void BattleRoomTab::OnUnitsyncReloaded( GlobalEvents::GlobalEventData /*data*/ ) { if ( !m_battle ) return; //m_minimap->UpdateMinimap();//should happen automagically now ReloadMaplist(); UpdateBattleInfo(); RegenerateOptionsList(); m_battle->SendMyBattleStatus(); // This should reset sync status. }
void BattleRoomTab::OnUnitsyncReloaded(wxCommandEvent& /*data*/) { if (!m_battle) return; //m_minimap->UpdateMinimap();//should happen automagically now RegenerateOptionsList(); ReloadMaplist(); UpdateBattleInfo(); const size_t count = m_battle->GetNumUsers(); for (size_t i = 0; i < count; i++) { UpdateUser(m_battle->GetUser(i)); } m_battle->SendMyBattleStatus(); // This should reset sync status. ui().DownloadArchives(*m_battle); }
void BattleRoomTab::SetBattle(IBattle* battle) { m_battle = battle; m_team_sel->Enable(m_battle); m_ally_sel->Enable(m_battle); m_color_sel->Enable(m_battle); m_side_sel->Enable(m_battle); m_options_preset_sel->Enable(m_battle); m_minimap->Enable(m_battle); m_player_panel->Enable(m_battle); m_map_combo->Enable(m_battle); m_players->Enable(m_battle); m_leave_btn->Enable(m_battle); m_start_btn->Enable(m_battle); m_addbot_btn->Enable(m_battle); m_manage_players_btn->Enable(m_battle); m_save_btn->Enable(m_battle); m_delete_btn->Enable(m_battle); m_default_btn->Enable(m_battle); m_browse_map_btn->Enable(m_battle); m_ready_chk->Enable(m_battle); m_spec_chk->Enable(m_battle); m_lock_chk->Enable(m_battle); m_autolock_chk->Enable(m_battle); m_opts_list->Enable(m_battle); m_minimap->SetBattle(m_battle); m_players->SetBattle(m_battle); m_chat->SetBattle(m_battle); m_players->Clear(); if (m_battle) { RegenerateOptionsList(); m_options_preset_sel->SetStringSelection(sett().GetModDefaultPresetName(TowxString(m_battle->GetHostModName()))); m_color_sel->SetColor(lslTowxColour(m_battle->GetMe().BattleStatus().colour)); for (UserList::user_map_t::size_type i = 0; i < m_battle->GetNumUsers(); i++) { m_players->AddUser(m_battle->GetUser(i)); } if (!m_battle->IsFounderMe()) { m_options_preset_sel->Disable(); m_save_btn->Disable(); m_delete_btn->Disable(); m_default_btn->Disable(); m_manage_players_btn->Disable(); m_lock_chk->Disable(); m_autolock_chk->Disable(); } m_host_new_btn->Show(false); ReloadMaplist(); UpdateBattleInfo(wxString::Format(_T( "%d_mapname" ), LSL::Enum::PrivateOptions)); UpdateBattleInfo(); UpdateStatsLabels(); } else { m_host_new_btn->Show(true); } }
void BattleRoomTab::SetBattle( Battle* battle ) { m_battle = battle; m_team_sel->Enable(m_battle); m_ally_sel->Enable(m_battle); m_color_sel->Enable(m_battle); m_side_sel->Enable(m_battle); m_options_preset_sel->Enable(m_battle); m_minimap->Enable(m_battle); m_player_panel->Enable(m_battle); m_map_combo->Enable(m_battle); m_players->Enable(m_battle); m_leave_btn->Enable(m_battle); m_start_btn->Enable(m_battle); m_addbot_btn->Enable(m_battle); m_manage_players_btn->Enable(m_battle); m_save_btn->Enable(m_battle); m_delete_btn->Enable(m_battle); m_default_btn->Enable(m_battle); m_browse_map_btn->Enable(m_battle); m_ready_chk->Enable(m_battle); m_spec_chk->Enable(m_battle); m_lock_chk->Enable(m_battle); m_autolock_chk->Enable(m_battle); m_opts_list->Enable(m_battle); m_minimap->SetBattle( m_battle ); m_players->SetBattle( m_battle ); m_chat->SetBattle( m_battle ); m_players->Clear(); m_side_sel->Clear(); if ( m_battle ) { m_options_preset_sel->SetStringSelection( sett().GetModDefaultPresetName( m_battle->GetHostModName() ) ); m_color_sel->SetColor( m_battle->GetMe().BattleStatus().colour ); try { wxArrayString sides = usync().GetSides( m_battle->GetHostModName() ); for ( unsigned int i = 0; i < sides.GetCount(); i++ ) { m_side_sel->Append( sides[i], icons().GetBitmap( icons().GetSideIcon( m_battle->GetHostModName(), i ) ) ); } } catch ( ... ) {} for ( UserList::user_map_t::size_type i = 0; i < m_battle->GetNumUsers(); i++ ) { m_players->AddUser( m_battle->GetUser( i ) ); #ifdef __WXMAC__ UpdateUser( m_battle->GetUser( i ) ); #endif } if ( !m_battle->IsFounderMe() ) { m_options_preset_sel->Disable(); m_save_btn->Disable(); m_delete_btn->Disable(); m_default_btn->Disable(); m_manage_players_btn->Disable(); m_lock_chk->Disable(); m_autolock_chk->Disable(); } m_host_new_btn->Show( false ); RegenerateOptionsList(); ReloadMaplist(); UpdateBattleInfo( wxString::Format( _T( "%d_mapname" ), OptionsWrapper::PrivateOptions ) ); UpdateBattleInfo(); UpdateStatsLabels(); } else { m_host_new_btn->Show( true ); } }