//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *soundname - 
//			params - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CSoundEmitterSystemBase::GetParametersForSound( const char *soundname, CSoundParameters& params )
{
	int index = GetSoundIndex( soundname );
	if ( index == -1 )
	{
		DevMsg( "CSoundEmitterSystemBase::GetParametersForSound:  No such sound %s\n", soundname );
		return false;
	}

	CSoundParametersInternal *internal = InternalGetParametersForSound( index );
	if ( !internal )
	{
		Assert( 0 );
		DevMsg( "CSoundEmitterSystemBase::GetParametersForSound:  No such sound %s\n", soundname );
		return false;
	}

	params.channel = internal->channel;
	params.volume = RandomInterval( internal->volume );
	params.pitch = RandomInterval( internal->pitch );
	params.pitchlow = internal->pitch.start;
	params.pitchhigh = params.pitchlow + internal->pitch.range;
	params.count = internal->soundnames.Count();
	params.soundname[ 0 ] = 0;
	if ( params.count >= 1 )
	{
		CUtlSymbol sym = internal->soundnames[ random->RandomInt( 0, params.count - 1 ) ];

		Q_strncpy( params.soundname, m_Waves.String( sym ), sizeof( params.soundname ) );
	}

	params.soundlevel = (soundlevel_t)(int)RandomInterval( internal->soundlevel );
	params.play_to_owner_only = internal->play_to_owner_only;

	if ( !params.soundname[ 0 ] )
	{
		DevMsg( "CSoundEmitterSystemBase::GetParametersForSound:  sound %s has no wave or rndwave key!\n", soundname );
		return false;
	}

	if ( internal->had_missing_wave_files &&
		params.soundname[ 0 ] != CHAR_SENTENCE )
	{
		char testfile[ 256 ];
		Q_snprintf( testfile, sizeof( testfile ), "sound/%s", PSkipSoundChars( params.soundname ) );

		if ( !filesystem->FileExists( testfile ) )
		{
			DevMsg( "CSoundEmitterSystemBase::GetParametersForSound:  sound '%s' references wave '%s' which doesn't exist on disk!\n", 
				soundname,
				params.soundname );
			return false;
		}
	}

	return true;
}
Example #2
0
float AI_Response::GetPreDelay() const
{
    if ( m_Params.flags & AI_ResponseParams::RG_DELAYBEFORESPEAK )
    {
        interval_t temp;
        m_Params.predelay.ToInterval( temp );
        return RandomInterval( temp );
    }
    return 0.0f;
}
Example #3
0
float AI_Response::GetWeaponDelay( void ) const
{
    if ( m_Params.flags & AI_ResponseParams::RG_WEAPONDELAY )
    {
        interval_t temp;
        m_Params.weapondelay.ToInterval( temp );
        return RandomInterval( temp );
    }

    return 0.0f;
}
Example #4
0
float AI_Response::GetRespeakDelay( void ) const
{
    if ( m_Params.flags & AI_ResponseParams::RG_RESPEAKDELAY )
    {
        interval_t temp;
        m_Params.respeakdelay.ToInterval( temp );
        return RandomInterval( temp );
    }

    return 0.0f;
}