void RegisterAllClasses() { //Total: 70 classes //0. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //1. Component void RegisterClass_Component(); RegisterClass_Component(); //2. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //3. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //4. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //5. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //6. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //7. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //8. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //9. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //10. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //11. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //12. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //13. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //14. Material void RegisterClass_Material(); RegisterClass_Material(); //15. Sprite void RegisterClass_Sprite(); RegisterClass_Sprite(); //16. SpriteRenderer void RegisterClass_SpriteRenderer(); RegisterClass_SpriteRenderer(); //17. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //18. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //19. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //20. Rigidbody void RegisterClass_Rigidbody(); RegisterClass_Rigidbody(); //21. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //22. Rigidbody2D void RegisterClass_Rigidbody2D(); RegisterClass_Rigidbody2D(); //23. Collider2D void RegisterClass_Collider2D(); RegisterClass_Collider2D(); //24. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //25. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //26. AudioSource void RegisterClass_AudioSource(); RegisterClass_AudioSource(); //27. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //28. Animator void RegisterClass_Animator(); RegisterClass_Animator(); //29. DirectorPlayer void RegisterClass_DirectorPlayer(); RegisterClass_DirectorPlayer(); //30. Font void RegisterClass_Font(); RegisterClass_Font(); //31. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //32. CanvasGroup void RegisterClass_CanvasGroup(); RegisterClass_CanvasGroup(); //33. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //34. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //35. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //36. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //37. Texture2DArray void RegisterClass_Texture2DArray(); RegisterClass_Texture2DArray(); //38. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //39. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //40. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //41. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //42. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //43. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //44. Physics2DSettings void RegisterClass_Physics2DSettings(); RegisterClass_Physics2DSettings(); //45. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //46. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //47. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //48. CircleCollider2D void RegisterClass_CircleCollider2D(); RegisterClass_CircleCollider2D(); //49. PolygonCollider2D void RegisterClass_PolygonCollider2D(); RegisterClass_PolygonCollider2D(); //50. BoxCollider2D void RegisterClass_BoxCollider2D(); RegisterClass_BoxCollider2D(); //51. PhysicsMaterial2D void RegisterClass_PhysicsMaterial2D(); RegisterClass_PhysicsMaterial2D(); //52. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //53. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //54. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //55. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //56. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //57. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //58. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //59. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //60. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //61. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //62. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //63. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //64. ParticleSystem void RegisterClass_ParticleSystem(); RegisterClass_ParticleSystem(); //65. ParticleSystemRenderer void RegisterClass_ParticleSystemRenderer(); RegisterClass_ParticleSystemRenderer(); //66. LightProbes void RegisterClass_LightProbes(); RegisterClass_LightProbes(); //67. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); //68. CloudWebServicesManager void RegisterClass_CloudWebServicesManager(); RegisterClass_CloudWebServicesManager(); //69. UnityConnectSettings void RegisterClass_UnityConnectSettings(); RegisterClass_UnityConnectSettings(); }
void RegisterAllClasses() { //Total: 64 classes //0. AssetBundle void RegisterClass_AssetBundle(); RegisterClass_AssetBundle(); //1. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //2. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //3. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //4. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //5. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //6. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //7. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //8. Component void RegisterClass_Component(); RegisterClass_Component(); //9. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //10. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //11. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //12. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //13. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //14. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //15. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //16. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //17. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //18. Material void RegisterClass_Material(); RegisterClass_Material(); //19. Sprite void RegisterClass_Sprite(); RegisterClass_Sprite(); //20. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //21. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //22. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //23. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //24. Collider2D void RegisterClass_Collider2D(); RegisterClass_Collider2D(); //25. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //26. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //27. Animator void RegisterClass_Animator(); RegisterClass_Animator(); //28. DirectorPlayer void RegisterClass_DirectorPlayer(); RegisterClass_DirectorPlayer(); //29. Font void RegisterClass_Font(); RegisterClass_Font(); //30. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //31. CanvasGroup void RegisterClass_CanvasGroup(); RegisterClass_CanvasGroup(); //32. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //33. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //34. SpriteRenderer void RegisterClass_SpriteRenderer(); RegisterClass_SpriteRenderer(); //35. RuntimeAnimatorController void RegisterClass_RuntimeAnimatorController(); RegisterClass_RuntimeAnimatorController(); //36. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //37. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //38. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //39. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //40. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //41. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //42. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //43. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //44. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //45. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //46. SphereCollider void RegisterClass_SphereCollider(); RegisterClass_SphereCollider(); //47. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //48. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //49. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //50. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //51. Physics2DSettings void RegisterClass_Physics2DSettings(); RegisterClass_Physics2DSettings(); //52. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //53. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //54. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //55. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //56. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //57. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //58. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //59. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //60. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //61. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //62. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //63. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }
void RegisterAllClasses() { //Total: 48 classes //0. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //1. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //2. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //3. Material void RegisterClass_Material(); RegisterClass_Material(); //4. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //5. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //6. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //7. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //8. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //9. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //10. Component void RegisterClass_Component(); RegisterClass_Component(); //11. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //12. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //13. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //14. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //15. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //16. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //17. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //18. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //19. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //20. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //21. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //22. Light void RegisterClass_Light(); RegisterClass_Light(); //23. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //24. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //25. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //26. Font void RegisterClass_Font(); RegisterClass_Font(); //27. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //28. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //29. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //30. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //31. LightProbes void RegisterClass_LightProbes(); RegisterClass_LightProbes(); //32. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //33. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //34. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //35. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //36. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //37. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //38. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //39. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //40. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //41. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //42. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //43. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //44. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //45. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //46. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //47. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }
void RegisterAllClasses() { //Total: 84 classes //0. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //1. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //2. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //3. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //4. Component void RegisterClass_Component(); RegisterClass_Component(); //5. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //6. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //7. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //8. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //9. Skybox void RegisterClass_Skybox(); RegisterClass_Skybox(); //10. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //11. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //12. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //13. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //14. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //15. NetworkView void RegisterClass_NetworkView(); RegisterClass_NetworkView(); //16. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //17. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //18. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //19. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //20. Material void RegisterClass_Material(); RegisterClass_Material(); //21. Sprite void RegisterClass_Sprite(); RegisterClass_Sprite(); //22. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //23. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //24. Light void RegisterClass_Light(); RegisterClass_Light(); //25. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //26. ParticleSystem void RegisterClass_ParticleSystem(); RegisterClass_ParticleSystem(); //27. Rigidbody void RegisterClass_Rigidbody(); RegisterClass_Rigidbody(); //28. Joint void RegisterClass_Joint(); RegisterClass_Joint(); //29. SpringJoint void RegisterClass_SpringJoint(); RegisterClass_SpringJoint(); //30. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //31. CapsuleCollider void RegisterClass_CapsuleCollider(); RegisterClass_CapsuleCollider(); //32. CharacterController void RegisterClass_CharacterController(); RegisterClass_CharacterController(); //33. Collider2D void RegisterClass_Collider2D(); RegisterClass_Collider2D(); //34. NavMeshAgent void RegisterClass_NavMeshAgent(); RegisterClass_NavMeshAgent(); //35. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //36. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //37. AudioSource void RegisterClass_AudioSource(); RegisterClass_AudioSource(); //38. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //39. Animation void RegisterClass_Animation(); RegisterClass_Animation(); //40. Animator void RegisterClass_Animator(); RegisterClass_Animator(); //41. DirectorPlayer void RegisterClass_DirectorPlayer(); RegisterClass_DirectorPlayer(); //42. GUIText void RegisterClass_GUIText(); RegisterClass_GUIText(); //43. GUIElement void RegisterClass_GUIElement(); RegisterClass_GUIElement(); //44. Font void RegisterClass_Font(); RegisterClass_Font(); //45. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //46. CanvasGroup void RegisterClass_CanvasGroup(); RegisterClass_CanvasGroup(); //47. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //48. SpriteRenderer void RegisterClass_SpriteRenderer(); RegisterClass_SpriteRenderer(); //49. RuntimeAnimatorController void RegisterClass_RuntimeAnimatorController(); RegisterClass_RuntimeAnimatorController(); //50. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //51. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //52. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //53. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //54. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //55. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //56. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //57. Physics2DSettings void RegisterClass_Physics2DSettings(); RegisterClass_Physics2DSettings(); //58. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //59. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //60. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //61. MeshCollider void RegisterClass_MeshCollider(); RegisterClass_MeshCollider(); //62. BoxCollider void RegisterClass_BoxCollider(); RegisterClass_BoxCollider(); //63. AnimationClip void RegisterClass_AnimationClip(); RegisterClass_AnimationClip(); //64. Motion void RegisterClass_Motion(); RegisterClass_Motion(); //65. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //66. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //67. AnimatorController void RegisterClass_AnimatorController(); RegisterClass_AnimatorController(); //68. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //69. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //70. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //71. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //72. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //73. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //74. NavMeshAreas void RegisterClass_NavMeshAreas(); RegisterClass_NavMeshAreas(); //75. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //76. PhysicMaterial void RegisterClass_PhysicMaterial(); RegisterClass_PhysicMaterial(); //77. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //78. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //79. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //80. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //81. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //82. LightProbes void RegisterClass_LightProbes(); RegisterClass_LightProbes(); //83. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }
void RegisterAllClasses() { //Total: 76 classes //0. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //1. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //2. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //3. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //4. Component void RegisterClass_Component(); RegisterClass_Component(); //5. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //6. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //7. Skybox void RegisterClass_Skybox(); RegisterClass_Skybox(); //8. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //9. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //10. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //11. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //12. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //13. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //14. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //15. NetworkView void RegisterClass_NetworkView(); RegisterClass_NetworkView(); //16. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //17. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //18. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //19. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //20. Material void RegisterClass_Material(); RegisterClass_Material(); //21. Sprite void RegisterClass_Sprite(); RegisterClass_Sprite(); //22. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //23. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //24. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //25. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //26. Collider2D void RegisterClass_Collider2D(); RegisterClass_Collider2D(); //27. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //28. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //29. AudioSource void RegisterClass_AudioSource(); RegisterClass_AudioSource(); //30. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //31. AudioMixer void RegisterClass_AudioMixer(); RegisterClass_AudioMixer(); //32. Animator void RegisterClass_Animator(); RegisterClass_Animator(); //33. DirectorPlayer void RegisterClass_DirectorPlayer(); RegisterClass_DirectorPlayer(); //34. Font void RegisterClass_Font(); RegisterClass_Font(); //35. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //36. CanvasGroup void RegisterClass_CanvasGroup(); RegisterClass_CanvasGroup(); //37. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //38. AudioMixerGroup void RegisterClass_AudioMixerGroup(); RegisterClass_AudioMixerGroup(); //39. SpriteRenderer void RegisterClass_SpriteRenderer(); RegisterClass_SpriteRenderer(); //40. RuntimeAnimatorController void RegisterClass_RuntimeAnimatorController(); RegisterClass_RuntimeAnimatorController(); //41. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //42. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //43. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //44. Texture2DArray void RegisterClass_Texture2DArray(); RegisterClass_Texture2DArray(); //45. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //46. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //47. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //48. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //49. Physics2DSettings void RegisterClass_Physics2DSettings(); RegisterClass_Physics2DSettings(); //50. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //51. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //52. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //53. MeshCollider void RegisterClass_MeshCollider(); RegisterClass_MeshCollider(); //54. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //55. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //56. Avatar void RegisterClass_Avatar(); RegisterClass_Avatar(); //57. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //58. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //59. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //60. Light void RegisterClass_Light(); RegisterClass_Light(); //61. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //62. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //63. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //64. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //65. CapsuleCollider void RegisterClass_CapsuleCollider(); RegisterClass_CapsuleCollider(); //66. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //67. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //68. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //69. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //70. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //71. ReflectionProbe void RegisterClass_ReflectionProbe(); RegisterClass_ReflectionProbe(); //72. LightProbes void RegisterClass_LightProbes(); RegisterClass_LightProbes(); //73. AudioMixerSnapshot void RegisterClass_AudioMixerSnapshot(); RegisterClass_AudioMixerSnapshot(); //74. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); //75. UnityConnectSettings void RegisterClass_UnityConnectSettings(); RegisterClass_UnityConnectSettings(); }