RImage *RRenderMultiGradient(unsigned width, unsigned height, RColor **colors, RGradientStyle style) { int count; count = 0; while (colors[count] != NULL) count++; if (count > 2) { switch (style) { case RHorizontalGradient: return renderMHGradient(width, height, colors, count); case RVerticalGradient: return renderMVGradient(width, height, colors, count); case RDiagonalGradient: return renderMDGradient(width, height, colors, count); } } else if (count > 1) { return RRenderGradient(width, height, colors[0], colors[1], style); } else if (count > 0) { return RRenderGradient(width, height, colors[0], colors[0], style); } assert(0); return NULL; }
void testGradientButtons(WMScreen * scr) { WMWindow *win; WMButton *btn; WMPixmap *pix1, *pix2; RImage *back; RColor light, dark; WMColor *color, *altColor; windowCount++; /* creates the top-level window */ win = WMCreateWindow(scr, "testGradientButtons"); WMSetWindowTitle(win, "Gradiented Button Demo"); WMResizeWidget(win, 300, 200); WMSetWindowCloseAction(win, closeAction, NULL); light.red = 0x90; light.green = 0x85; light.blue = 0x90; dark.red = 0x35; dark.green = 0x30; dark.blue = 0x35; color = WMCreateRGBColor(scr, 0x5900, 0x5100, 0x5900, True); WMSetWidgetBackgroundColor(win, color); WMReleaseColor(color); back = RRenderGradient(60, 24, &dark, &light, RGRD_DIAGONAL); RBevelImage(back, RBEV_RAISED2); pix1 = WMCreatePixmapFromRImage(scr, back, 0); RReleaseImage(back); back = RRenderGradient(60, 24, &dark, &light, RGRD_DIAGONAL); RBevelImage(back, RBEV_SUNKEN); pix2 = WMCreatePixmapFromRImage(scr, back, 0); RReleaseImage(back); color = WMWhiteColor(scr); altColor = WMCreateNamedColor(scr, "red", True); btn = WMCreateButton(win, WBTMomentaryChange); WMResizeWidget(btn, 60, 24); WMMoveWidget(btn, 20, 100); WMSetButtonBordered(btn, False); WMSetButtonImagePosition(btn, WIPOverlaps); WMSetButtonImage(btn, pix1); WMSetButtonAltImage(btn, pix2); WMSetButtonText(btn, "Cool"); WMSetButtonTextColor(btn, color); WMSetButtonAltTextColor(btn, altColor); WMSetBalloonTextForView("This is a cool button", WMWidgetView(btn)); btn = WMCreateButton(win, WBTMomentaryChange); WMResizeWidget(btn, 60, 24); WMMoveWidget(btn, 90, 100); WMSetButtonBordered(btn, False); WMSetButtonImagePosition(btn, WIPOverlaps); WMSetButtonImage(btn, pix1); WMSetButtonAltImage(btn, pix2); WMSetButtonText(btn, "Button"); WMSetButtonTextColor(btn, color); WMSetBalloonTextForView("Este é outro balão.", WMWidgetView(btn)); WMReleaseColor(color); color = WMCreateNamedColor(scr, "orange", True); btn = WMCreateButton(win, WBTMomentaryChange); WMResizeWidget(btn, 60, 24); WMMoveWidget(btn, 160, 100); WMSetButtonBordered(btn, False); WMSetButtonImagePosition(btn, WIPOverlaps); WMSetButtonImage(btn, pix1); WMSetButtonAltImage(btn, pix2); WMSetButtonText(btn, "Test"); WMSetButtonTextColor(btn, color); WMSetBalloonTextForView("This is yet another button.\nBut the balloon has 3 lines.\nYay!", WMWidgetView(btn)); WMReleaseColor(color); WMReleaseColor(altColor); WMRealizeWidget(win); WMMapSubwidgets(win); WMMapWidget(win); }
static BackgroundTexture *parseTexture(RContext * rc, char *text) { BackgroundTexture *texture = NULL; WMPropList *texarray; WMPropList *val; int count; char *tmp; char *type; #define GETSTRORGOTO(val, str, i, label) \ val = WMGetFromPLArray(texarray, i);\ if (!WMIsPLString(val)) {\ wwarning("could not parse texture %s", text);\ goto label;\ }\ str = WMGetFromPLString(val) texarray = WMCreatePropListFromDescription(text); if (!texarray || !WMIsPLArray(texarray) || (count = WMGetPropListItemCount(texarray)) < 2) { wwarning("could not parse texture %s", text); if (texarray) WMReleasePropList(texarray); return NULL; } texture = wmalloc(sizeof(BackgroundTexture)); GETSTRORGOTO(val, type, 0, error); if (strcasecmp(type, "solid") == 0) { XColor color; Pixmap pixmap; texture->solid = 1; GETSTRORGOTO(val, tmp, 1, error); if (!XParseColor(dpy, DefaultColormap(dpy, scr), tmp, &color)) { wwarning("could not parse color %s in texture %s", tmp, text); goto error; } XAllocColor(dpy, DefaultColormap(dpy, scr), &color); pixmap = XCreatePixmap(dpy, root, 8, 8, DefaultDepth(dpy, scr)); XSetForeground(dpy, DefaultGC(dpy, scr), color.pixel); XFillRectangle(dpy, pixmap, DefaultGC(dpy, scr), 0, 0, 8, 8); texture->pixmap = pixmap; texture->color = color; texture->width = 8; texture->height = 8; } else if (strcasecmp(type, "vgradient") == 0 || strcasecmp(type, "dgradient") == 0 || strcasecmp(type, "hgradient") == 0) { XColor color; RColor color1, color2; RImage *image; Pixmap pixmap; RGradientStyle gtype; int iwidth, iheight; GETSTRORGOTO(val, tmp, 1, error); if (!XParseColor(dpy, DefaultColormap(dpy, scr), tmp, &color)) { wwarning("could not parse color %s in texture %s", tmp, text); goto error; } color1.red = color.red >> 8; color1.green = color.green >> 8; color1.blue = color.blue >> 8; GETSTRORGOTO(val, tmp, 2, error); if (!XParseColor(dpy, DefaultColormap(dpy, scr), tmp, &color)) { wwarning("could not parse color %s in texture %s", tmp, text); goto error; } color2.red = color.red >> 8; color2.green = color.green >> 8; color2.blue = color.blue >> 8; switch (type[0]) { case 'h': case 'H': gtype = RHorizontalGradient; iwidth = scrWidth; iheight = 32; break; case 'V': case 'v': gtype = RVerticalGradient; iwidth = 32; iheight = scrHeight; break; default: gtype = RDiagonalGradient; iwidth = scrWidth; iheight = scrHeight; break; } image = RRenderGradient(iwidth, iheight, &color1, &color2, gtype); if (!image) { wwarning("could not render gradient texture:%s", RMessageForError(RErrorCode)); goto error; } if (!RConvertImage(rc, image, &pixmap)) { wwarning("could not convert texture:%s", RMessageForError(RErrorCode)); RReleaseImage(image); goto error; } texture->width = image->width; texture->height = image->height; RReleaseImage(image); texture->pixmap = pixmap; } else if (strcasecmp(type, "mvgradient") == 0