Example #1
0
void EMU_copyMasterBuffer()
{
	video.srcBuffer = (u8*)GPU_screen;
	
	//convert pixel format to 32bpp for compositing
	//why do we do this over and over? well, we are compositing to
	//filteredbuffer32bpp, and it needs to get refreshed each frame..
	const int size = video.size();
	u16* src = (u16*)video.srcBuffer;
    u32* dest = video.buffer;
    for(int i=0;i<size;++i)
        *dest++ = 0xFF000000 | RGB15TO32_NOALPHA(src[i]);
	
}
Example #2
0
static u8* Convert15To24(const u16* src, int width, int height)
{
	u8 *tmp_buffer;
	u8 *tmp_inc;
	tmp_inc = tmp_buffer = (u8 *)malloc(width * height * 3);

	for(int y=0;y<height;y++)
	{
		for(int x=0;x<width;x++)
		{
			u16 pixel = *src++;
			u32 expanded = RGB15TO32_NOALPHA(pixel);
			*tmp_inc++ = (expanded>>16)&0xFF;
			*tmp_inc++ = (expanded>>8)&0xFF;
			*tmp_inc++ = expanded&0xFF;
		}
	}
	return tmp_buffer;
}