Example #1
0
 ZoneData* findZoneAt(const glm::vec3& pos) {
     RW_CHECK(!gamezones.empty(), "No game zones loaded");
     ZoneData* zone = gamezones[0].findLeafAtPoint(pos);
     return zone;
 }
Example #2
0
void GameWorld::destroyObjectQueued(GameObject *object)
{
	RW_CHECK(object != nullptr, "destroying a null object?");
	if (object)
		deletionQueue.insert(object);
}
Example #3
0
GameObject* ScriptArguments::getObject<VehicleObject>(unsigned int arg) const {
    auto gameObjectID = parameters->at(arg).integerValue();
    auto object = getWorld()->vehiclePool.find(gameObjectID);
    RW_CHECK(object != nullptr, "No pedestrian for ID " << gameObjectID);
    return object;
}
Example #4
0
void CharacterObject::playActivityAnimation(Animation* animation, bool repeat, bool blocked)
{
	RW_CHECK(animator != nullptr, "No Animator");
	animator->playAnimation(AnimIndexAction, animation, 1.f, repeat);
	motionBlockedByActivity = blocked;
}
Example #5
0
GameObject* ScriptArguments::getObject<CutsceneObject>(unsigned int arg) const {
    auto gameObjectID = parameters->at(arg).integerValue();
    auto object = getWorld()->cutscenePool.find(gameObjectID);
    RW_CHECK(object != nullptr, "No cutscene object for ID " << gameObjectID);
    return object;
}
Example #6
0
GameObject* ScriptArguments::getPlayerCharacter(unsigned int player) const {
    auto playerId = parameters->at(player).integerValue();
    PlayerController* controller = getWorld()->players.at(playerId);
    RW_CHECK(controller != nullptr, "No controller for player " << player);
    return controller->getCharacter();
}
Example #7
0
ScriptObjectType<int> ScriptArguments::getScriptObject(unsigned int arg) const {
    auto& param = (*this)[arg];
    RW_CHECK(param.isLvalue(), "Non lvalue passed as object");
    return ScriptObjectType<int>(param.handleValue(), (int*)nullptr);
}
Example #8
0
ScriptRGBA ScriptArguments::getParameter<ScriptRGBA>(unsigned int arg) const {
    RW_CHECK(getParameters().size() > arg + 3,
             "Argument list too short to get u8vec4");
    return ScriptRGBA(getParameter<int>(arg), getParameter<int>(arg + 1),
                      getParameter<int>(arg + 2), getParameter<int>(arg + 3));
}
Example #9
0
ScriptVec3 ScriptArguments::getParameter<ScriptVec3>(unsigned int arg) const {
    RW_CHECK(getParameters().size() > arg + 2,
             "Argument list too short to get vec3");
    return glm::vec3(getParameter<float>(arg), getParameter<float>(arg + 1),
                     getParameter<float>(arg + 2));
}