Example #1
0
bool CGame::UpdateInput() {
    SDL_Event   event;

    G_KEYDOWN=0;

    RefreshMouse();
    SDL_PollEvent(&event);
    switch (event.type)     {
        case SDL_KEYDOWN:
            G_KEYDOWN=event.key.keysym.sym;
            break;

        case SDL_VIDEOEXPOSE:
            break;

        case SDL_VIDEORESIZE:
            break;

        case SDL_QUIT:
            G_QUIT=true;
            break;

        default:
            break;
    }

    UserKeys();

    return false;
}
Example #2
0
void IAGSEngine::SetMousePosition(int x, int y) {
  filter->SetMousePosition(x, y);
  RefreshMouse();
}