void RegisterAllClasses() { //Total: 76 classes //0. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //1. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //2. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //3. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //4. Component void RegisterClass_Component(); RegisterClass_Component(); //5. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //6. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //7. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //8. SkinnedMeshRenderer void RegisterClass_SkinnedMeshRenderer(); RegisterClass_SkinnedMeshRenderer(); //9. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //10. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //11. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //12. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //13. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //14. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //15. NetworkView void RegisterClass_NetworkView(); RegisterClass_NetworkView(); //16. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //17. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //18. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //19. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //20. Material void RegisterClass_Material(); RegisterClass_Material(); //21. Sprite void RegisterClass_Sprite(); RegisterClass_Sprite(); //22. SpriteRenderer void RegisterClass_SpriteRenderer(); RegisterClass_SpriteRenderer(); //23. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //24. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //25. Light void RegisterClass_Light(); RegisterClass_Light(); //26. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //27. Rigidbody void RegisterClass_Rigidbody(); RegisterClass_Rigidbody(); //28. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //29. BoxCollider void RegisterClass_BoxCollider(); RegisterClass_BoxCollider(); //30. CharacterController void RegisterClass_CharacterController(); RegisterClass_CharacterController(); //31. Collider2D void RegisterClass_Collider2D(); RegisterClass_Collider2D(); //32. BoxCollider2D void RegisterClass_BoxCollider2D(); RegisterClass_BoxCollider2D(); //33. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //34. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //35. AudioSource void RegisterClass_AudioSource(); RegisterClass_AudioSource(); //36. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //37. AnimationClip void RegisterClass_AnimationClip(); RegisterClass_AnimationClip(); //38. Motion void RegisterClass_Motion(); RegisterClass_Motion(); //39. Animation void RegisterClass_Animation(); RegisterClass_Animation(); //40. Animator void RegisterClass_Animator(); RegisterClass_Animator(); //41. DirectorPlayer void RegisterClass_DirectorPlayer(); RegisterClass_DirectorPlayer(); //42. Font void RegisterClass_Font(); RegisterClass_Font(); //43. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //44. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //45. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //46. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //47. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //48. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //49. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //50. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //51. ParticleAnimator void RegisterClass_ParticleAnimator(); RegisterClass_ParticleAnimator(); //52. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //53. EllipsoidParticleEmitter void RegisterClass_EllipsoidParticleEmitter(); RegisterClass_EllipsoidParticleEmitter(); //54. ParticleEmitter void RegisterClass_ParticleEmitter(); RegisterClass_ParticleEmitter(); //55. Physics2DSettings void RegisterClass_Physics2DSettings(); RegisterClass_Physics2DSettings(); //56. ParticleRenderer void RegisterClass_ParticleRenderer(); RegisterClass_ParticleRenderer(); //57. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //58. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //59. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //60. Avatar void RegisterClass_Avatar(); RegisterClass_Avatar(); //61. AnimatorController void RegisterClass_AnimatorController(); RegisterClass_AnimatorController(); //62. RuntimeAnimatorController void RegisterClass_RuntimeAnimatorController(); RegisterClass_RuntimeAnimatorController(); //63. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //64. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //65. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //66. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //67. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //68. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //69. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //70. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //71. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //72. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //73. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //74. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //75. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }
void RegisterAllClasses() { //Total: 57 classes //0. AssetBundle void RegisterClass_AssetBundle(); RegisterClass_AssetBundle(); //1. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //2. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //3. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //4. Component void RegisterClass_Component(); RegisterClass_Component(); //5. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //6. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //7. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //8. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //9. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //10. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //11. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //12. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //13. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //14. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //15. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //16. Material void RegisterClass_Material(); RegisterClass_Material(); //17. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //18. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //19. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //20. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //21. MeshCollider void RegisterClass_MeshCollider(); RegisterClass_MeshCollider(); //22. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //23. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //24. WebCamTexture void RegisterClass_WebCamTexture(); RegisterClass_WebCamTexture(); //25. Font void RegisterClass_Font(); RegisterClass_Font(); //26. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //27. BoxCollider void RegisterClass_BoxCollider(); RegisterClass_BoxCollider(); //28. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //29. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //30. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //31. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //32. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //33. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //34. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //35. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //36. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //37. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //38. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //39. LightProbes void RegisterClass_LightProbes(); RegisterClass_LightProbes(); //40. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //41. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //42. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //43. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //44. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //45. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //46. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //47. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //48. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //49. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //50. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //51. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //52. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //53. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //54. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //55. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //56. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }