void FEdModeGeometry::Render(const FSceneView* View,FViewport* Viewport,FPrimitiveDrawInterface* PDI)
{
	FEdMode::Render(View,Viewport,PDI);

	RenderVertex( View, PDI );
	RenderEdge( View, PDI );
	RenderPoly( View, Viewport, PDI );
}
Example #2
0
void RenderNode(GraphNode * node)
{
  glBegin(GL_POINTS);
    glVertex3f(node->m_position.X, 
		 node->m_position.Y, 
		 node->m_position.Z);
  glEnd();
  
  if(true)
  {
    for(int i = 0; i < node->m_adjacent.size(); i++)
    {
      RenderEdge(node, node->m_adjacent[i]);
    } 
  }  
}