void FinishFrame() { RenderViews(); PostRender(); glXSwapBuffers ( display, win ); ProcessX11Events(); }
void FinishAndroidFrame() { ProcessAndroidEvents(); RenderViews(); PostRender(); eglSwapBuffers(g_engine.display, g_engine.surface); }
void FinishFrame() { RenderViews(); PostRender(); context->SwapBuffers(); context->ProcessEvents(); }
void ViewGroup::Render() { RenderViews(); }