Example #1
1
void
WriteGlyphAsTGA(FT_Library &library,
                const std::string &fileName,
                wchar_t ch,
                FT_Face &face,
                int size,
                const Pixel32 &fontCol,
                const Pixel32 outlineCol,
                float outlineWidth)
{
	// Set the size to use.
	if (FT_Set_Char_Size(face, size << 6, size << 6, 90, 90) == 0)
	{
		// Load the glyph we are looking for.
		FT_UInt gindex = FT_Get_Char_Index(face, ch);
		if (FT_Load_Glyph(face, gindex, FT_LOAD_NO_BITMAP) == 0)
		{
			// Need an outline for this to work.
			if (face->glyph->format == FT_GLYPH_FORMAT_OUTLINE)
			{
				// Render the basic glyph to a span list.
				Spans spans;
				RenderSpans(library, &face->glyph->outline, &spans);

				// Next we need the spans for the outline.
				Spans outlineSpans;

				// Set up a stroker.
				FT_Stroker stroker;
				FT_Stroker_New(library, &stroker);
				FT_Stroker_Set(stroker,
					       (int)(outlineWidth * 64),
					       FT_STROKER_LINECAP_ROUND,
					       FT_STROKER_LINEJOIN_ROUND,
					       0);

				FT_Glyph glyph;
				if (FT_Get_Glyph(face->glyph, &glyph) == 0)
				{
					FT_Glyph_StrokeBorder(&glyph, stroker, 0, 1);
					// Again, this needs to be an outline to work.
					if (glyph->format == FT_GLYPH_FORMAT_OUTLINE)
					{
						// Render the outline spans to the span list
						FT_Outline *o =
						  &reinterpret_cast<FT_OutlineGlyph>(glyph)->outline;
						RenderSpans(library, o, &outlineSpans);
					}

					// Clean up afterwards.
					FT_Stroker_Done(stroker);
					FT_Done_Glyph(glyph);

					// Now we need to put it all together.
					if (!spans.empty())
					{
						// Figure out what the bounding rect is for both the span lists.
						Rect rect(spans.front().x,
							  spans.front().y,
							  spans.front().x,
							  spans.front().y);
						for (Spans::iterator s = spans.begin();
						     s != spans.end(); ++s)
						{
							rect.Include(Vec2(s->x, s->y));
							rect.Include(Vec2(s->x + s->width - 1, s->y));
						}
						for (Spans::iterator s = outlineSpans.begin();
						     s != outlineSpans.end(); ++s)
						{
							rect.Include(Vec2(s->x, s->y));
							rect.Include(Vec2(s->x + s->width - 1, s->y));
						}

#if 0
						// This is unused in this test but you would need this to draw
						// more than one glyph.
						float bearingX = face->glyph->metrics.horiBearingX >> 6;
						float bearingY = face->glyph->metrics.horiBearingY >> 6;
						float advance = face->glyph->advance.x >> 6;
#endif

						// Get some metrics of our image.
						int imgWidth = rect.Width(),
						  imgHeight = rect.Height(),
						  imgSize = imgWidth * imgHeight;

						// Allocate data for our image and clear it out to transparent.
						Pixel32 *pxl = new Pixel32[imgSize];
						memset(pxl, 0, sizeof(Pixel32) * imgSize);

						// Loop over the outline spans and just draw them into the
						// image.
						for (Spans::iterator s = outlineSpans.begin();
						     s != outlineSpans.end(); ++s)
						  for (int w = 0; w < s->width; ++w)
						    pxl[(int)((imgHeight - 1 - (s->y - rect.ymin)) * imgWidth
							      + s->x - rect.xmin + w)] =
						      Pixel32(outlineCol.r, outlineCol.g, outlineCol.b,
							      s->coverage);

						// Then loop over the regular glyph spans and blend them into
						// the image.
						for (Spans::iterator s = spans.begin();
						     s != spans.end(); ++s)
						  for (int w = 0; w < s->width; ++w)
						  {
							  Pixel32 &dst =
							    pxl[(int)((imgHeight - 1 - (s->y - rect.ymin)) * imgWidth
								      + s->x - rect.xmin + w)];
							  Pixel32 src = Pixel32(fontCol.r, fontCol.g, fontCol.b,
										s->coverage);
							  dst.r = (int)(dst.r + ((src.r - dst.r) * src.a) / 255.0f);
							  dst.g = (int)(dst.g + ((src.g - dst.g) * src.a) / 255.0f);
							  dst.b = (int)(dst.b + ((src.b - dst.b) * src.a) / 255.0f);
							  dst.a = MIN(255, dst.a + src.a);
						  }

						// Dump the image to disk.
						WriteTGA(fileName, pxl, imgWidth, imgHeight);

						delete [] pxl;
					}
				}
Example #2
0
void pl3DPipeline::Render(plDrawable* d, const hsTArray<int16_t>& visList)
{
    // Reset here, since we can push/pop renderTargets after BeginRender() but
    // before this function, which necessitates this being called
    if (fView.fXformResetFlags != 0)
        ITransformsToDevice();

    plDrawableSpans *ds = plDrawableSpans::ConvertNoRef(d);

    if (ds)
    {
        RenderSpans(ds, visList);
    }
}
Example #3
0
    Glyph::Glyph(FT_Library &library, FontFace &fontFace, int c, int outlineWidth, bool hinting) :
    mFont(fontFace)
    {
        mChar = c;
        
        FT_Face &face = fontFace.GetFTFace();

        int flags = FT_LOAD_DEFAULT;
        if (!hinting)
        {
            flags = FT_LOAD_NO_AUTOHINT | FT_LOAD_NO_HINTING;
        }
        
        FT_Error error = FT_Load_Char(face, c, flags);
        if (error) {
            return;
        }
        
        mGlyphIndex = FT_Get_Char_Index(face, c);
        
        // Load The Glyph For Our Character.
        if(FT_Load_Glyph( face, mGlyphIndex, flags ))
            throw std::runtime_error("FT_Load_Glyph failed");
        
        // Move The Face's Glyph Into A Glyph Object.
        FT_Glyph glyph;
        if(FT_Get_Glyph( face->glyph, &glyph ))
            throw std::runtime_error("FT_Get_Glyph failed");
        
        FT_Stroker stroker;
        FT_Stroker_New(library, &stroker);
        FT_Stroker_Set(stroker, outlineWidth * 64, FT_STROKER_LINECAP_ROUND, FT_STROKER_LINEJOIN_ROUND, 0);
        FT_Glyph_StrokeBorder(&glyph, stroker, false, true);
        
        FT_OutlineGlyph olglyph = reinterpret_cast<FT_OutlineGlyph>(glyph);
        
        FT_Outline outline = olglyph->outline;
        
        RenderSpans(library, &outline);
        
        FT_Stroker_Done(stroker);
        
        // Get metrics
        FT_Glyph_Metrics metrics = face->glyph->metrics;
        mAdvance.x = metrics.horiAdvance * kOneOver64;
        mAdvance.y = metrics.vertAdvance * kOneOver64;
        
        mBearing.x = metrics.horiBearingX * kOneOver64;
        mBearing.y = metrics.horiBearingY * kOneOver64;
        
        mSize.x = glm::round(metrics.width * kOneOver64);
        mSize.y = glm::round(metrics.height * kOneOver64);
        
        // Adjust for outline?
        mAdvance.x += outlineWidth;
        
        // Draw spans
        if(mSpans.size() > 0)
        {
            GlyphSpan front = mSpans.front();
            Rect bounds(front.x, front.y, front.x, front.y);
            for(int i = 0; i < mSpans.size(); i++)
            {
                bounds.Include(mSpans[i].x, mSpans[i].y + 1);
                bounds.Include(mSpans[i].x + mSpans[i].width, mSpans[i].y);
            }
            
            int width = bounds.GetWidth();
            int height = bounds.GetHeight();
            
            mDataSize.x = width;
            mDataSize.y = height;
            
            int size = width * height;
            
            mBuffer = new unsigned char[size];
            memset(mBuffer, 0, size);
            for(int i = 0; i < mSpans.size(); i++)
            {
                GlyphSpan &span = mSpans[i];
                for (int w = 0; w < span.width; ++w)
                {
                    mBuffer[(int)((height - 1 - (span.y - bounds.top)) * width
                                  + span.x - bounds.left + w)] = span.coverage;
                }
            }
        }
        FT_Done_Glyph(glyph);
    }