void PCE_PSG::SetRegister(const unsigned int id, const uint32 value) { const int ch = (id >> 8) & 0xF; switch(id & 0xF0FF) { default: break; case PSG_GSREG_SELECT: select = value & 0x07; break; case PSG_GSREG_GBALANCE: globalbalance = value & 0xFF; break; case PSG_GSREG_LFOFREQ: lfofreq = value & 0xFF; break; case PSG_GSREG_LFOCTRL: lfoctrl = value & 0x83; RecalcFreqCache(0); RecalcUOFunc(0); RecalcFreqCache(1); RecalcUOFunc(1); break; case PSG_GSREG_CH0_FREQ: channel[ch].frequency = value & 0xFFF; RecalcFreqCache(ch); RecalcUOFunc(ch); break; case PSG_GSREG_CH0_CTRL: channel[ch].control = value & 0xFF; RecalcFreqCache(ch); RecalcUOFunc(ch); break; case PSG_GSREG_CH0_BALANCE: channel[ch].balance = value & 0xFF; break; case PSG_GSREG_CH0_WINDEX: channel[ch].waveform_index = value & 0x1F; break; case PSG_GSREG_CH0_SCACHE: channel[ch].dda = value & 0x1F; break; case PSG_GSREG_CH0_NCTRL: channel[ch].noisectrl = value & 0xFF; RecalcNoiseFreqCache(ch); RecalcUOFunc(ch); break; case PSG_GSREG_CH0_LFSR: channel[ch].lfsr = value & 0x7FFF; break; } }
void PCEFast_PSG::Write(int32 timestamp, uint8 A, uint8 V) { A &= 0x0F; if(A == 0x00) { select = (V & 0x07); return; } Update(timestamp); psg_channel *ch = &channel[select]; //if(A == 0x01 || select == 5) // printf("Write Ch: %d %04x %02x, %d\n", select, A, V, timestamp); switch(A) { default: break; case 0x01: /* Global sound balance */ globalbalance = V; vol_pending = true; break; case 0x02: /* Channel frequency (LSB) */ if(select > 5) return; // no more than 6 channels, silly game. ch->frequency = (ch->frequency & 0x0F00) | V; RecalcFreqCache(select); RecalcUOFunc(select); break; case 0x03: /* Channel frequency (MSB) */ if(select > 5) return; // no more than 6 channels, silly game. ch->frequency = (ch->frequency & 0x00FF) | ((V & 0x0F) << 8); RecalcFreqCache(select); RecalcUOFunc(select); break; case 0x04: /* Channel enable, DDA, volume */ if(select > 5) return; // no more than 6 channels, silly game. if((ch->control & 0x40) && !(V & 0x40)) { ch->waveform_index = 0; ch->dda = ch->waveform[ch->waveform_index]; ch->counter = ch->freq_cache; } if(!(ch->control & 0x80) && (V & 0x80)) { if(!(V & 0x40)) { ch->waveform_index = (ch->waveform_index + 1) & 0x1F; ch->dda = ch->waveform[ch->waveform_index]; } } ch->control = V; RecalcFreqCache(select); RecalcUOFunc(select); vol_pending = true; break; case 0x05: /* Channel balance */ if(select > 5) return; // no more than 6 channels, silly game. ch->balance = V; vol_pending = true; break; case 0x06: /* Channel waveform data */ if(select > 5) return; // no more than 6 channels, silly game. V &= 0x1F; if(!(ch->control & 0x40)) { ch->samp_accum -= ch->waveform[ch->waveform_index]; ch->waveform[ch->waveform_index] = V; ch->samp_accum += ch->waveform[ch->waveform_index]; } if((ch->control & 0xC0) == 0x00) ch->waveform_index = ((ch->waveform_index + 1) & 0x1F); if(ch->control & 0x80) { // According to my tests(on SuperGrafx), writing to this channel // will update the waveform value cache/latch regardless of DDA mode being enabled. ch->dda = V; } break; case 0x07: /* Noise enable and frequency */ if(select > 5) return; // no more than 6 channels, silly game. if(select >= 4) { ch->noisectrl = V; RecalcNoiseFreqCache(select); RecalcUOFunc(select); } break; case 0x08: /* LFO frequency */ lfofreq = V & 0xFF; //printf("LFO Freq: %02x\n", V); break; case 0x09: /* LFO trigger and control */ //printf("LFO Ctrl: %02x\n", V); if(V & 0x80) { channel[1].waveform_index = 0; channel[1].dda = channel[1].waveform[channel[1].waveform_index]; channel[1].counter = channel[1].freq_cache; } lfoctrl = V; RecalcFreqCache(0); RecalcUOFunc(0); RecalcFreqCache(1); RecalcUOFunc(1); break; } }