CMannequinInterface::CMannequinInterface() : m_pAnimationDatabaseManager(new CAnimationDatabaseManager()) , m_mannequinGameListeners(0) , m_pProceduralClipFactory(new CProceduralClipFactory()) , m_bSilentPlaybackMode(false) { RegisterCVars(); mannequin::RegisterProceduralClipsForModule(*m_pProceduralClipFactory); }
CLedgeManager::CLedgeManager() : m_editorManager( gEnv->IsEditor() ) { RegisterCVars(); Reset(); }