX;
				sBFormInit.majorID += 1;
			}

			sBFormInit2.id += 1;
			ASSERT(sBFormInit2.id < IDTRANS_STATEND, "Too many Transporter status buttons");

			sBFormInit2.x += OBJ_BUTWIDTH + OBJ_GAP;
			if (sBFormInit2.x + OBJ_BUTWIDTH + OBJ_GAP > OBJ_WIDTH)
			{
				sBFormInit2.x = OBJ_STARTX;
				sBFormInit2.majorID += 1;
			}
		}
	}
	return true;
}
Example #3
0
/* Add the Transporter Contents form */
bool intAddTransContentsForm(void)
{
	UDWORD			i;
	SDWORD			BufferID;
	DROID			*psDroid, *psNext;

	/* Add the contents form */
	W_FORMINIT sFormInit;
	sFormInit.formID = IDTRANS_CONTENTFORM;
	sFormInit.id = IDTRANS_CONTABFORM;
	sFormInit.style = WFORM_TABBED;
	sFormInit.width = TRANSCONT_WIDTH;
	sFormInit.height = TRANSCONT_HEIGHT;
	sFormInit.x = TRANSCONT_TABX;
	sFormInit.y = TRANSCONT_TABY;

	sFormInit.majorPos = WFORM_TABTOP;
	sFormInit.minorPos = WFORM_TABNONE;
	sFormInit.majorSize = OBJ_TABWIDTH;
	sFormInit.majorOffset = OBJ_TABOFFSET;
	sFormInit.tabVertOffset = (OBJ_TABHEIGHT / 2);
	sFormInit.tabMajorThickness = OBJ_TABHEIGHT;

	//set the number of tabs required
	//sFormInit.numMajor = numForms((OBJ_BUTWIDTH + OBJ_GAP) * numButtons,
	//							  OBJ_WIDTH - OBJ_GAP);

	// TABFIXME: Looks like 10 units is max for this?
	sFormInit.numMajor = 1;

	//set minor tabs to 1
	for (i = 0; i < sFormInit.numMajor; i++)
	{
		sFormInit.aNumMinors[i] = 1;
	}

	sFormInit.pUserData = &StandardTab;
	sFormInit.pTabDisplay = intDisplayTab;

	if (!widgAddForm(psWScreen, &sFormInit))
	{
		return false;
	}

	/* Add the transporter contents buttons */
	W_FORMINIT sBFormInit;
	sBFormInit.formID = IDTRANS_CONTABFORM;
	sBFormInit.id = IDTRANS_CONTSTART;
	sBFormInit.majorID = 0;
	sBFormInit.minorID = 0;
	sBFormInit.style = WFORM_CLICKABLE;
	sBFormInit.x = OBJ_STARTX;
	sBFormInit.y = OBJ_STARTY - OBJ_BUTHEIGHT - OBJ_GAP;
	sBFormInit.width = OBJ_BUTWIDTH;
	sBFormInit.height = OBJ_BUTHEIGHT;

	ClearStatBuffers();

	//add each button
	if (psCurrTransporter != NULL)
	{
		for (psDroid = psCurrTransporter->psGroup->psList; psDroid != NULL && psDroid !=
		     psCurrTransporter; psDroid = psNext)
		{
			psNext = psDroid->psGrpNext;
			if (psDroid->selected)
			{
				continue;  // Droid is queued to be ejected from the transport, so don't display it.
			}
			/* Set the tip and add the button */
			sBFormInit.pTip = droidGetName(psDroid);
			BufferID = GetStatBuffer();
			ASSERT(BufferID >= 0, "Unable to acquire stat buffer.");
			RENDERBUTTON_INUSE(&StatBuffers[BufferID]);
			StatBuffers[BufferID].Data = (void *)psDroid;
			sBFormInit.pUserData = &StatBuffers[BufferID];
			sBFormInit.pDisplay = intDisplayTransportButton;

			if (!widgAddForm(psWScreen, &sBFormInit))
			{
				return false;
			}

			/* Update the init struct for the next button */
			sBFormInit.id += 1;
			ASSERT(sBFormInit.id < IDTRANS_CONTEND, "Too many Transporter Droid buttons");

			sBFormInit.x += OBJ_BUTWIDTH + OBJ_GAP;
			if (sBFormInit.x + OBJ_BUTWIDTH + OBJ_GAP > TRANSCONT_WIDTH)
			{
				sBFormInit.x = OBJ_STARTX;
				sBFormInit.y += OBJ_BUTHEIGHT + OBJ_GAP;
			}

			if (sBFormInit.y + OBJ_BUTHEIGHT + OBJ_GAP > TRANSCONT_HEIGHT)
			{
				sBFormInit.y = OBJ_STARTY;
				sBFormInit.majorID += 1;
			}
		}
	}
	return true;
}
Example #4
0
/* Add the Message sub form */
static BOOL intAddMessageForm(BOOL playCurrent)
{
	UDWORD			numButtons, i;
	MESSAGE			*psMessage;
	RESEARCH		*psResearch;
	SDWORD			BufferID;

	/* Add the Message form */
	W_FORMINIT sFormInit;
	sFormInit.formID = IDINTMAP_FORM;
	sFormInit.id = IDINTMAP_MSGFORM;
	sFormInit.style = WFORM_TABBED;
	sFormInit.width = INTMAP_MSGWIDTH;
	sFormInit.height = INTMAP_MSGHEIGHT;
	sFormInit.x = INTMAP_MSGX;
	sFormInit.y = INTMAP_MSGY;

	sFormInit.majorPos = WFORM_TABTOP;
	sFormInit.minorPos = WFORM_TABNONE;
	sFormInit.majorSize = OBJ_TABWIDTH;
	sFormInit.majorOffset = OBJ_TABOFFSET;
	sFormInit.tabVertOffset = (OBJ_TABHEIGHT/2);
	sFormInit.tabMajorThickness = OBJ_TABHEIGHT;

	numButtons = 0;
	/*work out the number of buttons */
	for(psMessage = apsMessages[selectedPlayer]; psMessage; psMessage =
		psMessage->psNext)
	{
		//ignore proximity messages here
		if (psMessage->type != MSG_PROXIMITY)
		{
			numButtons++;
		}

		// stop adding the buttons once max has been reached
		if (numButtons > (IDINTMAP_MSGEND - IDINTMAP_MSGSTART))
		{
			break;
		}
	}

	//set the number of tabs required
	sFormInit.numMajor = numForms((OBJ_BUTWIDTH + OBJ_GAP) * numButtons,
								  (OBJ_WIDTH - OBJ_GAP)*2);

	sFormInit.pUserData = &StandardTab;
	sFormInit.pTabDisplay = intDisplayTab;

	if (sFormInit.numMajor > MAX_TAB_STD_SHOWN)
	{	// we do NOT use smallTab icons here, so be safe and only display max # of
		// standard sized tab icons.
		sFormInit.numMajor = MAX_TAB_STD_SHOWN;
	}
	//set minor tabs to 1
	for (i=0; i< sFormInit.numMajor; i++)
	{
		sFormInit.aNumMinors[i] = 1;
	}

	if (!widgAddForm(psWScreen, &sFormInit))
	{
		return false;
	}


	/* Add the message buttons */
	W_FORMINIT sBFormInit;
	sBFormInit.formID = IDINTMAP_MSGFORM;
	sBFormInit.id = IDINTMAP_MSGSTART;
	sBFormInit.majorID = 0;
	sBFormInit.minorID = 0;
	sBFormInit.style = WFORM_CLICKABLE;
	sBFormInit.x = OBJ_STARTX;
	sBFormInit.y = OBJ_STATSTARTY;
	sBFormInit.width = OBJ_BUTWIDTH;
	sBFormInit.height = OBJ_BUTHEIGHT;

	ClearObjectBuffers();

	//add each button
	messageID = 0;
	for(psMessage = apsMessages[selectedPlayer]; psMessage; psMessage =
		psMessage->psNext)
	{
		/*if (psMessage->type == MSG_TUTORIAL)
		{
			//tutorial cases should never happen
			ASSERT( false, "Tutorial message in Intelligence screen!" );
			continue;
		}*/
		if (psMessage->type == MSG_PROXIMITY)
		{
			//ignore proximity messages here
			continue;
		}

		/* Set the tip and add the button */
		switch (psMessage->type)
		{
			case MSG_RESEARCH:
				psResearch =  getResearchForMsg((VIEWDATA *)psMessage->pViewData);
				if (psResearch)
				{
					sBFormInit.pTip = getStatName(psResearch);;
				}
				else
				{
					sBFormInit.pTip = _("Research Update");
				}
				break;
			case MSG_CAMPAIGN:
				sBFormInit.pTip = _("Project Goals");
				break;
			case MSG_MISSION:
				sBFormInit.pTip = _("Current Objective");
				break;
			default:
				break;
		}

		BufferID = GetObjectBuffer();
		ASSERT( BufferID >= 0,"Unable to acquire object buffer." );
		RENDERBUTTON_INUSE(&ObjectBuffers[BufferID]);
		ObjectBuffers[BufferID].Data = (void*)psMessage;
		sBFormInit.pUserData = &ObjectBuffers[BufferID];
		sBFormInit.pDisplay = intDisplayMessageButton;

		if (!widgAddForm(psWScreen, &sBFormInit))
		{
			return false;
		}

		/* if the current message matches psSelected lock the button */
		if (psMessage == psCurrentMsg)
		{
			messageID = sBFormInit.id;
			widgSetButtonState(psWScreen, messageID, WBUT_LOCK);
			widgSetTabs(psWScreen, IDINTMAP_MSGFORM, sBFormInit.majorID, 0);
		}

		/* Update the init struct for the next button */
		sBFormInit.id += 1;

		// stop adding the buttons when at max
		if (sBFormInit.id > IDINTMAP_MSGEND)
		{
			break;
		}

		ASSERT( sBFormInit.id < (IDINTMAP_MSGEND+1),"Too many message buttons" );

		sBFormInit.x += OBJ_BUTWIDTH + OBJ_GAP;
		if (sBFormInit.x + OBJ_BUTWIDTH + OBJ_GAP > INTMAP_MSGWIDTH)
		{
			sBFormInit.x = OBJ_STARTX;
			sBFormInit.y += OBJ_BUTHEIGHT + OBJ_GAP;
		}

		if (sBFormInit.y + OBJ_BUTHEIGHT + OBJ_GAP > INTMAP_MSGHEIGHT)
		{
			sBFormInit.y = OBJ_STATSTARTY;
			sBFormInit.majorID += 1;
		}
	}
	//check to play current message instantly
	if (playCurrent)
	{
		//is it a proximity message?
		if (psCurrentMsg->type == MSG_PROXIMITY)
		{
			//intIntelButtonPressed(true, messageID);
		}
		else
		{
			intIntelButtonPressed(false, messageID);
		}
	}
	return true;
}