int main(void){ TExaS_Init(SSI0_Real_Nokia5110_Scope); // set system clock to 80 MHz Random_Init(1); Output_Init(); ST7735_FillScreen(0x0000); // set screen to black ST7735_DrawBitmap(52, 159, PlayerShip0, 18,8); // player ship middle bottom ST7735_DrawBitmap(53, 151, Bunker0, 18,5); ST7735_DrawBitmap(0, 9, SmallEnemy10pointA, 16,10); ST7735_DrawBitmap(20,9, SmallEnemy10pointB, 16,10); ST7735_DrawBitmap(40, 9, SmallEnemy20pointA, 16,10); ST7735_DrawBitmap(60, 9, SmallEnemy20pointB, 16,10); ST7735_DrawBitmap(80, 9, SmallEnemy30pointA, 16,10); ST7735_DrawBitmap(100, 9, SmallEnemy30pointB, 16,10); Delay100ms(50); // delay 5 sec at 80 MHz ST7735_FillScreen(0x0000); // set screen to black ST7735_SetCursor(1, 1); ST7735_OutString("GAME OVER"); ST7735_SetCursor(1, 2); ST7735_OutString("Nice try,"); ST7735_SetCursor(1, 3); ST7735_OutString("Earthling!"); ST7735_SetCursor(2, 4); LCD_OutDec(1234); while(1){ } }
int main(void){unsigned short score; PLL_Init(); // Set the clocking to run at 80MHz from the PLL. LCD_Init(); // Initialize LCD LCD_Goto(0,0); score =0; long v2; LCD_SetTextColor(255,0,0); // yellow= red+green, no blue printf("score: %d", score); LCD_DrawLine(10,16,310,16,BURNTORANGE); Timer2_Init(4000000); // 20 times a second Timer3_Init(7256); // 11.025 KHz InitEnemy(); InitBunker(); InitPlayer(); InitMissile(); InitLaser(); Random_Init(1); EnableInterrupts(); Fireflag=1; while(1){ if(Semaphore){ DrawBuffer1(); Semaphore = 0; } } }
int main(void){ TExaS_Init(SSI0_Real_Nokia5110_Scope); // set system clock to 80 MHz Random_Init(1); Nokia5110_Init(); Nokia5110_ClearBuffer(); Nokia5110_DisplayBuffer(); // draw buffer Nokia5110_PrintBMP(32, 47, PlayerShip0, 0); // player ship middle bottom Nokia5110_PrintBMP(33, 47 - PLAYERH, Bunker0, 0); Nokia5110_PrintBMP(0, ENEMY10H - 1, SmallEnemy10PointA, 0); Nokia5110_PrintBMP(16, ENEMY10H - 1, SmallEnemy20PointA, 0); Nokia5110_PrintBMP(32, ENEMY10H - 1, SmallEnemy20PointA, 0); Nokia5110_PrintBMP(48, ENEMY10H - 1, SmallEnemy30PointA, 0); Nokia5110_PrintBMP(64, ENEMY10H - 1, SmallEnemy30PointA, 0); Nokia5110_DisplayBuffer(); // draw buffer Delay100ms(50); // delay 5 sec at 50 MHz Nokia5110_Clear(); Nokia5110_SetCursor(1, 1); Nokia5110_OutString("GAME OVER"); Nokia5110_SetCursor(1, 2); Nokia5110_OutString("Nice try,"); Nokia5110_SetCursor(1, 3); Nokia5110_OutString("Earthling!"); Nokia5110_SetCursor(2, 4); Nokia5110_OutUDec(1234); while(1){ } }
int main(void){ DisableInterrupts(); TExaS_Init(SSI0_Real_Nokia5110_Scope); // set system clock to 80 MHz Random_Init(1); Nokia5110_Init(); PF1Init(); //SysTick_Init(2666666); //Initialize SysTick with 30 Hz interrupts SysTick_Init(2666666*4); //Increased period by 4 for actual hardware to make the game run at a playable speed Nokia5110_ClearBuffer(); Nokia5110_DisplayBuffer(); // draw buffer ADC0_Init(); Game_Init(); SwitchLed_Init(); Sound_Init(); Timer2_Init(&Sound_Play,7256); //11.025 kHz. 80,000,000/11,025 cycles, which is about 7256 GameOverFlag = 0; EnableInterrupts(); while(1){ while(Semaphore==0){}; Semaphore = 0; if(GameOverFlag){ State_GameOver(); } else{ Draw_GameFrame(); // update the LCD } if((GameOverFlag == 0) && (Check_GameOver())){ //just detected game over Delay100ms(2);//Delay 200ms GameOverFlag = Check_GameOver(); //SysTick_Init(2666666);//Re-initialize with 30 Hz interrupt SysTick_Init(2666666*4); //Increased period by 4 for actual hardware to make the game run at a playable speed } } }
// *************************** Capture image dimensions out of BMP********** int main(void){ TExaS_Init(SSI0_Real_Nokia5110_Scope); // set system clock to 80 MHz Random_Init(69); Output_Init(); ADC0_Init(); ST7735_InvertDisplay(0); ST7735_SetRotation(0); AI_Init(0x07); Player_Init(); player.potato=1; Timer0_Init(Master_Funk, 30); ST7735_DrawBitmap(53, 151, Bunker0, 18,5); // Delay100ms(1); // delay 5 sec at 80 MHz /* ST7735_FillScreen(0x0000); // set screen to black ST7735_SetCursor(1, 1); ST7735_OutString("GAME OVER"); ST7735_SetCursor(1, 2); ST7735_OutString("Nice try,"); ST7735_SetCursor(1, 3); ST7735_OutString("Earthling!"); ST7735_SetCursor(2, 4); LCD_OutDec(1234); */ while(1){ } }
void EBN_Init(){ Random_Init(); Init_RS(); Epoch_Change(); Epoch_Change(); messageNum = 0; }
int main(void){ TExaS_Init(SSI0_Real_Nokia5110_Scope); // set system clock to 80 MHz DisableInterrupts(); Random_Init(1); Nokia5110_Init(); Nokia5110_ClearBuffer(); Nokia5110_DisplayBuffer(); SysTick_Init(); // initialize Timer2 after Nokia5110_Init because of // error-prone registers operations (old and new registers // are not working good together) // 80MHz/11,025 cycles, which is about 7256 Timer2_Init(7256); Ports_Init(); InitSprites(NumberOfEnemies); RestartGame(); // Countdown, after which all interrupts are enabled! // print 3 Nokia5110_ClearBuffer(); Nokia5110_PrintBMP(28, 41, _my_Countdown_03, 0); Nokia5110_DisplayBuffer(); Delay100ms(3); // print 2 Nokia5110_ClearBuffer(); Nokia5110_PrintBMP(28, 41, _my_Countdown_02, 0); Nokia5110_DisplayBuffer(); Delay100ms(3); // print 1 Nokia5110_ClearBuffer(); Nokia5110_PrintBMP(28, 41, _my_Countdown_01, 0); Nokia5110_DisplayBuffer(); Delay100ms(3); // print GO Nokia5110_ClearBuffer(); Nokia5110_PrintBMP(28, 41, _my_Countdown_GO, 0); Nokia5110_DisplayBuffer(); Delay100ms(3); EnableInterrupts(); while(1){ if (Flag == 1) { Nokia5110_DisplayBuffer(); Flag = 0; } } }
void Effects_Init(void) { xTaskCreate(Libration_Process,(signed char*)"Libration",64,NULL, tskIDLE_PRIORITY + 1, &xLibrationHandle); vTaskSuspend(xLibrationHandle); xTaskCreate(Rainbow_Process,(signed char*)"Rainbow",64,NULL, tskIDLE_PRIORITY + 1, &xRainbowHandle); //vTaskSuspend(xRainbowHandle); xTaskCreate(Blink_Process,(signed char*)"Blink",64,NULL, tskIDLE_PRIORITY + 1, &xBlinkHandle); vTaskSuspend(xBlinkHandle); Random_Init(); xTaskCreate(Random_Process,(signed char*)"RAND",64,NULL, tskIDLE_PRIORITY + 1, &xRandomHandle); vTaskSuspend(xRandomHandle); }
int main(void){ PLL_Init(); // set system clock to 80 MHz Random_Init(1); Nokia5110_Init(); Nokia5110_ClearBuffer(); Nokia5110_DisplayBuffer(); // draw buffer Init(); Draw(); while(1){ Move(); Draw(); Delay100ms(2); } }
int main(void){ int AnyLife = 1; int i; TExaS_Init(NoLCD_NoScope); // set system clock to 80 MHz // you cannot use both the Scope and the virtual Nokia (both need UART0) Random_Init(1); Nokia5110_Init(); EnableInterrupts(); // virtual Nokia uses UART0 interrupts Nokia5110_ClearBuffer(); Nokia5110_DisplayBuffer(); // draw buffer Nokia5110_PrintBMP(32, 47, PlayerShip0, 0); // player ship middle bottom Nokia5110_PrintBMP(33, 47 - PLAYERH, Bunker0, 0); Nokia5110_PrintBMP(0, ENEMY10H - 1, SmallEnemy10PointA, 0); Nokia5110_PrintBMP(16, ENEMY10H - 1, SmallEnemy20PointA, 0); Nokia5110_PrintBMP(32, ENEMY10H - 1, SmallEnemy20PointA, 0); Nokia5110_PrintBMP(48, ENEMY10H - 1, SmallEnemy30PointA, 0); Nokia5110_PrintBMP(64, ENEMY10H - 1, SmallEnemy30PointA, 0); Nokia5110_DisplayBuffer(); // draw buffer Delay100ms(50); // delay 5 sec at 80 MHz Init(); Timer2_Init(80000000/30); // 30 Hz while(AnyLife){ while(Semaphore == 0){}; Semaphore = 0; // runs at 30 Hz AnyLife = 0; for(i=0; i<4 ; i++){ AnyLife |= Enemy[i].life; } Draw(); } Nokia5110_Clear(); Nokia5110_SetCursor(1, 1); Nokia5110_OutString("GAME OVER"); Nokia5110_SetCursor(1, 2); Nokia5110_OutString("Nice try,"); Nokia5110_SetCursor(1, 3); Nokia5110_OutString("Earthling!"); Nokia5110_SetCursor(2, 4); Nokia5110_OutUDec(1234); Nokia5110_SetCursor(0, 0); // renders screen while(1){ } }
/*! * @brief Initialisation thread. runs once. */ void InitThread(void *data) { for (;;) { OS_SemaphoreWait(InitSemaphore, 0); Random_Init(); //Switches mate Switch_Init(S1Callback, (void *) 0, S2Callback, (void *) 0); Toggle_Init(ToggleModeFinished); Game_Init(GameModeFinished); Touch_Init(); //Initialize all the modules LEDs_Init(); I2C_Init(100000, MODULE_CLOCK); Accel_Init(&AccelSetup); PIT_Init(MODULE_CLOCK, &PitCallback, (void *) 0); PIT_Set(500000000, bFALSE); PIT_Enable(bTRUE); Packet_Init(BAUD_RATE, MODULE_CLOCK); Flash_Init(); CMD_Init(); //Best to do this one last //TODO: disabled for yellow RTC_Init((void (*)(void*))OS_SemaphoreSignal, (void *) RtcSemaphore); Timer_Init(); Timer_Set(&PacketTimer); Timer_Set(&AccTimer); CMD_SpecialGetStartupValues(); LEDs_On(LED_ORANGE); } }
int main(void){ HeartBeat_Init(); DAC_Init(1024); // initialize with command: Vout = Vref Timer0A_Init(dt[0]); LCD_Init(); // Initialize RNG Random_Init(121213); // Initialize touchscreen GPIO Touch_Init(); //lenPush = 1; //for(i=0; i<50; i=i+1){ InitializeBars(); for(i=0; i<400; i=i+1){ MovingColorBars(); } for(i=0; i<400; i=i+1){ DestabilizeBars(); } for(i=0; i<350; i=i+1){ FinishBars(); } for(i=0; i<1000; i=i+1){ Random4BPPTestSprite(); } LCD_ColorFill(convertColor(0, 0, 0)); Buttons_Init(); play = 0; while(1){ if (instrument == 0){ Music_Play(Wave[0], 64, strobePtr, 35); } if (instrument == 1){ Music_Play(Trumpet[0], 32, strobePtr, 35); } if (instrument == 2){ Music_Play(Flute[0], 32, strobePtr, 35); } } }
/** * The main() function of ngIRCd. * * Here all starts: this function is called by the operating system loader, * it is the first portion of code executed of ngIRCd. * * @param argc The number of arguments passed to ngIRCd on the command line. * @param argv An array containing all the arguments passed to ngIRCd. * @return Global exit code of ngIRCd, zero on success. */ GLOBAL int main(int argc, const char *argv[]) { bool ok, configtest = false; bool NGIRCd_NoDaemon = false; int i; size_t n; #if defined(DEBUG) && defined(HAVE_MTRACE) /* enable GNU libc memory tracing when running in debug mode * and functionality available */ mtrace(); #endif umask(0077); NGIRCd_SignalQuit = NGIRCd_SignalRestart = false; NGIRCd_Passive = false; #ifdef DEBUG NGIRCd_Debug = false; #endif #ifdef SNIFFER NGIRCd_Sniffer = false; #endif strlcpy(NGIRCd_ConfFile, SYSCONFDIR, sizeof(NGIRCd_ConfFile)); strlcat(NGIRCd_ConfFile, CONFIG_FILE, sizeof(NGIRCd_ConfFile)); Fill_Version(); /* parse conmmand line */ for (i = 1; i < argc; i++) { ok = false; if (argv[i][0] == '-' && argv[i][1] == '-') { /* long option */ if (strcmp(argv[i], "--config") == 0) { if (i + 1 < argc) { /* Ok, there's an parameter left */ strlcpy(NGIRCd_ConfFile, argv[i+1], sizeof(NGIRCd_ConfFile)); /* next parameter */ i++; ok = true; } } if (strcmp(argv[i], "--configtest") == 0) { configtest = true; ok = true; } #ifdef DEBUG if (strcmp(argv[i], "--debug") == 0) { NGIRCd_Debug = true; ok = true; } #endif if (strcmp(argv[i], "--help") == 0) { Show_Version(); puts(""); Show_Help( ); puts( "" ); exit(1); } if (strcmp(argv[i], "--nodaemon") == 0) { NGIRCd_NoDaemon = true; ok = true; } if (strcmp(argv[i], "--passive") == 0) { NGIRCd_Passive = true; ok = true; } #ifdef SNIFFER if (strcmp(argv[i], "--sniffer") == 0) { NGIRCd_Sniffer = true; ok = true; } #endif if (strcmp(argv[i], "--version") == 0) { Show_Version(); exit(1); } } else if(argv[i][0] == '-' && argv[i][1] != '-') { /* short option */ for (n = 1; n < strlen(argv[i]); n++) { ok = false; #ifdef DEBUG if (argv[i][n] == 'd') { NGIRCd_Debug = true; ok = true; } #endif if (argv[i][n] == 'f') { if (!argv[i][n+1] && i+1 < argc) { /* Ok, next character is a blank */ strlcpy(NGIRCd_ConfFile, argv[i+1], sizeof(NGIRCd_ConfFile)); /* go to the following parameter */ i++; n = strlen(argv[i]); ok = true; } } if (argv[i][n] == 'h') { Show_Version(); puts(""); Show_Help(); puts(""); exit(1); } if (argv[i][n] == 'n') { NGIRCd_NoDaemon = true; ok = true; } if (argv[i][n] == 'p') { NGIRCd_Passive = true; ok = true; } #ifdef SNIFFER if (argv[i][n] == 's') { NGIRCd_Sniffer = true; ok = true; } #endif if (argv[i][n] == 't') { configtest = true; ok = true; } if (argv[i][n] == 'V') { Show_Version(); exit(1); } if (!ok) { printf("%s: invalid option \"-%c\"!\n", PACKAGE_NAME, argv[i][n]); printf("Try \"%s --help\" for more information.\n", PACKAGE_NAME); exit(1); } } } if (!ok) { printf("%s: invalid option \"%s\"!\n", PACKAGE_NAME, argv[i]); printf("Try \"%s --help\" for more information.\n", PACKAGE_NAME); exit(1); } } /* Debug level for "VERSION" command */ NGIRCd_DebugLevel[0] = '\0'; #ifdef DEBUG if (NGIRCd_Debug) strcpy(NGIRCd_DebugLevel, "1"); #endif #ifdef SNIFFER if (NGIRCd_Sniffer) { NGIRCd_Debug = true; strcpy(NGIRCd_DebugLevel, "2"); } #endif if (configtest) { Show_Version(); puts(""); exit(Conf_Test()); } while (!NGIRCd_SignalQuit) { /* Initialize global variables */ NGIRCd_Start = time(NULL); (void)strftime(NGIRCd_StartStr, 64, "%a %b %d %Y at %H:%M:%S (%Z)", localtime(&NGIRCd_Start)); NGIRCd_SignalRestart = false; NGIRCd_SignalQuit = false; /* Initialize modules, part I */ Log_Init(!NGIRCd_NoDaemon); Random_Init(); Conf_Init(); Log_ReInit(); /* Initialize the "main program": chroot environment, user and * group ID, ... */ if (!NGIRCd_Init(NGIRCd_NoDaemon)) { Log(LOG_ALERT, "Fatal: Initialization failed"); exit(1); } /* Initialize modules, part II: these functions are eventually * called with already dropped privileges ... */ Channel_Init(); Client_Init(); Conn_Init(); Class_Init(); if (!io_library_init(CONNECTION_POOL)) { Log(LOG_ALERT, "Fatal: Could not initialize IO routines: %s", strerror(errno)); exit(1); } if (!Signals_Init()) { Log(LOG_ALERT, "Fatal: Could not set up signal handlers: %s", strerror(errno)); exit(1); } /* Create protocol and server identification. The syntax * used by ngIRCd in PASS commands and the known "extended * flags" are described in doc/Protocol.txt. */ #ifdef IRCPLUS snprintf(NGIRCd_ProtoID, sizeof NGIRCd_ProtoID, "%s%s %s|%s:%s", PROTOVER, PROTOIRCPLUS, PACKAGE_NAME, PACKAGE_VERSION, IRCPLUSFLAGS); #ifdef ZLIB strcat(NGIRCd_ProtoID, "Z"); #endif if (Conf_OperCanMode) strcat(NGIRCd_ProtoID, "o"); #else /* IRCPLUS */ snprintf(NGIRCd_ProtoID, sizeof NGIRCd_ProtoID, "%s%s %s|%s", PROTOVER, PROTOIRC, PACKAGE_NAME, PACKAGE_VERSION); #endif /* IRCPLUS */ strlcat(NGIRCd_ProtoID, " P", sizeof NGIRCd_ProtoID); #ifdef ZLIB strlcat(NGIRCd_ProtoID, "Z", sizeof NGIRCd_ProtoID); #endif LogDebug("Protocol and server ID is \"%s\".", NGIRCd_ProtoID); Channel_InitPredefined(); if (Conn_InitListeners() < 1) { Log(LOG_ALERT, "Server isn't listening on a single port!" ); Log(LOG_ALERT, "%s exiting due to fatal errors!", PACKAGE_NAME); Pidfile_Delete(); exit(1); } /* Main Run Loop */ Conn_Handler(); Conn_Exit(); Client_Exit(); Channel_Exit(); Class_Exit(); Log_Exit(); } Pidfile_Delete(); return 0; } /* main */
int main(void) { int addScore, position, pauseSel; // Initializations PLL_Init(); // Clock set at 80 MHz LCD_Init(); Board_Init(); Input_Init(); DAC_Init(); Random_Init(NVIC_ST_CURRENT_R); Timer2_Init(80000000); // time interrupt Timer1_Init(2000); // sound interrupt EnableInterrupts(); generateRandomTile(); drawAllTiles(); writeScore(0); writeHighscore(0); writeTime(0); displayHighestTile(); while(1) { // draw arrow if ready if (arrowReady == 1) { // acknowledge flag arrowReady = 0; // draw arrow drawArrow(); } // write time if ready if (timeReady == 1) { // acknowledge flag timeReady = 0; // write time writeTime(elapsedTime); } // Play mode and button1 is pushed if(Button1 && !pauseMode && !gameOver) { // Play sound playSound = 1; // shift and merge tiles towards arrow position = getSliderPosition(); if (position == 1) { shiftLeft(); addScore = mergeLeft(); shiftLeft(); } else if (position == 2) { shiftUp(); addScore = mergeUp(); shiftUp(); } else if (position == 3) { shiftRight(); addScore = mergeRight(); shiftRight(); } else { shiftDown(); addScore = mergeDown(); shiftDown(); } eraseBoard(); drawAllTiles(); // update score score += addScore; addScore = 0; writeScore(score); displayHighestTile(); // delay before adding new tile delay(200); // create new tile if (countEmptyTiles() != 0) { generateRandomTile(); } drawAllTiles(); // update highest tile image displayHighestTile(); // check if game over if (checkGameOver() == 1) { gameOver = 1; } // unset flag Button1 = 0; } // button 2 is pause else if (Button2 && !gameOver && !pauseMode) { pauseMode = 1; pauseSel = 0; // disable arrow and timer NVIC_ST_CTRL_R = 0; TIMER2_CTL_R = 0x00000000; LCD_DrawFilledRect(prevX,prevY,20,20,BLACK); // draw pause mode screen drawPauseMode(); // acknowledge button Button2 = 0; // wait until button is pushed while (pauseMode) { // Button 1 selects current pause selection button if (Button1) { // acknowledge button Button1 = 0; Button2 = 0; pauseMode = 0; // if pause selection = "continue" (pauseSel = 0), continue with game if (pauseSel == 0) { // redraw screen eraseBoard(); drawAllTiles(); // enable gameplay NVIC_ST_CTRL_R = 0x07; TIMER2_CTL_R = 0x00000001; } // if pause selection = "restart" (pauseSel = 0), end game else if (pauseSel == 1) { if (score > highscore) { writeHighscore(score); } score = 0; eraseScore(); writeScore(0); clearBoard(); eraseBoard(); pauseMode = 0; generateRandomTile(); drawAllTiles(); elapsedTime = 0; eraseTime(); writeTime(0); displayHighestTile(); NVIC_ST_CTRL_R = 0x07; TIMER2_CTL_R = 0x00000001; } } // Button 2 changes pause selection else if (Button2) { Button2 = 0; if (pauseSel == 0) { pauseSel = 1; LCD_DrawRect(144,112,58,16,BLACK); LCD_DrawRect(222,112,51,16,WHITE); } else if (pauseSel == 1) { pauseSel = 0; LCD_DrawRect(222,112,51,16,BLACK); LCD_DrawRect(144,112,58,16,WHITE); } } } } // game over if (gameOver == 1) { NVIC_ST_CTRL_R = 0; TIMER2_CTL_R = 0x00000000; LCD_DrawFilledRect(156,38,100,20,BLACK); LCD_SetTextColor(255,255,240); LCD_Goto(30,5); printf("GAME OVER"); while (Button1 == 0 && Button2 == 0) {} Button1 = 0; Button2 = 0; LCD_DrawFilledRect(prevX,prevY,20,20,BLACK); drawGameOver(score, elapsedTime); if (score > highscore) { writeHighscore(score); gameOverHighscore(score); } // wait til button is pushed while (Button1 == 0 && Button2 == 0) {} // acknowledge buttons Button1 = 0; Button2 = 0; // start new game score = 0; eraseScore(); writeScore(0); clearBoard(); eraseBoard(); pauseMode = 0; generateRandomTile(); drawAllTiles(); elapsedTime = 0; eraseTime(); writeTime(0); displayHighestTile(); NVIC_ST_CTRL_R = 0x07; TIMER2_CTL_R = 0x00000001; // finish game over mode gameOver = 0; } } }