Example #1
0
/* MVFFBufferFill -- Fill the buffer
 *
 * Fill it with the largest block we can find.
 */
static Res MVFFBufferFill(Addr *baseReturn, Addr *limitReturn,
                          Pool pool, Buffer buffer, Size size,
                          Bool withReservoirPermit)
{
  Res res;
  MVFF mvff;
  RangeStruct range, oldRange;
  Bool found;
  Seg seg = NULL;
  AVER(baseReturn != NULL);
  AVER(limitReturn != NULL);
  AVERT(Pool, pool);
  mvff = Pool2MVFF(pool);
  AVERT(MVFF, mvff);
  AVERT(Buffer, buffer);
  AVER(size > 0);
  AVER(SizeIsAligned(size, PoolAlignment(pool)));
  AVERT(Bool, withReservoirPermit);

  found = MVFFFindLargest(&range, &oldRange, mvff, size, FindDeleteENTIRE);
  if (!found) {
    /* Add a new segment to the free list and try again. */
    res = MVFFAddSeg(&seg, mvff, size, withReservoirPermit);
    if (res != ResOK)
      return res;
    found = MVFFFindLargest(&range, &oldRange, mvff, size, FindDeleteENTIRE);
  }
  AVER(found);

  AVER(RangeSize(&range) >= size);
  mvff->free -= RangeSize(&range);

  *baseReturn = RangeBase(&range);
  *limitReturn = RangeLimit(&range);
  return ResOK;
}
Example #2
0
Res RangeDescribe(Range range, mps_lib_FILE *stream, Count depth)
{
  Res res;

  AVERT(Range, range);
  AVER(stream != NULL);

  res = WriteF(stream, depth,
               "Range $P {\n", (WriteFP)range,
               "  base: $P\n", (WriteFP)RangeBase(range),
               "  limit: $P\n", (WriteFP)RangeLimit(range),
               "  size: $U\n", (WriteFU)RangeSize(range),
               "} Range $P\n", (WriteFP)range, NULL);
  if (res != ResOK) {
    return res;
  }

  return ResOK;
}
Example #3
0
/* MVFFAddToFreeList -- Add given range to free list
 *
 * Updates MVFF counters for additional free space.  Returns maximally
 * coalesced range containing given range.  Does not attempt to free
 * segments (see MVFFFreeSegs).
 */
static Res MVFFAddToFreeList(Addr *baseIO, Addr *limitIO, MVFF mvff) {
  Res res;
  RangeStruct range, newRange;

  AVER(baseIO != NULL);
  AVER(limitIO != NULL);
  AVERT(MVFF, mvff);
  RangeInit(&range, *baseIO, *limitIO);

  res = CBSInsert(&newRange, CBSOfMVFF(mvff), &range);
  if (ResIsAllocFailure(res)) {
    /* CBS ran out of memory for splay nodes: add range to emergency
     * free list instead. */
    res = FreelistInsert(&newRange, FreelistOfMVFF(mvff), &range);
  }

  if (res == ResOK) {
    mvff->free += RangeSize(&range);
    *baseIO = RangeBase(&newRange);
    *limitIO = RangeLimit(&newRange);
  }

  return res;
}
Example #4
0
Size (RangeSize)(Range range)
{
  AVERT(Range, range);
  return RangeSize(range);
}
Example #5
0
/* MVFFFreeSegs -- Free segments from given range
 *
 * Given a free range, attempts to find entire segments within
 * it, and returns them to the arena, updating total size counter.
 *
 * This is usually called immediately after MVFFAddToFreeList.
 * It is not combined with MVFFAddToFreeList because the latter
 * is also called when new segments are added under MVFFAlloc.
 */
static void MVFFFreeSegs(MVFF mvff, Addr base, Addr limit)
{
  Seg seg = NULL;       /* suppress "may be used uninitialized" */
  Arena arena;
  Bool b;
  Addr segLimit;  /* limit of the current segment when iterating */
  Addr segBase;   /* base of the current segment when iterating */
  Res res;

  AVERT(MVFF, mvff);
  AVER(base < limit);
  /* Could profitably AVER that the given range is free, */
  /* but the CBS doesn't provide that facility. */

  if (AddrOffset(base, limit) < mvff->minSegSize)
    return; /* not large enough for entire segments */

  arena = PoolArena(MVFF2Pool(mvff));
  b = SegOfAddr(&seg, arena, base);
  AVER(b);

  segBase = SegBase(seg);
  segLimit = SegLimit(seg);

  while(segLimit <= limit) { /* segment ends in range */
    if (segBase >= base) { /* segment starts in range */
      RangeStruct range, oldRange;
      RangeInit(&range, segBase, segLimit);

      res = CBSDelete(&oldRange, CBSOfMVFF(mvff), &range);
      if (res == ResOK) {
        mvff->free -= RangeSize(&range);
      } else if (ResIsAllocFailure(res)) {
        /* CBS ran out of memory for splay nodes, which must mean that
         * there were fragments on both sides: see
         * <design/cbs/#function.cbs.delete.fail>. Handle this by
         * deleting the whole of oldRange (which requires no
         * allocation) and re-inserting the fragments. */
        RangeStruct oldRange2;
        res = CBSDelete(&oldRange2, CBSOfMVFF(mvff), &oldRange);
        AVER(res == ResOK);
        AVER(RangesEqual(&oldRange2, &oldRange));
        mvff->free -= RangeSize(&oldRange);
        AVER(RangeBase(&oldRange) != segBase);
        {
          Addr leftBase = RangeBase(&oldRange);
          Addr leftLimit = segBase;
          res = MVFFAddToFreeList(&leftBase, &leftLimit, mvff);
        }
        AVER(RangeLimit(&oldRange) != segLimit);
        {
          Addr rightBase = segLimit;
          Addr rightLimit = RangeLimit(&oldRange);
          res = MVFFAddToFreeList(&rightBase, &rightLimit, mvff);
        }
      } else if (res == ResFAIL) {
        /* Not found in the CBS: must be found in the Freelist. */
        res = FreelistDelete(&oldRange, FreelistOfMVFF(mvff), &range);
        AVER(res == ResOK);
        mvff->free -= RangeSize(&range);
      }

      AVER(res == ResOK);
      AVER(RangesNest(&oldRange, &range));

      /* Can't free the segment earlier, because if it was on the
       * Freelist rather than the CBS then it likely contains data
       * that needs to be read in order to update the Freelist. */
      SegFree(seg);
      mvff->total -= RangeSize(&range);
    }

    /* Avoid calling SegNext if the next segment would fail */
    /* the loop test, mainly because there might not be a */
    /* next segment. */
    if (segLimit == limit) /* segment ends at end of range */
      break;

    b = SegFindAboveAddr(&seg, arena, segBase);
    AVER(b);
    segBase = SegBase(seg);
    segLimit = SegLimit(seg);
  }

  return;
}