void CWII_IPC_HLE_WiiMote::EventDisconnect() { // Send disconnect message to plugin Wiimote::ControlChannel(m_ConnectionHandle & 0xFF, 99, nullptr, 0); m_ConnectionState = CONN_INACTIVE; // Clear channel flags ResetChannels(); }
void NOnlineInfo::ResetAll() { ResetAccount(); ResetDevice(); ResetChannels(); ResetChannelMigration(); ResetOnline(); ResetSceneMode(); ResetMatch(); ResetURLs(); }
void CServer::Reconnect() { Output::Log(m_ServerAdress.c_str(), {"Reconnecting"}); Close(); if(!m_ReconnectTimer.is_active()) { m_ReconnectTimer.start(); ResetChannels(); } }