Example #1
0
static bool set_new_sample(struct SoundPlugin *plugin, const wchar_t *filename, int instrument_number, int resampler_type){
  bool success=false;

  Data *data = NULL;
  Data *old_data = plugin->data;

  filename = OS_loading_get_resolved_file_path(filename);
  if (filename==NULL)
    goto exit;

  data = create_data(old_data->samplerate, plugin->data, filename, instrument_number, resampler_type);

  if(load_sample(data,filename,instrument_number)==false)
    goto exit;

  // Put loop_onoff into storage.
  PLUGIN_set_effect_value2(plugin, -1, EFF_LOOP_ONOFF, data->loop_onoff==true?1.0f:0.0f, PLUGIN_STORED_TYPE, PLUGIN_STORE_VALUE, FX_single, PLAYERLOCK_NOT_REQUIRED);

  if(SP_is_plugin_running(plugin)){

    PLAYER_lock();{  
      old_data->new_data = data;
    }PLAYER_unlock();

    if (PLAYER_is_running())
      RSEMAPHORE_wait(old_data->signal_from_RT,1);

  } else {

    plugin->data = data;

  }

  delete_data(old_data);

  update_peaks(plugin);

  volatile struct Patch *patch = plugin->patch;
  if(patch!=NULL)
    GFX_update_instrument_widget((struct Patch*)patch); // Update "loop" button.

  success = true;

 exit:
  if(success==false)
    free(data);

  return success;
}
Example #2
0
bool FLUIDSYNTH_set_new_preset(SoundPlugin *plugin, const wchar_t *sf2_file, int bank_num, int preset_num){
  Data *data = plugin->data;

  if(!STRING_equals2(sf2_file, data->filename)){

    Data *new_data = create_data(sf2_file, data->samplerate);
    if(new_data==NULL)
      return false;

    if(SP_is_plugin_running(plugin)){

      PLAYER_lock();{  // Hmm. lock for setting a variable type that is atomic on all target platforms?
        data->new_data = new_data;
      }PLAYER_unlock();
      
      RSEMAPHORE_wait(data->signal_from_RT,1);

    } else{

      plugin->data = new_data;

    }

    delete_data(data);
    data = new_data;
  }

  data->bank_num = bank_num;
  data->preset_num = preset_num;

  fluid_synth_bank_select(data->synth,0,bank_num);
  fluid_synth_program_change(data->synth,0,preset_num);

  if(plugin->patch != NULL)
    GFX_update_instrument_widget(plugin->patch);

  return true;
}