Example #1
0
/*
==============
CaptureRenderToFile

==============
*/
void idRenderSystemLocal::CaptureRenderToFile( const char *fileName, bool fixAlpha ) {
	if ( !glConfig.isInitialized ) {
		return;
	}

	renderCrop_t *rc = &renderCrops[currentRenderCrop];

	guiModel->EmitFullScreen();
	guiModel->Clear();
	R_IssueRenderCommands();

	qglReadBuffer( GL_BACK );

	// include extra space for OpenGL padding to word boundaries
	int	c = ( rc->width + 3 ) * rc->height;
	byte *data = (byte *)R_StaticAlloc( c * 3 );
	
	qglReadPixels( rc->x, rc->y, rc->width, rc->height, GL_RGB, GL_UNSIGNED_BYTE, data ); 

	byte *data2 = (byte *)R_StaticAlloc( c * 4 );

	for ( int i = 0 ; i < c ; i++ ) {
		data2[ i * 4 ] = data[ i * 3 ];
		data2[ i * 4 + 1 ] = data[ i * 3 + 1 ];
		data2[ i * 4 + 2 ] = data[ i * 3 + 2 ];
		data2[ i * 4 + 3 ] = 0xff;
	}

	R_WriteTGA( fileName, data2, rc->width, rc->height, true );

	R_StaticFree( data );
	R_StaticFree( data2 );
}
Example #2
0
/*
================
idRenderWorldLocal::FreeWorld
================
*/
void idRenderWorldLocal::FreeWorld() {
	int i;

	// this will free all the lightDefs and entityDefs
	FreeDefs();

	// free all the portals and check light/model references
	for ( i = 0 ; i < numPortalAreas ; i++ ) {
		portalArea_t	*area;
		portal_t		*portal, *nextPortal;

		area = &portalAreas[i];
		for ( portal = area->portals ; portal ; portal = nextPortal ) {
			nextPortal = portal->next;
			delete portal->w;
			R_StaticFree( portal );
		}

		// there shouldn't be any remaining lightRefs or entityRefs
		if ( area->lightRefs.areaNext != &area->lightRefs ) {
			common->Error( "FreeWorld: unexpected remaining lightRefs" );
		}
		if ( area->entityRefs.areaNext != &area->entityRefs ) {
			common->Error( "FreeWorld: unexpected remaining entityRefs" );
		}
	}

	if ( portalAreas ) {
		R_StaticFree( portalAreas );
		portalAreas = NULL;
		numPortalAreas = 0;
		R_StaticFree( areaScreenRect );
		areaScreenRect = NULL;
	}

	if ( doublePortals ) {
		R_StaticFree( doublePortals );
		doublePortals = NULL;
		numInterAreaPortals = 0;
	}

	if ( areaNodes ) {
		R_StaticFree( areaNodes );
		areaNodes = NULL;
	}

	// free all the inline idRenderModels 
	for ( i = 0 ; i < localModels.Num() ; i++ ) {
		renderModelManager->RemoveModel( localModels[i] );
		delete localModels[i];
	}
	localModels.Clear();

	areaReferenceAllocator.Shutdown();
	interactionAllocator.Shutdown();
	areaNumRefAllocator.Shutdown();

	mapName = "<FREED>";
}
/*
================
R_FreeInteractionCullInfo
================
*/
void R_FreeInteractionCullInfo( srfCullInfo_t &cullInfo ) {
	if ( cullInfo.facing != NULL ) {
		R_StaticFree( cullInfo.facing );
		cullInfo.facing = NULL;
	}
	if ( cullInfo.cullBits != NULL ) {
		if ( cullInfo.cullBits != LIGHT_CULL_ALL_FRONT ) {
			R_StaticFree( cullInfo.cullBits );
		}
		cullInfo.cullBits = NULL;
	}
}
Example #4
0
/*
=================
R_HeightmapToNormalMap

it is not possible to convert a heightmap into a normal map
properly without knowing the texture coordinate stretching.
We can assume constant and equal ST vectors for walls, but not for characters.
=================
*/
static void R_HeightmapToNormalMap( byte *data, int width, int height, float scale )
{
	int		i, j;
	byte	*depth;
	
	scale = scale / 256;
	
	// copy and convert to grey scale
	j = width * height;
	depth = ( byte * ) R_StaticAlloc( j );
	
	for( i = 0; i < j; i++ )
	{
		depth[i] = ( data[i * 4] + data[i * 4 + 1] + data[i * 4 + 2] ) / 3;
	}
	
	idVec3	dir, dir2;
	
	for( i = 0; i < height; i++ )
	{
		for( j = 0; j < width; j++ )
		{
			int		d1, d2, d3, d4;
			int		a1, a2, a3, a4;
			
			// FIXME: look at five points?
			// look at three points to estimate the gradient
			a1 = d1 = depth[( i * width + j )];
			a2 = d2 = depth[( i * width + ( ( j + 1 ) & ( width - 1 ) ) )];
			a3 = d3 = depth[( ( ( i + 1 ) & ( height - 1 ) ) * width + j )];
			a4 = d4 = depth[( ( ( i + 1 ) & ( height - 1 ) ) * width + ( ( j + 1 ) & ( width - 1 ) ) )];
			
			d2 -= d1;
			d3 -= d1;
			
			dir[0] = -d2 * scale;
			dir[1] = -d3 * scale;
			dir[2] = 1;
			dir.NormalizeFast();
			
			a1 -= a3;
			a4 -= a3;
			
			dir2[0] = -a4 * scale;
			dir2[1] = a1 * scale;
			dir2[2] = 1;
			dir2.NormalizeFast();
			
			dir += dir2;
			dir.NormalizeFast();
			
			a1 = ( i * width + j ) * 4;
			data[a1 + 0] = ( byte )( dir[0] * 127 + 128 );
			data[a1 + 1] = ( byte )( dir[1] * 127 + 128 );
			data[a1 + 2] = ( byte )( dir[2] * 127 + 128 );
			data[a1 + 3] = 255;
		}
	}
	R_StaticFree( depth );
}
Example #5
0
/*
===================
R_ImageAdd

===================
*/
static void R_ImageAdd( byte *data1, int width1, int height1, byte *data2, int width2, int height2 ) {
	int		i, j;
	int		c;
	byte	*newMap;

	// resample pic2 to the same size as pic1
	if ( width2 != width1 || height2 != height1 ) {
		newMap = R_Dropsample( data2, width2, height2, width1, height1 );
		data2 = newMap;
	} else {
		newMap = NULL;
	}


	c = width1 * height1 * 4;

	for ( i = 0 ; i < c ; i++ ) {
		j = data1[i] + data2[i];
		if ( j > 255 ) {
			j = 255;
		}
		data1[i] = j;
	}

	if ( newMap ) {
		R_StaticFree( newMap );
	}
}
Example #6
0
/*
=================
idRenderWorldLocal::FreeDefs

dump all the interactions
=================
*/
void idRenderWorldLocal::FreeDefs() {
	int		i;

	generateAllInteractionsCalled = false;

	if ( interactionTable ) {
		R_StaticFree( interactionTable );
		interactionTable = NULL;
	}

	// free all lightDefs
	for ( i = 0 ; i < lightDefs.Num() ; i++ ) {
		idRenderLightLocal	*light;

		light = lightDefs[i];
		if ( light && light->world == this ) {
			FreeLightDef( i );
			lightDefs[i] = NULL;
		}
	}

	// free all entityDefs
	for ( i = 0 ; i < entityDefs.Num() ; i++ ) {
		idRenderEntityLocal	*mod;

		mod = entityDefs[i];
		if ( mod && mod->world == this ) {
			FreeEntityDef( i );
			entityDefs[i] = NULL;
		}
	}
}
Example #7
0
/*
====================
GenerateMegaPreview

Make a 2k x 2k preview image for a mega texture that can be used in modeling programs
====================
*/
void	idMegaTexture::GenerateMegaPreview( const char *fileName ) {
	idFile	*fileHandle = fileSystem->OpenFileRead( fileName );
	if ( !fileHandle ) {
		common->Printf( "idMegaTexture: failed to open %s\n", fileName );
		return;
	}

	idStr	outName = fileName;
	outName.StripFileExtension();
	outName += "_preview.tga";

	common->Printf( "Creating %s.\n", outName.c_str() );

	megaTextureHeader_t header;

	fileHandle->Read( &header, sizeof( header ) );
	if ( header.tileSize < 64 || header.tilesWide < 1 || header.tilesHigh < 1 ) {
		common->Printf( "idMegaTexture: bad header on %s\n", fileName );
		return;
	}

	int	tileSize = header.tileSize;
	int	width = header.tilesWide;
	int	height = header.tilesHigh;
	int	tileOffset = 1;
	int	tileBytes = tileSize * tileSize * 4;
	// find the level that fits
	while ( width * tileSize > 2048 || height * tileSize > 2048 ) {
		tileOffset += width * height;
		width >>= 1;
		if ( width < 1 ) {
			width = 1;
		}
		height >>= 1;
		if ( height < 1 ) {
			height = 1;
		}
	}

	byte *pic = (byte *)R_StaticAlloc( width * height * tileBytes );
	byte	*oldBlock = (byte *)_alloca( tileBytes );
	for ( int y = 0 ; y < height ; y++ ) {
		for ( int x = 0 ; x < width ; x++ ) {
			int tileNum = tileOffset + y * width + x;
			fileHandle->Seek( tileNum * tileBytes, FS_SEEK_SET );
			fileHandle->Read( oldBlock, tileBytes );

			for ( int yy = 0 ; yy < tileSize ; yy++ ) {
				memcpy( pic + ( ( y * tileSize + yy ) * width * tileSize + x * tileSize  ) * 4,
					oldBlock + yy * tileSize * 4, tileSize * 4 );
			}
		}
	}

	R_WriteTGA( outName.c_str(), pic, width * tileSize, height * tileSize, false );

	R_StaticFree( pic );

	delete fileHandle;
}
/*
===============
idInteraction::FreeSurfaces

Frees the surfaces, but leaves the interaction linked in, so it
will be regenerated automatically
===============
*/
void idInteraction::FreeSurfaces( void ) {
	if ( this->surfaces ) {
		for ( int i = 0 ; i < this->numSurfaces ; i++ ) {
			surfaceInteraction_t *sint = &this->surfaces[i];

			if ( sint->lightTris ) {
				if ( sint->lightTris != LIGHT_TRIS_DEFERRED ) {
					R_FreeStaticTriSurf( sint->lightTris );
				}
				sint->lightTris = NULL;
			}
			if ( sint->shadowTris ) {
				// if it doesn't have an entityDef, it is part of a prelight
				// model, not a generated interaction
				if ( this->entityDef ) {
					R_FreeStaticTriSurf( sint->shadowTris );
					sint->shadowTris = NULL;
				}
			}
			R_FreeInteractionCullInfo( sint->cullInfo );
		}

		R_StaticFree( this->surfaces );
		this->surfaces = NULL;
	}
	this->numSurfaces = -1;
}
Example #9
0
/*
===================
R_AddNormalMaps

===================
*/
static void R_AddNormalMaps( byte *data1, int width1, int height1, byte *data2, int width2, int height2 )
{
	int		i, j;
	byte	*newMap;
	
	// resample pic2 to the same size as pic1
	if( width2 != width1 || height2 != height1 )
	{
		newMap = R_Dropsample( data2, width2, height2, width1, height1 );
		data2 = newMap;
	}
	else
	{
		newMap = NULL;
	}
	
	// add the normal change from the second and renormalize
	for( i = 0; i < height1; i++ )
	{
		for( j = 0; j < width1; j++ )
		{
			byte	*d1, *d2;
			idVec3	n;
			float   len;
			
			d1 = data1 + ( i * width1 + j ) * 4;
			d2 = data2 + ( i * width1 + j ) * 4;
			
			n[0] = ( d1[0] - 128 ) / 127.0;
			n[1] = ( d1[1] - 128 ) / 127.0;
			n[2] = ( d1[2] - 128 ) / 127.0;
			
			// There are some normal maps that blend to 0,0,0 at the edges
			// this screws up compression, so we try to correct that here by instead fading it to 0,0,1
			len = n.LengthFast();
			
			if( len < 1.0f )
			{
				n[2] = idMath::Sqrt( 1.0 - ( n[0] * n[0] ) - ( n[1] * n[1] ) );
			}
			
			n[0] += ( d2[0] - 128 ) / 127.0;
			n[1] += ( d2[1] - 128 ) / 127.0;
			n.Normalize();
			
			d1[0] = ( byte )( n[0] * 127 + 128 );
			d1[1] = ( byte )( n[1] * 127 + 128 );
			d1[2] = ( byte )( n[2] * 127 + 128 );
			d1[3] = 255;
		}
	}
	
	if( newMap )
	{
		R_StaticFree( newMap );
	}
}
Example #10
0
/*
================
R_SmoothNormalMap
================
*/
static void R_SmoothNormalMap( byte* data, int width, int height )
{
	byte*	orig;
	int		i, j, k, l;
	idVec3	normal;
	byte*	out;
	static float	factors[3][3] =
	{
		{ 1, 1, 1 },
		{ 1, 1, 1 },
		{ 1, 1, 1 }
	};
	
	orig = ( byte* )R_StaticAlloc( width * height * 4, TAG_IMAGE );
	memcpy( orig, data, width * height * 4 );
	
	for( i = 0 ; i < width ; i++ )
	{
		for( j = 0 ; j < height ; j++ )
		{
			normal = vec3_origin;
			for( k = -1 ; k < 2 ; k++ )
			{
				for( l = -1 ; l < 2 ; l++ )
				{
					byte*	in;
					
					in = orig + ( ( ( j + l ) & ( height - 1 ) ) * width + ( ( i + k ) & ( width - 1 ) ) ) * 4;
					
					// ignore 000 and -1 -1 -1
					if( in[0] == 0 && in[1] == 0 && in[2] == 0 )
					{
						continue;
					}
					if( in[0] == 128 && in[1] == 128 && in[2] == 128 )
					{
						continue;
					}
					
					normal[0] += factors[k + 1][l + 1] * ( in[0] - 128 );
					normal[1] += factors[k + 1][l + 1] * ( in[1] - 128 );
					normal[2] += factors[k + 1][l + 1] * ( in[2] - 128 );
				}
			}
			normal.Normalize();
			out = data + ( j * width + i ) * 4;
			out[0] = ( byte )( 128 + 127 * normal[0] );
			out[1] = ( byte )( 128 + 127 * normal[1] );
			out[2] = ( byte )( 128 + 127 * normal[2] );
		}
	}
	
	R_StaticFree( orig );
}
Example #11
0
/*
==============
idRenderSystemLocal::CaptureRenderToFile
==============
*/
void idRenderSystemLocal::CaptureRenderToFile( const char *fileName, bool fixAlpha ) {
	if ( !R_IsInitialized() ) {
		return;
	}

	idScreenRect & rc = renderCrops[currentRenderCrop];

	guiModel->EmitFullScreen();
	guiModel->Clear();
	RenderCommandBuffers( frameData->cmdHead );


	if ( !vr->useFBO ) // koz
	{
		glReadBuffer( GL_BACK );
	}

	// include extra space for OpenGL padding to word boundaries
	int	c = ( rc.GetWidth() + 3 ) * rc.GetHeight();
	byte *data = (byte *)R_StaticAlloc( c * 3 );
	
	qglReadPixels( rc.x1, rc.y1, rc.GetWidth(), rc.GetHeight(), GL_RGB, GL_UNSIGNED_BYTE, data ); 

	byte *data2 = (byte *)R_StaticAlloc( c * 4 );

	for ( int i = 0 ; i < c ; i++ ) {
		data2[ i * 4 ] = data[ i * 3 ];
		data2[ i * 4 + 1 ] = data[ i * 3 + 1 ];
		data2[ i * 4 + 2 ] = data[ i * 3 + 2 ];
		data2[ i * 4 + 3 ] = 0xff;
	}

	R_WriteTGA( fileName, data2, rc.GetWidth(), rc.GetHeight(), true );

	R_StaticFree( data );
	R_StaticFree( data2 );
}
Example #12
0
/*
===============
idInteraction::FreeSurfaces

Frees the surfaces, but leaves the interaction linked in, so it
will be regenerated automatically
===============
*/
void idInteraction::FreeSurfaces() {
	// anything regenerated is no longer an optimized static version
	this->staticInteraction = false;

	if ( this->surfaces != NULL ) {
		for ( int i = 0; i < this->numSurfaces; i++ ) {
			surfaceInteraction_t &srf = this->surfaces[i];
			Mem_Free( srf.shadowIndexes );
			srf.shadowIndexes = NULL;
		}
		R_StaticFree( this->surfaces );
		this->surfaces = NULL;
	}
	this->numSurfaces = -1;
}
Example #13
0
/*
===================
RB_ShowIntensity

Debugging tool to see how much dynamic range a scene is using.
The greatest of the rgb values at each pixel will be used, with
the resulting color shading from red at 0 to green at 128 to blue at 255
===================
*/
static void RB_ShowIntensity() {
	byte	*colorReadback;
	int		i, j, c;

	if ( !r_showIntensity.GetBool() ) {
		return;
	}

	colorReadback = (byte *)R_StaticAlloc( renderSystem->GetWidth() * renderSystem->GetHeight() * 4, TAG_RENDER_TOOLS );
	qglReadPixels( 0, 0, renderSystem->GetWidth(), renderSystem->GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, colorReadback );

	c = renderSystem->GetWidth() * renderSystem->GetHeight() * 4;
	for ( i = 0; i < c; i+=4 ) {
		j = colorReadback[i];
		if ( colorReadback[i+1] > j ) {
			j = colorReadback[i+1];
		}
		if ( colorReadback[i+2] > j ) {
			j = colorReadback[i+2];
		}
		if ( j < 128 ) {
			colorReadback[i+0] = 2*(128-j);
			colorReadback[i+1] = 2*j;
			colorReadback[i+2] = 0;
		} else {
			colorReadback[i+0] = 0;
			colorReadback[i+1] = 2*(255-j);
			colorReadback[i+2] = 2*(j-128);
		}
	}

	// draw it back to the screen
	qglLoadIdentity();
	qglMatrixMode( GL_PROJECTION );
	GL_State( GLS_DEPTHFUNC_ALWAYS );
	qglPushMatrix();
	qglLoadIdentity(); 
    qglOrtho( 0, 1, 0, 1, -1, 1 );
	qglRasterPos2f( 0, 0 );
	qglPopMatrix();
	GL_Color( 1, 1, 1 );
	globalImages->BindNull();
	qglMatrixMode( GL_MODELVIEW );

	qglDrawPixels( renderSystem->GetWidth(), renderSystem->GetHeight(), GL_RGBA , GL_UNSIGNED_BYTE, colorReadback );

	R_StaticFree( colorReadback );
}
/*
=================
idRenderWorldLocal::FreeDefs

dump all the interactions
=================
*/
void idRenderWorldLocal::FreeDefs()
{
	generateAllInteractionsCalled = false;
	
	if( interactionTable )
	{
		R_StaticFree( interactionTable );
		interactionTable = NULL;
	}
	
	// free all lightDefs
	for( int i = 0; i < lightDefs.Num(); i++ )
	{
		idRenderLightLocal* light = lightDefs[i];
		if( light != NULL && light->world == this )
		{
			FreeLightDef( i );
			lightDefs[i] = NULL;
		}
	}
	
	// free all entityDefs
	for( int i = 0; i < entityDefs.Num(); i++ )
	{
		idRenderEntityLocal*	 mod = entityDefs[i];
		if( mod != NULL && mod->world == this )
		{
			FreeEntityDef( i );
			entityDefs[i] = NULL;
		}
	}
	
	// Reset decals and overlays
	for( int i = 0; i < decals.Num(); i++ )
	{
		decals[i].entityHandle = -1;
		decals[i].lastStartTime = 0;
	}
	for( int i = 0; i < overlays.Num(); i++ )
	{
		overlays[i].entityHandle = -1;
		overlays[i].lastStartTime = 0;
	}
}
Example #15
0
/*
===================
RB_CountStencilBuffer

Print an overdraw count based on stencil index values
===================
*/
static void RB_CountStencilBuffer() {
	int		count;
	int		i;
	byte	*stencilReadback;


	stencilReadback = (byte *)R_StaticAlloc( renderSystem->GetWidth() * renderSystem->GetHeight(), TAG_RENDER_TOOLS );
	qglReadPixels( 0, 0, renderSystem->GetWidth(), renderSystem->GetHeight(), GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilReadback );

	count = 0;
	for ( i = 0; i < renderSystem->GetWidth() * renderSystem->GetHeight(); i++ ) {
		count += stencilReadback[i];
	}

	R_StaticFree( stencilReadback );

	// print some stats (not supposed to do from back end in SMP...)
	common->Printf( "overdraw: %5.1f\n", (float)count/(renderSystem->GetWidth() * renderSystem->GetHeight())  );
}
Example #16
0
/*
===================
RB_ShowDepthBuffer

Draw the depth buffer as colors
===================
*/
static void RB_ShowDepthBuffer() {
	void	*depthReadback;

	if ( !r_showDepth.GetBool() ) {
		return;
	}

	qglPushMatrix();
	qglLoadIdentity();
	qglMatrixMode( GL_PROJECTION );
	qglPushMatrix();
	qglLoadIdentity(); 
    qglOrtho( 0, 1, 0, 1, -1, 1 );
	qglRasterPos2f( 0, 0 );
	qglPopMatrix();
	qglMatrixMode( GL_MODELVIEW );
	qglPopMatrix();

	GL_State( GLS_DEPTHFUNC_ALWAYS );
	GL_Color( 1, 1, 1 );
	globalImages->BindNull();

	depthReadback = R_StaticAlloc( renderSystem->GetWidth() * renderSystem->GetHeight()*4, TAG_RENDER_TOOLS );
	memset( depthReadback, 0, renderSystem->GetWidth() * renderSystem->GetHeight()*4 );

	qglReadPixels( 0, 0, renderSystem->GetWidth(), renderSystem->GetHeight(), GL_DEPTH_COMPONENT , GL_FLOAT, depthReadback );

#if 0
	for ( i = 0; i < renderSystem->GetWidth() * renderSystem->GetHeight(); i++ ) {
		((byte *)depthReadback)[i*4] = 
		((byte *)depthReadback)[i*4+1] = 
		((byte *)depthReadback)[i*4+2] = 255 * ((float *)depthReadback)[i];
		((byte *)depthReadback)[i*4+3] = 1;
	}
#endif

	qglDrawPixels( renderSystem->GetWidth(), renderSystem->GetHeight(), GL_RGBA , GL_UNSIGNED_BYTE, depthReadback );
	R_StaticFree( depthReadback );
}
Example #17
0
/*
===================
RB_ScanStencilBuffer

Debugging tool to see what values are in the stencil buffer
===================
*/
void RB_ScanStencilBuffer() {
	int		counts[256];
	int		i;
	byte	*stencilReadback;

	memset( counts, 0, sizeof( counts ) );

	stencilReadback = (byte *)R_StaticAlloc( renderSystem->GetWidth() * renderSystem->GetHeight(), TAG_RENDER_TOOLS );
	qglReadPixels( 0, 0, renderSystem->GetWidth(), renderSystem->GetHeight(), GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilReadback );

	for ( i = 0; i < renderSystem->GetWidth() * renderSystem->GetHeight(); i++ ) {
		counts[ stencilReadback[i] ]++;
	}

	R_StaticFree( stencilReadback );

	// print some stats (not supposed to do from back end in SMP...)
	common->Printf( "stencil values:\n" );
	for ( i = 0; i < 255; i++ ) {
		if ( counts[i] ) {
			common->Printf( "%i: %i\n", i, counts[i] );
		}
	}
}
Example #18
0
/*
===================
R_ParseImageProgram_r

If pic is NULL, the timestamps will be filled in, but no image will be generated
If both pic and timestamps are NULL, it will just advance past it, which can be
used to parse an image program from a text stream.
===================
*/
static bool R_ParseImageProgram_r( idLexer &src, byte **pic, int *width, int *height,
								  ID_TIME_T *timestamps, textureDepth_t *depth ) {
	idToken		token;
	float		scale;
	ID_TIME_T		timestamp;

	src.ReadToken( &token );
	AppendToken( token );

	if ( !token.Icmp( "heightmap" ) ) {
		MatchAndAppendToken( src, "(" );

		if ( !R_ParseImageProgram_r( src, pic, width, height, timestamps, depth ) ) {
			return false;
		}

		MatchAndAppendToken( src, "," );

		src.ReadToken( &token );
		AppendToken( token );
		scale = token.GetFloatValue();
		
		// process it
		if ( pic ) {
			R_HeightmapToNormalMap( *pic, *width, *height, scale );
			if ( depth ) {
				*depth = TD_BUMP;
			}
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "addnormals" ) ) {
		byte	*pic2;
		int		width2, height2;

		MatchAndAppendToken( src, "(" );

		if ( !R_ParseImageProgram_r( src, pic, width, height, timestamps, depth ) ) {
			return false;
		}

		MatchAndAppendToken( src, "," );

		if ( !R_ParseImageProgram_r( src, pic ? &pic2 : NULL, &width2, &height2, timestamps, depth ) ) {
			if ( pic ) {
				R_StaticFree( *pic );
				*pic = NULL;
			}
			return false;
		}
		
		// process it
		if ( pic ) {
			R_AddNormalMaps( *pic, *width, *height, pic2, width2, height2 );
			R_StaticFree( pic2 );
			if ( depth ) {
				*depth = TD_BUMP;
			}
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "smoothnormals" ) ) {
		MatchAndAppendToken( src, "(" );

		if ( !R_ParseImageProgram_r( src, pic, width, height, timestamps, depth ) ) {
			return false;
		}

		if ( pic ) {
			R_SmoothNormalMap( *pic, *width, *height );
			if ( depth ) {
				*depth = TD_BUMP;
			}
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "add" ) ) {
		byte	*pic2;
		int		width2, height2;

		MatchAndAppendToken( src, "(" );

		if ( !R_ParseImageProgram_r( src, pic, width, height, timestamps, depth ) ) {
			return false;
		}

		MatchAndAppendToken( src, "," );

		if ( !R_ParseImageProgram_r( src, pic ? &pic2 : NULL, &width2, &height2, timestamps, depth ) ) {
			if ( pic ) {
				R_StaticFree( *pic );
				*pic = NULL;
			}
			return false;
		}
		
		// process it
		if ( pic ) {
			R_ImageAdd( *pic, *width, *height, pic2, width2, height2 );
			R_StaticFree( pic2 );
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "scale" ) ) {
		float	scale[4];
		int		i;

		MatchAndAppendToken( src, "(" );

		R_ParseImageProgram_r( src, pic, width, height, timestamps, depth );

		for ( i = 0 ; i < 4 ; i++ ) {
			MatchAndAppendToken( src, "," );
			src.ReadToken( &token );
			AppendToken( token );
			scale[i] = token.GetFloatValue();
		}

		// process it
		if ( pic ) {
			R_ImageScale( *pic, *width, *height, scale );
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "invertAlpha" ) ) {
		MatchAndAppendToken( src, "(" );

		R_ParseImageProgram_r( src, pic, width, height, timestamps, depth );

		// process it
		if ( pic ) {
			R_InvertAlpha( *pic, *width, *height );
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "invertColor" ) ) {
		MatchAndAppendToken( src, "(" );

		R_ParseImageProgram_r( src, pic, width, height, timestamps, depth );

		// process it
		if ( pic ) {
			R_InvertColor( *pic, *width, *height );
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "makeIntensity" ) ) {
		int		i;

		MatchAndAppendToken( src, "(" );

		R_ParseImageProgram_r( src, pic, width, height, timestamps, depth );

		// copy red to green, blue, and alpha
		if ( pic ) {
			int		c;
			c = *width * *height * 4;
			for ( i = 0 ; i < c ; i+=4 ) {
				(*pic)[i+1] = 
				(*pic)[i+2] = 
				(*pic)[i+3] = (*pic)[i];
			}
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "makeAlpha" ) ) {
		int		i;

		MatchAndAppendToken( src, "(" );

		R_ParseImageProgram_r( src, pic, width, height, timestamps, depth );

		// average RGB into alpha, then set RGB to white
		if ( pic ) {
			int		c;
			c = *width * *height * 4;
			for ( i = 0 ; i < c ; i+=4 ) {
				(*pic)[i+3] = ( (*pic)[i+0] + (*pic)[i+1] + (*pic)[i+2] ) / 3;
				(*pic)[i+0] = 
				(*pic)[i+1] = 
				(*pic)[i+2] = 255;
			}
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	// if we are just parsing instead of loading or checking,
	// don't do the R_LoadImage
	if ( !timestamps && !pic ) {
		return true;
	}

	// load it as an image
	R_LoadImage( token.c_str(), pic, width, height, &timestamp, true );

	if ( timestamp == -1 ) {
		return false;
	}

	// add this to the timestamp
	if ( timestamps ) {
		if ( timestamp > *timestamps ) {
			*timestamps = timestamp;
		}
	}

	return true;
}
Example #19
0
/*
==============
RenderBump_f

==============
*/
void RenderBump_f( const idCmdArgs &args ) {
	idRenderModel	*lowPoly;
	idStr	source;
	int		i, j;
	const char	*cmdLine;
	int		numRenderBumps;
	renderBump_t	*renderBumps, *rb = NULL;
	renderBump_t	opt;
	int		startTime, endTime;

	// update the screen as we print
	common->SetRefreshOnPrint( true );

	// there should be a single parameter, the filename for a game loadable low-poly model
	if ( args.Argc() != 2 ) {
		common->Error( "Usage: renderbump <lowPolyModel>" );
	}

	common->Printf( "----- Renderbump %s -----\n", args.Argv( 1 ) );

	startTime = Sys_Milliseconds();

	// get the lowPoly model
	source = args.Argv( 1 );
	lowPoly = renderModelManager->CheckModel( source );
	if ( !lowPoly ) {
		common->Error( "Can't load model %s", source.c_str() );
	}

	renderBumps = (renderBump_t *)R_StaticAlloc( lowPoly->NumSurfaces() * sizeof( *renderBumps ) );
	numRenderBumps = 0;
	for ( i = 0 ; i < lowPoly->NumSurfaces() ; i++ ) {
		const modelSurface_t	*ms = lowPoly->Surface( i );

		// default options
		memset( &opt, 0, sizeof( opt ) );
		opt.width = 512;
		opt.height = 512;
		opt.antiAlias = 1;
		opt.outline = 8;
		opt.traceFrac = 0.05f;

		// parse the renderbump parameters for this surface
		cmdLine = ms->shader->GetRenderBump();

		common->Printf( "surface %i, shader %s\nrenderBump = %s ", i,
			ms->shader->GetName(), cmdLine );

		if ( !ms->geometry ) {
			common->Printf( "(no geometry)\n" );
			continue;
		}

		idCmdArgs localArgs;
		localArgs.TokenizeString( cmdLine, false );

		if ( localArgs.Argc() < 2 ) {
			common->Printf( "(no action)\n" );
			continue;
		}

		common->Printf( "(rendering)\n" );

		for ( j = 0 ; j < localArgs.Argc() - 2; j++ ) {
			const char *s;

			s = localArgs.Argv( j );
			if ( s[0] == '-' ) {
				j++;
				s = localArgs.Argv( j );
				if ( s[0] == '\0' ) {
					continue;
				}
			}

			if ( !idStr::Icmp( s, "size" ) ) {
				if ( j + 2 >= localArgs.Argc() ) {
					j = localArgs.Argc();
					break;
				}
				opt.width = atoi( localArgs.Argv( j + 1 ) );
				opt.height = atoi( localArgs.Argv( j + 2 ) );
				j += 2;
			} else if ( !idStr::Icmp( s, "trace" ) ) {
				opt.traceFrac = atof( localArgs.Argv( j + 1 ) );
				j += 1;
			} else if ( !idStr::Icmp( s, "globalMap" ) ) {
				opt.saveGlobalMap = true;
			} else if ( !idStr::Icmp( s, "colorMap" ) ) {
				opt.saveColorMap = true;
			} else if ( !idStr::Icmp( s, "outline" ) ) {
				opt.outline = atoi( localArgs.Argv( j + 1 ) );
				j += 1;
			} else if ( !idStr::Icmp( s, "aa" ) ) {
				opt.antiAlias = atoi( localArgs.Argv( j + 1 ) );
				j += 1;
			} else {
				common->Printf( "WARNING: Unknown option \"%s\"\n", s );
				break;
			}
		}

		if ( j != ( localArgs.Argc() - 2 ) ) {
			common->Error( "usage: renderBump [-size width height] [-aa <1-2>] [globalMap] [colorMap] [-trace <0.01 - 1.0>] normalMapImageFile highPolyAseFile" );
		}
		idStr::Copynz( opt.outputName, localArgs.Argv( j ), sizeof( opt.outputName ) );
		idStr::Copynz( opt.highName, localArgs.Argv( j + 1 ), sizeof( opt.highName ) );

		// adjust size for anti-aliasing
		opt.width <<= opt.antiAlias;
		opt.height <<= opt.antiAlias;

		// see if we already have a renderbump going for another surface that this should use
		for ( j = 0 ; j < numRenderBumps ; j++ ) {
			rb = &renderBumps[j];

			if ( idStr::Icmp( rb->outputName, opt.outputName ) ) {
				continue;
			}
			// all the other parameters must match, or it is an error
			if ( idStr::Icmp( rb->highName, opt.highName) || rb->width != opt.width ||
				rb->height != opt.height || rb->antiAlias != opt.antiAlias ||
				rb->traceFrac != opt.traceFrac ) {
				common->Error( "mismatched renderbump parameters on image %s", rb->outputName );
				continue;
			}

			// saveGlobalMap will be a sticky option
			rb->saveGlobalMap = rb->saveGlobalMap | opt.saveGlobalMap;
			break;
		}

		// create a new renderbump if needed
		if ( j == numRenderBumps ) {
			numRenderBumps++;
			rb = &renderBumps[j];
			*rb = opt;

			InitRenderBump( rb );
		}

		// render the triangles for this surface
		RenderBumpTriangles( ms->geometry, rb );
	}

	//
	// anti-alias and write out all renderbumps that we have completed
	//
	for ( i = 0 ; i < numRenderBumps ; i++ ) {
		WriteRenderBump( &renderBumps[i], opt.outline << opt.antiAlias );
	}

	R_StaticFree( renderBumps );

	endTime = Sys_Milliseconds();
	common->Printf( "%5.2f seconds for renderBump\n", ( endTime - startTime ) / 1000.0 );
	common->Printf( "---------- RenderBump Completed ----------\n" );

	// stop updating the screen as we print
	common->SetRefreshOnPrint( false );
}
Example #20
0
NSBitmapImageRep::~NSBitmapImageRep()
{
    R_StaticFree( bmap );
    bmap = NULL;
}
Example #21
0
/*
===================
R_ParseImageProgram_r

If pic is NULL, the timestamps will be filled in, but no image will be generated
If both pic and timestamps are NULL, it will just advance past it, which can be
used to parse an image program from a text stream.
===================
*/
static bool R_ParseImageProgram_r( idLexer& src, byte** pic, int* width, int* height,
								   ID_TIME_T* timestamps, textureUsage_t* usage )
{
	idToken		token;
	float		scale;
	ID_TIME_T		timestamp;
	
	src.ReadToken( &token );
	
	// Since all interaction shaders now assume YCoCG diffuse textures.  We replace all entries for the intrinsic
	// _black texture to the black texture on disk.  Doing this will cause a YCoCG compliant texture to be generated.
	// Without a YCoCG compliant black texture we will get color artifacts for any interaction
	// material that specifies the _black texture.
	if( token == "_black" )
	{
		token = "textures/black";
	}
	
	// also check for _white
	if( token == "_white" )
	{
		token = "guis/assets/white";
	}
	
	AppendToken( token );
	
	if( !token.Icmp( "heightmap" ) )
	{
		MatchAndAppendToken( src, "(" );
		
		if( !R_ParseImageProgram_r( src, pic, width, height, timestamps, usage ) )
		{
			return false;
		}
		
		MatchAndAppendToken( src, "," );
		
		src.ReadToken( &token );
		AppendToken( token );
		scale = token.GetFloatValue();
		
		// process it
		if( pic )
		{
			R_HeightmapToNormalMap( *pic, *width, *height, scale );
			if( usage )
			{
				*usage = TD_BUMP;
			}
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "addnormals" ) )
	{
		byte*	pic2 = NULL;
		int		width2, height2;
		
		MatchAndAppendToken( src, "(" );
		
		if( !R_ParseImageProgram_r( src, pic, width, height, timestamps, usage ) )
		{
			return false;
		}
		
		MatchAndAppendToken( src, "," );
		
		if( !R_ParseImageProgram_r( src, pic ? &pic2 : NULL, &width2, &height2, timestamps, usage ) )
		{
			if( pic )
			{
				R_StaticFree( *pic );
				*pic = NULL;
			}
			return false;
		}
		
		// process it
		if( pic )
		{
			R_AddNormalMaps( *pic, *width, *height, pic2, width2, height2 );
			R_StaticFree( pic2 );
			if( usage )
			{
				*usage = TD_BUMP;
			}
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "smoothnormals" ) )
	{
		MatchAndAppendToken( src, "(" );
		
		if( !R_ParseImageProgram_r( src, pic, width, height, timestamps, usage ) )
		{
			return false;
		}
		
		if( pic )
		{
			R_SmoothNormalMap( *pic, *width, *height );
			if( usage )
			{
				*usage = TD_BUMP;
			}
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "add" ) )
	{
		byte*	pic2 = NULL;
		int		width2, height2;
		
		MatchAndAppendToken( src, "(" );
		
		if( !R_ParseImageProgram_r( src, pic, width, height, timestamps, usage ) )
		{
			return false;
		}
		
		MatchAndAppendToken( src, "," );
		
		if( !R_ParseImageProgram_r( src, pic ? &pic2 : NULL, &width2, &height2, timestamps, usage ) )
		{
			if( pic )
			{
				R_StaticFree( *pic );
				*pic = NULL;
			}
			return false;
		}
		
		// process it
		if( pic )
		{
			R_ImageAdd( *pic, *width, *height, pic2, width2, height2 );
			R_StaticFree( pic2 );
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "scale" ) )
	{
		float	scale[4];
		int		i;
		
		MatchAndAppendToken( src, "(" );
		
		R_ParseImageProgram_r( src, pic, width, height, timestamps, usage );
		
		for( i = 0 ; i < 4 ; i++ )
		{
			MatchAndAppendToken( src, "," );
			src.ReadToken( &token );
			AppendToken( token );
			scale[i] = token.GetFloatValue();
		}
		
		// process it
		if( pic )
		{
			R_ImageScale( *pic, *width, *height, scale );
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "invertAlpha" ) )
	{
		MatchAndAppendToken( src, "(" );
		
		R_ParseImageProgram_r( src, pic, width, height, timestamps, usage );
		
		// process it
		if( pic )
		{
			R_InvertAlpha( *pic, *width, *height );
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "invertColor" ) )
	{
		MatchAndAppendToken( src, "(" );
		
		R_ParseImageProgram_r( src, pic, width, height, timestamps, usage );
		
		// process it
		if( pic )
		{
			R_InvertColor( *pic, *width, *height );
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "makeIntensity" ) )
	{
		int		i;
		
		MatchAndAppendToken( src, "(" );
		
		R_ParseImageProgram_r( src, pic, width, height, timestamps, usage );
		
		// copy red to green, blue, and alpha
		if( pic )
		{
			int		c;
			c = *width * *height * 4;
			for( i = 0 ; i < c ; i += 4 )
			{
				( *pic )[i + 1] =
					( *pic )[i + 2] =
						( *pic )[i + 3] = ( *pic )[i];
			}
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "makeAlpha" ) )
	{
		int		i;
		
		MatchAndAppendToken( src, "(" );
		
		R_ParseImageProgram_r( src, pic, width, height, timestamps, usage );
		
		// average RGB into alpha, then set RGB to white
		if( pic )
		{
			int		c;
			c = *width * *height * 4;
			for( i = 0 ; i < c ; i += 4 )
			{
				( *pic )[i + 3] = ( ( *pic )[i + 0] + ( *pic )[i + 1] + ( *pic )[i + 2] ) / 3;
				( *pic )[i + 0] =
					( *pic )[i + 1] =
						( *pic )[i + 2] = 255;
			}
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	// if we are just parsing instead of loading or checking,
	// don't do the R_LoadImage
	if( !timestamps && !pic )
	{
		return true;
	}
	
	// load it as an image
	R_LoadImage( token.c_str(), pic, width, height, &timestamp, true );
	
	if( timestamp == -1 )
	{
		return false;
	}
	
	// add this to the timestamp
	if( timestamps )
	{
		if( timestamp > *timestamps )
		{
			*timestamps = timestamp;
		}
	}
	
	return true;
}