void CubeMapTextureBrowser::ReloadTexturesFromUI(QString& path) { if(path.at(path.size() - 1) != QChar('/') && path.at(path.size() - 1) != QChar('\\')) { path += "/"; } ui->textRootPath->setText(path); FilePath projectPath = path.toStdString(); SettingsManager::SetValue(Settings::Internal_CubemapLastProjDir, VariantType(projectPath)); ReloadTextures(path.toStdString()); }
void CubeMapTextureBrowser::ReloadTexturesFromUI(QString& path) { if(path.at(path.size() - 1) != QChar('/') && path.at(path.size() - 1) != QChar('\\')) { path += "/"; } ui->textRootPath->setText(path); FilePath projectPath = path.toStdString(); EditorSettings::Instance()->GetSettings()->SetString(ResourceEditor::CUBEMAP_LAST_PROJECT_DIR_KEY, projectPath.GetAbsolutePathname()); EditorSettings::Instance()->Save(); ReloadTextures(path.toStdString()); }
CubeMapTextureBrowser::CubeMapTextureBrowser(SceneEditor2* currentScene, QWidget *parent) : QDialog(parent), ui(new Ui::CubeMapTextureBrowser), cubeListItemDelegate(QSize(FACE_IMAGE_SIZE, FACE_IMAGE_SIZE)) { scene = currentScene; ui->setupUi(this); ui->loadingWidget->setVisible(false); ui->listTextures->setItemDelegate(&cubeListItemDelegate); ConnectSignals(); FilePath projectPath = CubemapUtils::GetDialogSavedPath("Internal/CubemapLastProjDir", ProjectManager::Instance()->CurProjectDataSourcePath().GetAbsolutePathname()); ui->textRootPath->setText(projectPath.GetAbsolutePathname().c_str()); ReloadTextures(projectPath.GetAbsolutePathname()); UpdateCheckedState(); }
CubeMapTextureBrowser::CubeMapTextureBrowser(SceneEditor2* currentScene, QWidget *parent) : QDialog(parent), ui(new Ui::CubeMapTextureBrowser), cubeListItemDelegate(QSize(FACE_IMAGE_SIZE, FACE_IMAGE_SIZE)) { scene = currentScene; ui->setupUi(this); ui->loadingWidget->setVisible(false); ui->listTextures->setItemDelegate(&cubeListItemDelegate); ConnectSignals(); FilePath projectPath = CubemapUtils::GetDialogSavedPath(ResourceEditor::CUBEMAP_LAST_PROJECT_DIR_KEY, EditorSettings::Instance()->GetDataSourcePath().GetAbsolutePathname(), EditorSettings::Instance()->GetDataSourcePath().GetAbsolutePathname()); ui->textRootPath->setText(projectPath.GetAbsolutePathname().c_str()); ReloadTextures(projectPath.GetAbsolutePathname()); UpdateCheckedState(); }
// // Preview::Preview // Preview::Preview(const Missions::Mission *missionIn) : teams(&TeamInfo::node), terrain(NULL), ruleSetFixed(FALSE) { if (missionIn) { name = missionIn->GetName().str; path = missionIn->GetGroup().GetPath().str; } else { name = ""; path = ""; } // Open mission stream const char *oldStream = OpenMissionStream(); // Open the game configuration file PTree pTree; // Parse the file if (pTree.AddFile(FILENAME_MISSION_CONFIG)) { // Get the global scope FScope *gScope = pTree.GetGlobalScope(); FScope *sScope; // Process each function while ((sScope = gScope->NextFunction()) != NULL) { switch (sScope->NameCrc()) { case 0xEDF7E07D: // "DefaultRule" ruleSet = StdLoad::TypeString(sScope); break; case 0x7F6A7C11: // "FixedRule" ruleSetFixed = StdLoad::TypeU32(sScope); break; case 0x1D4A8250: // "WorldInfo" // Load map size size = StdLoad::TypeU32(sScope, "CellMapX"); break; case 0xCA519158: // "DefineTeams" { ASSERT(!teams.GetCount()) // Count the number of teams we find FScope *fScope; // Process each function while ((fScope = sScope->NextFunction()) != NULL) { switch (fScope->NameCrc()) { case 0xB884B9E8: // "CreateTeam" { // Is this team available for play if (StdLoad::TypeU32(fScope, "AvailablePlay", 1)) { // Create new team info TeamInfo *info = new TeamInfo(fScope); // Add to the tree teams.Add(info->GetName().crc, info); } break; } } } break; } } } } else { size = 0; } // Load preview texture ReloadTextures(); // Restore old stuff if (oldStream) { CloseMissionStream(oldStream); } }