Example #1
0
/*
===============
R_SetupFrame
===============
*/
void R_SetupFrame (void)
{
	int				edgecount;
	vrect_t			vrect;
	float			w, h;

// don't allow cheats in multiplayer
	if (cl.maxclients > 1)
	{
		Cvar_Set ("r_draworder", "0");
		Cvar_Set ("r_fullbright", "0");
		Cvar_Set ("r_ambient", "0");
		Cvar_Set ("r_drawflat", "0");
	}

	if (r_numsurfs.value)
	{
		if ((surface_p - surfaces) > r_maxsurfsseen)
			r_maxsurfsseen = surface_p - surfaces;

		Con_Printf ("Used %d of %d surfs; %d max\n", surface_p - surfaces,
				surf_max - surfaces, r_maxsurfsseen);
	}

	if (r_numedges.value)
	{
		edgecount = edge_p - r_edges;

		if (edgecount > r_maxedgesseen)
			r_maxedgesseen = edgecount;

		Con_Printf ("Used %d of %d edges; %d max\n", edgecount,
				r_numallocatededges, r_maxedgesseen);
	}

	r_refdef.ambientlight = r_ambient.value;

	if (r_refdef.ambientlight < 0)
		r_refdef.ambientlight = 0;

	if (!sv.active)
		r_draworder.value = 0;	// don't let cheaters look behind walls
		
	R_CheckVariables ();
	
	R_AnimateLight ();

	r_framecount++;

	numbtofpolys = 0;

// debugging
#if 0
r_refdef.vieworg[0]=  80;
r_refdef.vieworg[1]=      64;
r_refdef.vieworg[2]=      40;
r_refdef.viewangles[0]=    0;
r_refdef.viewangles[1]=    46.763641357;
r_refdef.viewangles[2]=    0;
#endif

// build the transformation matrix for the given view angles
	VectorCopy (r_refdef.vieworg, modelorg);
	VectorCopy (r_refdef.vieworg, r_origin);

	AngleVectors (r_refdef.viewangles, vpn, vright, vup);

// current viewleaf
	r_oldviewleaf = r_viewleaf;
	r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);

	r_dowarpold = r_dowarp;
	r_dowarp = r_waterwarp.value && (r_viewleaf->contents <= CONTENTS_WATER);

	if ((r_dowarp != r_dowarpold) || r_viewchanged || lcd_x.value)
	{
		if (r_dowarp)
		{
			if ((vid.width <= vid.maxwarpwidth) &&
				(vid.height <= vid.maxwarpheight))
			{
				vrect.x = 0;
				vrect.y = 0;
				vrect.width = vid.width;
				vrect.height = vid.height;

				R_ViewChanged (&vrect, sb_lines, vid.aspect);
			}
			else
			{
				w = vid.width;
				h = vid.height;

				if (w > vid.maxwarpwidth)
				{
					h *= (float)vid.maxwarpwidth / w;
					w = vid.maxwarpwidth;
				}

				if (h > vid.maxwarpheight)
				{
					h = vid.maxwarpheight;
					w *= (float)vid.maxwarpheight / h;
				}

				vrect.x = 0;
				vrect.y = 0;
				vrect.width = (int)w;
				vrect.height = (int)h;

				R_ViewChanged (&vrect,
							   (int)((float)sb_lines * (h/(float)vid.height)),
							   vid.aspect * (h / w) *
								 ((float)vid.width / (float)vid.height));
			}
		}
		else
		{
			vrect.x = 0;
			vrect.y = 0;
			vrect.width = vid.width;
			vrect.height = vid.height;

			R_ViewChanged (&vrect, sb_lines, vid.aspect);
		}

		r_viewchanged = false;
	}

// start off with just the four screen edge clip planes
	R_TransformFrustum ();

// save base values
	VectorCopy (vpn, base_vpn);
	VectorCopy (vright, base_vright);
	VectorCopy (vup, base_vup);
	VectorCopy (modelorg, base_modelorg);

	R_SetSkyFrame ();

	R_SetUpFrustumIndexes ();

	r_cache_thrash = false;

// clear frame counts
	c_faceclip = 0;
	d_spanpixcount = 0;
	r_polycount = 0;
	r_drawnpolycount = 0;
	r_wholepolycount = 0;
	r_amodels_drawn = 0;
	r_outofsurfaces = 0;
	r_outofedges = 0;

	D_SetupFrame ();
}
Example #2
0
void R_SetupFrame (void)
{
	int				edgecount;
	vrect_t			vrect;
	float			w, h;
	int			dtail = 2;	// leilei - screen detail

// don't allow cheats in multiplayer
	if (cl.maxclients > 1)
	{
		Cvar_Set (r_draworder, "0");
		Cvar_Set (r_fullbright, "0");
		Cvar_Set (r_ambient, "0");
		Cvar_Set (r_drawflat, "0");
	}

	if (r_numsurfs->value)
	{
		if ((surface_p - surfaces) > r_maxsurfsseen)
			r_maxsurfsseen = surface_p - surfaces;

		Con_Printf ("Used %d of %d surfs; %d max\n", surface_p - surfaces,
				surf_max - surfaces, r_maxsurfsseen);
	}

	if (r_numedges->value)
	{
		edgecount = edge_p - r_edges;

		if (edgecount > r_maxedgesseen)
			r_maxedgesseen = edgecount;

		Con_Printf ("Used %d of %d edges; %d max\n", edgecount,
				r_numallocatededges, r_maxedgesseen);
	}

	r_refdef.ambientlight = r_ambient->value;

	if (r_refdef.ambientlight < 0)
		r_refdef.ambientlight = 0;

	if (!sv.active)
		r_draworder->value = 0;	// don't let cheaters look behind walls

	R_CheckVariables ();

	R_AnimateLight ();

	r_framecount++;

	numbtofpolys = 0;
	
	VectorCopy (r_refdef.vieworg, modelorg);
	VectorCopy (r_refdef.vieworg, r_origin);

	AngleVectors (r_refdef.viewangles, vpn, vright, vup);

// current viewleaf
	r_oldviewleaf = r_viewleaf;
	r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
	scalefactoid = vid.height / vid.vconheight;		// leilei
	r_dowarpold = r_dowarp;
	r_dowarp = r_waterwarp->value && (r_viewleaf->contents <= CONTENTS_WATER);
	inwat = s_underwater->value && (r_viewleaf->contents <= CONTENTS_WATER);


	if ((r_dowarp != r_dowarpold) || r_viewchanged || r_virtualmode->value  || lcd_x->value || v_detail->value)
	{
		if (r_docrap == 1)
		{
			if ((vid.width <= vid.maxlowwidth) &&
				(vid.height <= vid.maxlowheight))
			{
					
				
				vrect.x = 0;
				vrect.y = 0;
				vrect.width = vid.width;
				vrect.height = vid.height;

				R_SetVrect (&vrect, &r_refdef.vrect, 0);
				R_ViewChanged (&vrect, 0, vid.aspect);

				
			}
			else
			{
				w = vid.width;
				h = vid.height;

				if (w > vid.maxlowwidth)
				{
					h *= (float)vid.maxlowwidth / w;
					w = vid.maxlowwidth;
				}

				if (h > vid.maxlowheight)
				{
					h = vid.maxlowheight;
					w *= (float)vid.maxlowheight / h;
				}

				vrect.x = 0;
				vrect.y = 0;
				vrect.width = (int)w;
				vrect.height = (int)h;
				
				R_SetVrect (&vrect, &r_refdef.vrect, ((float)vid.height));
				R_ViewChanged (&vrect, 0, vid.aspect * (h / w) * ((float)vid.width / (float)vid.height));

			}
		}
		else if(r_docrap > 1)
		{
			if ((vid.width <= vid.maxwarpwidth) &&
				(vid.height <= vid.maxwarpheight))
			{
				vrect.x = 0;
				vrect.y = 0;
				vrect.width = vid.width;
				vrect.height = vid.height;

					R_SetVrect (&vrect, &r_refdef.vrect, 
							((float)vid.height));
					R_ViewChanged (&vrect, 0, vid.aspect);

			}
			else
			{
				w = vid.width;
				h = vid.height;

				if (w > vid.maxwarpwidth)
				{
					h *= (float)vid.maxwarpwidth / w;
					w = vid.maxwarpwidth;
				}

				if (h > vid.maxwarpheight)
				{
					h = vid.maxwarpheight;
					w *= (float)vid.maxwarpheight / h;
				}

				vrect.x = 0;
				vrect.y = 0;
				vrect.width = (int)w;
				vrect.height = (int)h;
				R_SetVrect (&vrect, &r_refdef.vrect, (h/(float)vid.height));
				R_ViewChanged (&vrect,
						(h/(float)vid.height),
						vid.aspect * (h / w) * ((float)vid.width / (float)vid.height));
			}
		}
		else 
		{
			vrect.x = 0;
			vrect.y = 0;
			vrect.width = vid.width;
			vrect.height = vid.height;
			R_ViewChanged (&vrect, 0, vid.aspect);
		}

		r_viewchanged = false;
	}

// start off with just the four screen edge clip planes
	R_TransformFrustum ();

// save base values
	VectorCopy (vpn, base_vpn);
	VectorCopy (vright, base_vright);
	VectorCopy (vup, base_vup);
	VectorCopy (modelorg, base_modelorg);

	R_SetSkyFrame (); // Only do the sky moving on Quack
	R_SetUpFrustumIndexes ();
	r_cache_thrash = false;

// clear frame counts
	c_faceclip = 0;
	d_spanpixcount = 0;
	r_polycount = 0;
	r_drawnpolycount = 0;
	r_wholepolycount = 0;
	r_amodels_drawn = 0;
	r_outofsurfaces = 0;
	r_outofedges = 0;
//	WarpPalette();
#ifdef EXPREND
	D_SetupFrameExperimental ();
#else
	
	D_SetupFrame ();
#endif
}