void Chord::Reset() { ClearClusters(); DocObject::Reset(); DurationInterface::Reset(); ResetCommon(); ResetStemmed(); ResetTiepresent(); }
void StaffDef::Reset() { Object::Reset(); ScoreOrStaffDefAttrInterface::Reset(); ResetCommon(); ResetLabelsAddl(); ResetStaffDefVis(); m_drawClef = false; m_drawKeySig = false; m_drawMensur = false; m_drawMeterSig = false; }
void Staff::Reset() { Object::Reset(); ResetCommon(); m_drawingStaffSize = 100; m_drawingLines = 5; m_drawingNotationType = NOTATIONTYPE_NONE; m_yAbs = VRV_UNSET; m_drawingY = 0; m_staffAlignment = NULL; m_timeSpanningElements.clear(); m_drawingStaffDef = NULL; }
void Measure::Reset() { DocObject::Reset(); ResetCommon(); ResetMeasureLog(); m_parent = NULL; m_measuredMusic = true; m_xAbs = VRV_UNSET; m_drawingXRel = 0; m_drawingX = 0; // by default, we have a single barLine on the right (none on the left) m_rightBarline.SetRend( this->GetRight() ); m_leftBarline.SetRend( this->GetLeft() ); if ( !m_measuredMusic ) { m_xAbs = 0; } }
void Verse::Reset() { LayerElement::Reset(); ResetCommon(); }
void Rend::Reset() { TextElement::Reset(); ResetCommon(); ResetTypography(); }