/* * R_DrawSkyBox */ static void R_DrawSkyBox( const skydome_t *skydome, const visSkySide_t *visSides, const shader_t *skyShader, const shader_t *skyboxShader, const mfog_t *fog, drawSurfaceSky_t *drawSurf ) { int i; const int skytexorder[6] = { SKYBOX_RIGHT, SKYBOX_FRONT, SKYBOX_LEFT, SKYBOX_BACK, SKYBOX_TOP, SKYBOX_BOTTOM }; for( i = 0; i < 6; i++ ) R_DrawSkyBoxSide( skydome, visSides + i, skyShader, skyboxShader, fog, skytexorder[i], drawSurf ); }
/* * R_DrawSkyBox */ static void R_DrawSkyBox( const skydome_t *skydome, const visSkySide_t *visSides, const shader_t *shader ) { int i; const int skytexorder[6] = { SKYBOX_RIGHT, SKYBOX_FRONT, SKYBOX_LEFT, SKYBOX_BACK, SKYBOX_TOP, SKYBOX_BOTTOM }; for( i = 0; i < 6; i++ ) R_DrawSkyBoxSide( skydome, visSides + i, shader, skytexorder[i] ); }