Example #1
0
//----------------------------------------------------------------//
MOAITileDeck2D::MOAITileDeck2D () {
	
	RTTI_SINGLE ( MOAIDeck2D )
	this->SetContentMask ( MOAIProp::CAN_DRAW );
	
	this->mRect.Init ( -0.5f, -0.5f, 0.5f, 0.5f );
}
Example #2
0
//----------------------------------------------------------------//
MOAISim::MOAISim () :
	mTimerState ( RESUMING ),
	mDeviceTime ( 0.0f ),
	mStep ( 0.01f ),
	mTime ( 0.0f ),
	mFrameTime ( 0.0 ),
	mFrameRate ( 0.0f ),
	mFrameRateIdx ( 0 ),
	mClearFlags ( GL_COLOR_BUFFER_BIT ),
	mClearColor ( 0xff000000 ) {
	
	RTTI_SINGLE ( USLuaObject )

	this->mDeviceTime = USDeviceTime::GetTimeInSeconds ();
	
	// Start Lua
	USLuaRuntime& luaRuntime = USLuaRuntime::Get ();

	luaRuntime.Open ();
	luaRuntime.LoadLibs ( "moai" );
	
	for ( u32 i = 0; i < FPS_BUFFER_SIZE; ++i ) {
		this->mFrameRateBuffer [ i ] = 0.0f;
	}
}
Example #3
0
//----------------------------------------------------------------//
MOAIScriptDeck::MOAIScriptDeck () {
	
	RTTI_SINGLE ( MOAIDeck )
	
	this->mRect.Init ( 0.0f, 0.0f, 0.0f, 0.0f );
	this->mDefaultShaderID = MOAIShaderMgr::LINE_SHADER;
}
Example #4
0
//----------------------------------------------------------------//
MOAIGfxDevice::MOAIGfxDevice () :
	mCullFunc ( 0 ),
	mDepthFunc ( 0 ),
	mDepthMask ( true ),
	mBlendEnabled ( 0 ),
	mBuffer ( 0 ),
	mClearFlags ( GL_COLOR_BUFFER_BIT ),
	mClearColor ( 0xff000000 ),
	mClearColorNode ( 0 ),
	mCpuVertexTransform ( false ),
	mCpuUVTransform ( false ),
	mDefaultFrameBuffer ( 0 ),
	mDeviceScale ( 1.0f ),
	mHasContext ( false ),
	mHeight ( 0 ),
	mIsFramebufferSupported ( 0 ),
	mIsOpenGLES ( false ),
	mIsProgrammable ( false ),
	mMajorVersion ( 0 ),
	mMaxPrims ( 0 ),
	mMinorVersion ( 0 ),
	mFinalColor32 ( 0xffffffff ),
	mPenWidth ( 1.0f ),
	mPointSize ( 1.0f ),
	mPrimCount ( 0 ),
	mPrimSize ( 0 ),
	mPrimTop ( 0 ),
	mPrimType ( GL_POINTS ),
	mShader ( 0 ),
	mSize ( 0 ),
	mActiveTextures ( 0 ),
	mTextureMemoryUsage ( 0 ),
	mMaxTextureSize ( 0 ),
	mTop ( 0 ),
	mUVMtxInput ( UV_STAGE_MODEL ),
	mUVMtxOutput ( UV_STAGE_MODEL ),
	mVertexFormat ( 0 ),
	mVertexMtxInput ( VTX_STAGE_MODEL ),
	mVertexMtxOutput ( VTX_STAGE_MODEL ),
	mWidth ( 0 ) {
	
	RTTI_SINGLE ( MOAIGlobalEventSource )
	
	this->Reserve ( DEFAULT_BUFFER_SIZE );
	
	for ( u32 i = 0; i < TOTAL_VTX_TRANSFORMS; ++i ) {
		this->mVertexTransforms [ i ].Ident ();
	}
	this->mUVTransform.Ident ();
	this->mCpuVertexTransformMtx.Ident ();
	
	this->mAmbientColor.Set ( 1.0f, 1.0f, 1.0f, 1.0f );
	this->mFinalColor.Set ( 1.0f, 1.0f, 1.0f, 1.0f );
	this->mPenColor.Set ( 1.0f, 1.0f, 1.0f, 1.0f );
	this->mViewRect.Init ( 0.0f, 0.0f, 0.0f, 0.0f );
	this->mScissorRect.Init ( 0.0f, 0.0f, 0.0f, 0.0f );
}
Example #5
0
//----------------------------------------------------------------//
MOAIGfxQuad2D::MOAIGfxQuad2D () {

	RTTI_SINGLE ( MOAIDeck2D )
	this->SetContentMask ( MOAIProp::CAN_DRAW );
	
	// set up rects to draw a unit tile centered at the origin
	this->mRect.Init ( -0.5f, -0.5f, 0.5f, 0.5f );
	this->mUVRect.Init ( 0.0f, 1.0f, 1.0f, 0.0f );
}
//----------------------------------------------------------------//
MOAIHttpTaskCurl::MOAIHttpTaskCurl () :
	mDefaultTimeout ( 10 ),
	mEasyHandle ( 0 ),
	mHeaderList ( 0 ),
	mStream ( 0 ) {

	RTTI_SINGLE ( MOAIHttpTaskBase )
	
	this->Reset ();
}
Example #7
0
//----------------------------------------------------------------//
MOAIVertexFormat::MOAIVertexFormat () :
	mTotalAttributes ( 0 ),
	mVertexSize ( 0 ) {
	
	RTTI_SINGLE ( USLuaObject )
	
	this->mAttributes.Init ( TOTAL_ARRAY_TYPES );
	
	for ( u32 i = 0; i < TOTAL_ARRAY_TYPES; ++i ) {
		this->mAttributeUseTable [ i ].mUse = MOAIVertexFormat::GetUseForIndex ( i );
		this->mAttributeUseTable [ i ].mAttrID = NULL_INDEX;
	}
}
//----------------------------------------------------------------//
MOAIGetTouchesAndroid::MOAIGetTouchesAndroid () {

	RTTI_SINGLE ( MOAILuaObject );

}
Example #9
0
	MOAITaskThread* taskThread = ( MOAITaskThread* )param;
	
	while ( threadState.IsRunning ()) {
		taskThread->Process ();
		MOAIThread::Sleep ();
	}
}

//================================================================//
// MOAITaskThread
//================================================================//

//----------------------------------------------------------------//
MOAITaskThread::MOAITaskThread () {

	RTTI_SINGLE ( MOAITaskQueue )
}

//----------------------------------------------------------------//
MOAITaskThread::~MOAITaskThread () {

	this->Stop ();
}

//----------------------------------------------------------------//
void MOAITaskThread::PushTask ( MOAITask& task ) {

	MOAITaskQueue::PushTask ( task );
	this->mThread.Start ( _main, this, 0 );
}
Example #10
0
	
	self->SetDependentMember ( self->mSourceTransform, sourceTransform );
	self->SetDependentMember ( self->mSourceLayer, sourceLayer );
	self->SetDependentMember ( self->mDestLayer, destLayer );
	
	return 0;
}

//================================================================//
// MOAILayerBridge
//================================================================//

//----------------------------------------------------------------//
MOAILayerBridge::MOAILayerBridge () {
	
	RTTI_SINGLE ( MOAITransform )
}

//----------------------------------------------------------------//
MOAILayerBridge::~MOAILayerBridge () {
}

//----------------------------------------------------------------//
void MOAILayerBridge::OnDepNodeUpdate () {
	
	if ( !( this->mSourceTransform && this->mSourceLayer && this->mDestLayer )) return; 
	
	//this->mLocalToWorldMtx = this->mSourceTransform->GetLocalToWorldMtx ();
	//
	//USAffine3D mtx;
	//
Example #11
0
//----------------------------------------------------------------//
MOAIMesh::MOAIMesh () {

	RTTI_SINGLE ( MOAIDeck )
	this->SetContentMask ( MOAIProp::CAN_DRAW );
}
Example #12
0
//----------------------------------------------------------------//
MOAIGfxQuadDeck2D::MOAIGfxQuadDeck2D () {

	RTTI_SINGLE ( MOAIDeck2D )
	this->SetContentMask ( MOAIProp::CAN_DRAW );
}
Example #13
0
	
	gfxDevice.BeginPrim ();
	
	for ( u32 i = 0; i < count; ++i ) {
		u32 v = i << 1;
		gfxDevice.WriteVtx ( verts [ v ], verts [ v + 1 ]);
		gfxDevice.WritePenColor4b ();
	}

	gfxDevice.EndPrim ();
}

//----------------------------------------------------------------//
MOAIDraw::MOAIDraw () {

	RTTI_SINGLE ( MOAIDraw )
}

//----------------------------------------------------------------//
MOAIDraw::~MOAIDraw () {
}

//----------------------------------------------------------------//
void MOAIDraw::RegisterLuaClass ( USLuaState& state ) {
	UNUSED ( state );

	luaL_Reg regTable [] = {
		//{ "drawAxisGrid",			_drawAxisGrid }, // TODO
		{ "drawCircle",				_drawCircle },
		{ "drawEllipse",			_drawEllipse },
		//{ "drawGrid",				_drawGrid }, // TODO
//----------------------------------------------------------------//
MOAISurfaceDeck2D::MOAISurfaceDeck2D () {

	RTTI_SINGLE ( MOAIDeck )
	this->SetContentMask ( MOAIProp::CAN_DRAW_DEBUG | MOAIProp::CAN_GATHER_SURFACES );
}
Example #15
0
	
	gfxDevice.BeginPrim ();
	
	for ( u32 i = 0; i < count; ++i ) {
		u32 v = i << 1;
		gfxDevice.WriteVtx ( verts [ v ], verts [ v + 1 ], 0.0f );
		gfxDevice.WriteFinalColor4b ();
	}

	gfxDevice.EndPrim ();
}

//----------------------------------------------------------------//
MOAIDraw::MOAIDraw () {

	RTTI_SINGLE ( MOAILuaObject )
}

//----------------------------------------------------------------//
MOAIDraw::~MOAIDraw () {
}

//----------------------------------------------------------------//
void MOAIDraw::RegisterLuaClass ( MOAILuaState& state ) {
	UNUSED ( state );

	luaL_Reg regTable [] = {
		{ "drawAnimCurve",			_drawAnimCurve },
		//{ "drawAxisGrid",			_drawAxisGrid }, // TODO
		{ "drawBoxOutline",			_drawBoxOutline },
		{ "drawCircle",				_drawCircle },
Example #16
0
//----------------------------------------------------------------//
USFont* MOAIFont::Bind () {
	
	USDrawBuffer& drawbuffer = USDrawBuffer::Get ();
	
	if ( drawbuffer.SetTexture ( &this->mTexture )) {
		return this;
	}
	return 0;
}

//----------------------------------------------------------------//
MOAIFont::MOAIFont () {
	
	RTTI_SINGLE ( USLuaObject )
}

//----------------------------------------------------------------//
MOAIFont::~MOAIFont () {
}

//----------------------------------------------------------------//
void MOAIFont::LoadFont ( MOAIDataBuffer& fontImageData, cc8* charCodes ) {

	USImage image;
	USFontRipper ripper;
	ripper.RipAndReturn ( fontImageData, *this, image, charCodes );
	this->mTexture.Init ( image );
	this->mTexture.SetFilter ( GL_LINEAR, GL_LINEAR );
}
Example #17
0
//----------------------------------------------------------------//
MOAIDebugLines::MOAIDebugLines () {

	RTTI_SINGLE ( MOAILuaObject )
	
	this->Reset ();
}
Example #18
0
//----------------------------------------------------------------//
MOAIAnimCurveQuat::MOAIAnimCurveQuat () {
	
	RTTI_SINGLE ( MOAIAnimCurveBase )
	
	this->mValue.Identity ();
}
Example #19
0
//----------------------------------------------------------------//
MOAIChartBoostAndroid::MOAIChartBoostAndroid () {

	RTTI_SINGLE ( MOAIGlobalEventSource )
	 
	this->SetClass ( "com/moaisdk/chartboost/MoaiChartBoost" );
}
Example #20
0
	if ( state.IsType ( 1, LUA_TSTRING )) {
	
		MOAIEnvironment& environment = MOAIEnvironment::Get ();
		environment.SetValue ( state );
	}
	return 0;
}

//================================================================//
// MOAIEnvironment
//================================================================//

//----------------------------------------------------------------//
MOAIEnvironment::MOAIEnvironment () {

	RTTI_SINGLE ( MOAIGlobalEventSource )
}

//----------------------------------------------------------------//
MOAIEnvironment::~MOAIEnvironment () {
}

//----------------------------------------------------------------//
void MOAIEnvironment::RegisterLuaClass ( MOAILuaState& state ) {
	MOAIGlobalEventSource::RegisterLuaClass ( state );

	state.SetField ( -1, "EVENT_VALUE_CHANGED", ( u32 )EVENT_VALUE_CHANGED );

	state.SetField ( -1, "CONNECTION_TYPE_NONE", ( u32 )CONNECTION_TYPE_NONE );
	state.SetField ( -1, "CONNECTION_TYPE_WIFI", ( u32 )CONNECTION_TYPE_WIFI );
	state.SetField ( -1, "CONNECTION_TYPE_WWAN", ( u32 )CONNECTION_TYPE_WWAN );
//----------------------------------------------------------------//
MOAITapjoyAndroid::MOAITapjoyAndroid () {

	RTTI_SINGLE ( MOAIGlobalEventSource )
		
	this->SetClass ( "com/ziplinegames/moai/MoaiTapjoy" );
}
Example #22
0
//----------------------------------------------------------------//
MOAITapjoyAndroid::MOAITapjoyAndroid () {

	RTTI_SINGLE ( MOAIGlobalEventSource )
		
	this->SetClass ( "com/moaisdk/tapjoy/MoaiTapjoy" );
}
MOAIHusky::MOAIHusky() {
	
	RTTI_SINGLE ( MOAILuaObject );

	_map = new LoaderHandleMap();
	_currentHuskyHandle = NULL;
	_instance = NULL;
	_fHuskyName = NULL;
	_fHuskyShutdown = NULL;
	_huskyCapabilities = 0;

#ifdef __APPLE__ 
	const char* extension = ".dylib";
	
	/** Grab the directory the exectuable is in, by default we want to load Huskies from where the moai exe is **/
	NSString *executablePath = [[[[NSProcessInfo processInfo] arguments] objectAtIndex:0] stringByDeletingLastPathComponent];
	const char *dirname = [executablePath fileSystemRepresentation];
	unsigned long dirlength = strlen(dirname);

	DIR *dir = opendir(dirname);
	
	struct dirent *ent;

	/** Cycle through the entries in the directory **/
	while((ent = readdir(dir)) != NULL) {
		/** Is this entry a regular file? **/
		if (ent->d_type == DT_REG) {
			if (endsWith(ent->d_name, extension)) {
				/** We need a full path to load the dll **/
				unsigned long filenamelength = strlen(ent->d_name);
				char* fullpath = (char*)malloc(sizeof(char) * (filenamelength + dirlength + 2));
				strcpy(fullpath, dirname);
				strcat(fullpath, "/");
				strcat(fullpath, ent->d_name);
				
				void* dll_handle = dlopen(fullpath, RTLD_LOCAL|RTLD_LAZY);
				free(fullpath);
				/** Got a handle? try to get the husky entry points **/
				if (dll_handle) {
					HuskyGetStaticInstance* fHuskyInstance = (HuskyGetStaticInstance*)dlsym(dll_handle, "getHuskyInstance");
					HuskyGetName* fHuskyName = (HuskyGetName*)dlsym(dll_handle, "getHuskyName");
					HuskyShutdownStaticInstance* fHuskyShutdown;
					fHuskyShutdown = (HuskyShutdownStaticInstance*)dlsym(dll_handle, "shutdownHuskyInstance");
					if (fHuskyName && fHuskyInstance && fHuskyShutdown) {
						/** Got Husky Entry points? great, now record this handle so we can use it later **/
						HuskyLoaderHandle *handleObj = new HuskyLoaderHandle(dll_handle);
						std::string *name = new std::string(fHuskyName());
						if (_currentHuskyHandle == NULL) {
							_currentHuskyHandle = handleObj->dllhandle;
							_instance = fHuskyInstance();
							_fHuskyName = fHuskyName;
							_fHuskyShutdown = fHuskyShutdown;
							_instance->setObserver(this);
							_huskyCapabilities = _instance->getCapabilities();
						}
						_map->insert(LoaderHandleMap::value_type(*name, *handleObj));
					}
				}
			}
		}
	}
#elif WIN32
	LPTSTR extension = "\*.dll";

	LPTSTR search;
	DWORD length = 255;
	search = (LPTSTR)malloc(sizeof(char) * length);
	DWORD result = GetModuleFileName(NULL, search, length - 1);
	if (result == 0) {
		strcpy(search, ".");
	}
	PathRemoveFileSpec(search);

	PathAppend(search, extension);
	WIN32_FIND_DATA findfiledata;
	HANDLE hFind = FindFirstFile(search, &findfiledata);
	if (hFind != INVALID_HANDLE_VALUE ) {
		do {
			HMODULE dll_handle = LoadLibrary(findfiledata.cFileName);
			if (dll_handle) {
				HuskyGetStaticInstance* fHuskyInstance = (HuskyGetStaticInstance*)GetProcAddress(dll_handle, "getHuskyInstance");
				HuskyGetName* fHuskyName = (HuskyGetName*)GetProcAddress(dll_handle, "getHuskyName");
				HuskyShutdownStaticInstance* fHuskyShutdown;
				fHuskyShutdown = (HuskyShutdownStaticInstance*)GetProcAddress(dll_handle, "shutdownHuskyInstance");
				if (fHuskyName && fHuskyInstance && fHuskyShutdown) {
					HuskyLoaderHandle *handleObj = new HuskyLoaderHandle(dll_handle);
					std::string *name = new std::string(fHuskyName());
					if (_currentHuskyHandle == NULL) {
						_currentHuskyHandle = handleObj->dllhandle;
						_instance = fHuskyInstance();
						_fHuskyName = fHuskyName;
						_fHuskyShutdown = fHuskyShutdown;
						_instance->setObserver(this);
						_huskyCapabilities = _instance->getCapabilities();
					}
					_map->insert(LoaderHandleMap::value_type(*name, *handleObj));
				}
			}
		} while(FindNextFile(hFind, &findfiledata) != 0);
		FindClose(hFind);
	}

	free(search);
#endif
}
Example #24
0
//----------------------------------------------------------------//
void MOAIEnvironment::DetectEnvironment () {

	RTTI_SINGLE ( MOAIGlobalEventSource )
	
	#if defined( MOAI_OS_WINDOWS )
	
		//printf ( "Env Windows\n" );
		this->SetValue ( MOAI_ENV_osBrand, "Windows" );
		
		UUID uuid;
		UuidCreateSequential ( &uuid );
		
		// For now, we'll just use the MAC address which is the last 6 bytes of the uuid.
		char buf[13];
		sprintf ( buf, "%02X%02X%02X%02X%02X%02X", uuid.Data4[2], uuid.Data4[3], uuid.Data4[4], uuid.Data4[5], uuid.Data4[6], uuid.Data4[7]);
		this->SetValue ( MOAI_ENV_udid, buf );
		
		char path[MAX_PATH];
		//HRESULT hr = SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, path);
		SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, path);
		this->SetValue ( MOAI_ENV_documentDirectory, path );
		
		const int BUFSIZE = 256;
		TCHAR pszOS[BUFSIZE];

		OSVERSIONINFOEX osvi;
		SYSTEM_INFO si;
		PGNSI pGNSI;				

		ZeroMemory(&si, sizeof(SYSTEM_INFO));
		ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));

		osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
		GetVersionEx((OSVERSIONINFO*) &osvi);
		
		pGNSI = (PGNSI) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "GetNativeSystemInfo");
		if(NULL != pGNSI) {
			pGNSI(&si);
		}
		else {
			GetSystemInfo(&si);
		}

		if ( VER_PLATFORM_WIN32_NT==osvi.dwPlatformId && osvi.dwMajorVersion > 4 ) {
		
			strcpy ( pszOS, TEXT ( "Win" ));			
			if ( osvi.dwMajorVersion == 6 ) {
				if ( osvi.dwMinorVersion == 1 ) {
					if( osvi.wProductType == VER_NT_WORKSTATION )
						strcat(pszOS, TEXT("7"));
					else strcat(pszOS, TEXT("2008R2" ));
				}
				else if( osvi.dwMinorVersion == 0 ) {
					if( osvi.wProductType == VER_NT_WORKSTATION )
						strcat(pszOS, TEXT("Vista"));
					else strcat(pszOS, TEXT("Server2008" ));
				}
			}
			else if ( osvi.dwMajorVersion == 5 ) {
				if (osvi.dwMinorVersion == 2) {				
					if( osvi.wProductType == VER_NT_WORKSTATION && si.wProcessorArchitecture==PROCESSOR_ARCHITECTURE_AMD64) {
						strcat(pszOS, TEXT( "XPx64"));
					}
					else {
						strcat(pszOS, TEXT("Server2003"));
					}
				}
				else if ( osvi.dwMinorVersion == 1 ) {
					strcat(pszOS, TEXT("XP"));					
				}
				else if ( osvi.dwMinorVersion == 0 ) {
					strcat(pszOS, TEXT("2000"));
				}
			}
			
			this->SetValue ( MOAI_ENV_osVersion, pszOS );
		}
		else {
			this->SetValue ( MOAI_ENV_osVersion, "WinUnknown" );
		}
		
	#elif defined( MOAI_OS_LINUX )
	
		//printf ( "Env Linux\n" );
		this->SetValue ( MOAI_ENV_osBrand, "Linux" );

	#elif defined ( MOAI_OS_OSX )
	
		//printf ( "Env OSX\n" );
		this->SetValue ( MOAI_ENV_osBrand, "OSX" );
	  #if 0 /* doesn't compile yet */
		// OS Version
		SInt32 majorVersion,minorVersion,bugFixVersion;

		Gestalt(gestaltSystemVersionMajor, &majorVersion);
		Gestalt(gestaltSystemVersionMinor, &minorVersion);
		Gestalt(gestaltSystemVersionBugFix, &bugFixVersion);

		char buffer[256];
		sprintf(buffer, "%d.%d.%d",majorVersion,minorVersion,bugFixVersion);
		this->SetValue ( MOAI_ENV_osVersion, buffer );
	  #endif
	#else
		//printf ( "No environment detected\n" );
	#endif
}
Example #25
0
//----------------------------------------------------------------//
MOAIInputMgr::MOAIInputMgr () {
	
	RTTI_SINGLE ( MOAILuaObject )
	
	this->mInput.SetChunkSize ( 1024 );
}
Example #26
0
	this->mX = eventStream.Read < float >();
	this->mY = eventStream.Read < float >();
	
	if ( this->mOnStick ) {
		USLuaStateHandle state = this->mOnStick.GetSelf ();
		lua_pushnumber ( state, this->mX );
		lua_pushnumber ( state, this->mY );
		state.DebugCall ( 2, 0 );
	}
}

//----------------------------------------------------------------//
MOAIJoystickSensor::MOAIJoystickSensor () {

	RTTI_SINGLE ( MOAISensor )
}

//----------------------------------------------------------------//
MOAIJoystickSensor::~MOAIJoystickSensor () {
}

//----------------------------------------------------------------//
void MOAIJoystickSensor::RegisterLuaClass ( USLuaState& state ) {

	MOAISensor::RegisterLuaClass ( state );
}

//----------------------------------------------------------------//
void MOAIJoystickSensor::RegisterLuaFuncs ( USLuaState& state ) {
Example #27
0
//================================================================//

//----------------------------------------------------------------//
bool MOAIScriptNode::ApplyAttrOp ( u32 attrID, MOAIAttrOp& attrOp, u32 op ) {

	if ( attrID < this->mAttributes.Size ()) {
		this->mAttributes [ attrID ] = attrOp.Apply ( this->mAttributes [ attrID ], op, MOAINode::ATTR_READ_WRITE );
		return true;
	}
	return false;
}

//----------------------------------------------------------------//
MOAIScriptNode::MOAIScriptNode () {
	
	RTTI_SINGLE ( MOAINode )
}

//----------------------------------------------------------------//
MOAIScriptNode::~MOAIScriptNode () {
}

//----------------------------------------------------------------//
void MOAIScriptNode::OnDepNodeUpdate () {

	if ( this->mOnUpdate ) {
		
		MOAILuaStateHandle state = MOAILuaRuntime::Get ().State ();
		
		this->PushLocal ( state, this->mOnUpdate );
		this->PushLuaUserdata ( state );
Example #28
0
#include <moaicore/MOAIPathGraph.h>

//================================================================//
// local
//================================================================//

//----------------------------------------------------------------//

//================================================================//
// MOAIPathFinder
//================================================================//

//----------------------------------------------------------------//
MOAIPathGraph::MOAIPathGraph () {

	RTTI_SINGLE ( MOAIPathGraph )
}

//----------------------------------------------------------------//
MOAIPathGraph::~MOAIPathGraph () {
}

//----------------------------------------------------------------//
void MOAIPathGraph::RegisterLuaClass ( MOAILuaState& state ) {
	UNUSED ( state );
}

//----------------------------------------------------------------//
void MOAIPathGraph::RegisterLuaFuncs ( MOAILuaState& state ) {
	UNUSED ( state );
}