void FEdModeGeometry::Render(const FSceneView* View,FViewport* Viewport,FPrimitiveDrawInterface* PDI) { FEdMode::Render(View,Viewport,PDI); RenderVertex( View, PDI ); RenderEdge( View, PDI ); RenderPoly( View, Viewport, PDI ); }
void RenderNode(GraphNode * node) { glBegin(GL_POINTS); glVertex3f(node->m_position.X, node->m_position.Y, node->m_position.Z); glEnd(); if(true) { for(int i = 0; i < node->m_adjacent.size(); i++) { RenderEdge(node, node->m_adjacent[i]); } } }