Example #1
0
/**
 * Configure a ViewPort for rendering (a part of) the map into a screenshot.
 * @param t Screenshot type
 * @param [out] vp Result viewport
 */
void SetupScreenshotViewport(ScreenshotType t, ViewPort *vp)
{
	/* Determine world coordinates of screenshot */
	if (t == SC_WORLD) {
		vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;

		TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
		TileIndex south_tile = MapSize() - 1;

		/* We need to account for a hill or high building at tile 0,0. */
		int extra_height_top = TilePixelHeight(north_tile) + 150;
		/* If there is a hill at the bottom don't create a large black area. */
		int reclaim_height_bottom = TilePixelHeight(south_tile);

		vp->virtual_left   = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
		vp->virtual_top    = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
		vp->virtual_width  = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x                     - vp->virtual_left + 1;
		vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top  + 1;
	} else {
		vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;

		Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
		vp->virtual_left   = w->viewport->virtual_left;
		vp->virtual_top    = w->viewport->virtual_top;
		vp->virtual_width  = w->viewport->virtual_width;
		vp->virtual_height = w->viewport->virtual_height;
	}

	/* Compute pixel coordinates */
	vp->left = 0;
	vp->top = 0;
	vp->width  = UnScaleByZoom(vp->virtual_width,  vp->zoom);
	vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
	vp->overlay = NULL;
}
Example #2
0
void SndPlayTileFx(SoundID sound, TileIndex tile)
{
	/* emits sound from center of the tile */
	int x = min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
	int y = min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
	uint z = (y < 0 ? 0 : GetSlopeZ(x, y));
	Point pt = RemapCoords(x, y, z);
	y += 2 * TILE_SIZE;
	Point pt2 = RemapCoords(x, y, GetSlopeZ(x, y));
	SndPlayScreenCoordFx(sound, pt.x, pt2.x, pt.y, pt2.y);
}
Example #3
0
/**
 * Display animated feeder income.
 * @param x    World X position of the animation location.
 * @param y    World Y position of the animation location.
 * @param z    World Z position of the animation location.
 * @param cost Estimated feeder income.
 */
void ShowFeederIncomeAnimation(int x, int y, int z, Money cost)
{
	Point pt = RemapCoords(x, y, z);

	SetDParam(0, cost);
	AddTextEffect(STR_FEEDER, pt.x, pt.y, DAY_TICKS, TE_RISING);
}
Example #4
0
	ExtraViewportWindow(WindowDesc *desc, int window_number, TileIndex tile) : Window(desc)
	{
		this->InitNested(window_number);

		NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_EV_VIEWPORT);
		nvp->InitializeViewport(this, 0, ZOOM_LVL_VIEWPORT);
		if (_settings_client.gui.zoom_min == ZOOM_LVL_VIEWPORT) this->DisableWidget(WID_EV_ZOOM_IN);

		Point pt;
		if (tile == INVALID_TILE) {
			/* No tile? Use center of main viewport. */
			const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);

			/* center on same place as main window (zoom is maximum, no adjustment needed) */
			pt.x = w->viewport->scrollpos_x + w->viewport->virtual_width / 2;
			pt.y = w->viewport->scrollpos_y + w->viewport->virtual_height / 2;
		} else {
			pt = RemapCoords(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, TileHeight(tile));
		}

		this->viewport->scrollpos_x = pt.x - this->viewport->virtual_width / 2;
		this->viewport->scrollpos_y = pt.y - this->viewport->virtual_height / 2;
		this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
		this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
	}
Example #5
0
    ExtraViewportWindow(const WindowDesc *desc, int window_number, TileIndex tile) : Window()
    {
        this->InitNested(desc, window_number);

        NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(EVW_VIEWPORT);
        nvp->InitializeViewport(this, 0, ZOOM_LVL_NORMAL);
        this->DisableWidget(EVW_ZOOMIN);

        Point pt;
        if (tile == INVALID_TILE) {
            /* the main window with the main view */
            const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);

            /* center on same place as main window (zoom is maximum, no adjustment needed) */
            pt.x = w->viewport->scrollpos_x + w->viewport->virtual_width / 2;
            pt.y = w->viewport->scrollpos_y + w->viewport->virtual_height / 2;
        } else {
            pt = RemapCoords(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, TileHeight(tile));
        }

        this->viewport->scrollpos_x = pt.x - this->viewport->virtual_width / 2;
        this->viewport->scrollpos_y = pt.y - this->viewport->virtual_height / 2;
        this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
        this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
    }
Example #6
0
/**
 * Display vehicle loading indicators.
 * @param x       World X position of the animation location.
 * @param y       World Y position of the animation location.
 * @param z       World Z position of the animation location.
 * @param percent Estimated feeder income.
 * @param string  String which is drawn on the map.
 * @return        TextEffectID to be used for future updates of the loading indicators.
 */
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID string)
{
	Point pt = RemapCoords(x, y, z);

	assert(string != STR_NULL);

	SetDParam(0, percent);
	return AddTextEffect(string, pt.x, pt.y, 0, TE_STATIC);
}
Example #7
0
/**
 * Display animated income or costs on the map.
 * @param x    World X position of the animation location.
 * @param y    World Y position of the animation location.
 * @param z    World Z position of the animation location.
 * @param cost Estimated cost (or income if negative).
 */
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
{
	Point pt = RemapCoords(x, y, z);
	StringID msg = STR_INCOME_FLOAT_COST;

	if (cost < 0) {
		cost = -cost;
		msg = STR_INCOME_FLOAT_INCOME;
	}
	SetDParam(0, cost);
	AddTextEffect(msg, pt.x, pt.y, DAY_TICKS, TE_RISING);
}
/**
 * Display animated feeder income.
 * @param x        World X position of the animation location.
 * @param y        World Y position of the animation location.
 * @param z        World Z position of the animation location.
 * @param transfer Estimated feeder income.
 * @param income   Real income from goods being delivered to their final destination.
 */
void ShowFeederIncomeAnimation(int x, int y, int z, Money transfer, Money income)
{
	Point pt = RemapCoords(x, y, z);

	SetDParam(0, transfer);
	if (income == 0) {
		AddTextEffect(STR_FEEDER, pt.x, pt.y, DAY_TICKS, TE_RISING);
	} else {
		StringID msg = STR_FEEDER_COST;
		if (income < 0) {
			income = -income;
			msg = STR_FEEDER_INCOME;
		}
		SetDParam(1, income);
		AddTextEffect(msg, pt.x, pt.y, DAY_TICKS, TE_RISING);
	}
}
Example #9
0
/**
 * Update the coordinate of one sign
 */
void Sign::UpdateVirtCoord()
{
	Point pt = RemapCoords(this->x, this->y, this->z);
	SetDParam(0, this->index);
	this->sign.UpdatePosition(pt.x, pt.y - 6 * ZOOM_LVL_BASE, STR_WHITE_SIGN, STR_WHITE_SIGN);
}